[RT#29] Rogue Trader (Unfair difficulty) – Warm welcome into Footfall and meeting the Explorators!



We take our first steps in exploring the Koronus expanse and our first destination is the Furibundus system. This system holds a very important place in the expanse, as it holds the planet Footfall! We shall make landing there and see what we can find 😀

Previous episode: https://youtu.be/PHsMQonpEhY
Next episode: TBD
Full playthrough playlist: https://www.youtube.com/playlist?list=PLg9GM2jv_YxcBgoBfxMSE6rPVabNnPldz

For the glory of the emperor of mankind!

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3 thoughts on “[RT#29] Rogue Trader (Unfair difficulty) – Warm welcome into Footfall and meeting the Explorators!”

  1. Yep, Opticon-22 is cool 😀 Also, I can't wait to see Cassia acquire more Navigator powers. There are super-powerful passives among them. A few other comments:
    (1) The fleet only takes spoils from void combat, but there will be enough to get everything you want eventually if you don't sell your void combat spoils elsewhere.
    (2) Never pass up Extractiums – your decision may have been a mistake significant for early colony development. Reputation enough to buy them is far easier to obtain than the machines themselves, and they are available in a limited number.

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  2. Mastery of time seems to count when you go back to your officer, after using Bring It Down during a Seize the Initiative turn, as an additional turn. So it goes something like Coredumped seized initiative: 1. Coredumped used Bring it Down: 2. Back to Coredumped after Seize: 3. That's why you had 7 stacks; it's clearly bugged, but at least the bug is understandable if you think about it that way.

    EDIT: I had the same bug with Idira and forewarning. So annoying to have it not go away, especially if you notice the effect around her model's head. >:|

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