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Build Your Navy, from pre-Dreadnoughts to Aircraft Carriers and Missile Cruisers!
Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970.
It will place you in the role of ‘Grand Admiral’ of a navy from the time when steam and iron dominated warship design up to the missile age.
Rule the Waves III will let you design and build the ships of your navy, and lead them into battle when war erupts. You will guide your navy’s deployment, construction and operations during a period of great technological innovation and political tensions. While the game derives much of its technology and events from ‘actual’ history, you will find that you forge your own new history each and every time you play!
Features
Campaigns start in either 1890, 1900,1920 or 1935 and can run through 1970.
Monthly strategic turns with Battles resolved in a realistic tactical naval battle resolution system.
Manage your naval budget, and deal with interfering Kaisers, presidents or navy ministers as well as a variety of historical events including naval treaties.
Realistic design of ships ranging from corvettes to battleships and aircraft carriers.
Research and technical development will determine ship design and tactics.
Espionage will keep you up to date on the progress of competing navies
Submarines, airships, aircraft and missiles will all appear and change the naval balance of power.
Build, train, maintain and fight with your own ‘ideal’ navy.
Construct coastal fortifications, airbases and other defenses
Play as USA, Great Britain, Germany, France, Russia, Italy, Japan, Spain, Austria-Hungary, or China.
source
Loving the quick uploads!
🎯 Key Takeaways for quick navigation:
00:00 🇮🇹 Italy is at war with Britain and France in 1917 despite being vastly outnumbered
03:30 💥 Italy fights off a British invasion fleet at the cost of 1-2 battlecruisers
08:40 🚢 Italy sinks 2 British battlecruisers and 8 transports but loses 6 destroyers
25:14 🏆 Italy achieves a tactical victory but no decisive progress towards winning the war
30:34 🛥 Italy is building more light cruisers and AMCs to continue the naval war
I hope your resistance will pay off good luck
You need to support your DD torp attacks with DLs(of some sort). Outside of that, I think you're doing well(politicians and international politics aside).
Why not use the lines that define your guns and torpedo ranges ?
Very weak AI in this game. The British and French have over 30 battleships against Italy's 7 yet are losing. Absurd.
Saw the title … pretty sure you’re not invading GB or France.
Good luck.
5:35
Could you not turn the CAs north/west, away from the enemy, and get closer to friendly support?
11:10
You had hoped your enemy would send their invasion craft in a separate group, 20 miles from their heavy escort?
15:19
95% chance your DD was hit by an Italian torpedo.
13:40
Why don’t you turn this battle group west, toward
A) the event invasion craft
B) your ships that are hard pressed
C) a smaller group of enemy ships than the one you’re charging straight at?
Seriously, stop starting the construction of a bunch of ships and then pausing all but one of them. The ones that are paused still cost you money every month.
Build in pairs, to completion.
Big laugh about the battle cruisers trailing the main body. Happens to me on a regular basis, unless I form a BC division and give them the scouting role for the core/flagship battleship division. 🙂