RPG Party Monster Hunting | Rimworld: Generations II #26



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Two Archoseeds are sent to a Neolithic human world to guide them in their journey, but the two Archoseeds have a disagreement on who should guide the humans, leading to all-out war.

This is a traditional Generations style series, where we go from era-to-era, progressing technology, and growing the colony with the descendants of our original characters. This time each era will have entirely new themes, challenges, and events for our colony to try and survive, including enormous apocalyptic challenges at the beginning of each era.

=== My Other Stuff ===

Second Channel: https://www.youtube.com/channel/UCj_cVfXt_t1u0TaCeMz6gJw
Elise and Sam: https://www.youtube.com/c/eliseandsam
Twitch: https://www.twitch.tv/mrsamuelstreamer
Twitter: https://twitter.com/MrSamStreamer
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=== Mod Pack Info ===

Steam Workshop collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3371938612
Backup Link: https://drive.google.com/drive/folders/1Txf1hMtYIEjSHuhwZqsQCF1rt86gAEGE?usp=drive_link

Please note, not all mods are listed because of Youtube description limits!

Mr Samuel Streamer’s Generations Flavour Pack
Created by Keyz and Mr Samuel Streamer (Keyz named it)

Progression: Core
Created by ferny

Vanilla Factions Expanded – Tribals
Created by Oskar Potocki et al.

Arcane Technology
Created by GwinnBleidd

Ignorance Is Bliss 1.5
Created by FerrisCG

Medieval Overhaul
Created by SirLalaPyon et al.

Archotech Genetics
Created by Neronix17

RimFantasy: Medieval Overhaul Edition
Created by Sierra

Biomes! Prehistoric
Created by Draegon1993

Alpha Mythology
Created by Sarg Bjornson

Steamworld Defenses
Created by koni

Archotech Weaponry (Continued)
Created by Zaljerem

March of the Archocubes
Created by DetVisor

Altered Carbon 2: ReSleeved
Created by Helixien

Anima Gear
Created by xrushha

Anima Bionics – Forked
Created by Victor

Robotic Servitude
Created by ghastlyskull

ATH’s Styleable Framework
Created by Anthitei

Beyond Our Reach
Created by Bambaryła

Vanilla Achievements Expanded
Created by Oskar Potocki

TechBlock
Created by fridgeBaron

Vanilla Races Expanded – Archon
Created by Oskar Potocki

Vanilla Factions Expanded – Classical
Created by Oskar Potocki

EndlessGrowth
Created by Slime-Senpai

Gain Skill Passions
Created by Denethor

Biomes! Fossils
Created by Draegon1993

More Archotech Garbage (Continued)
Created by Zaljerem

Dark Ages : Crypts and Tombs
Created by Sir Van

Dryads & Gauranlen Trees Reworked
Created by RedMattis

Elders Faction
Created by xrushha

Empiricism and Faith – Mort’s Ideologies: Memes and Precepts
Created by Mort Strudel

Exosuit Framework
Created by AOBA

Fortification Industrial, Nuclear Dawn, Neolithic
Created by AOBA

Giddy-Up 2 Forked
Created by clocknot

GiTS Cyberbrains
Created by themoistestwhale

GiTS Cybernetic Equipment
Created by themoistestwhale

Growth Moments Make Sense Now
Created by Jdalt40

Growth Speed Makes Sense Now
Created by Jdalt40

Human Pregnancy Duration Settings
Created by Daysleep

Integrated Creep Joiners
Created by IPN

Jewelry
Created by Sarg Bjornson

Medieval Overhaul: House Roxmont
Created by SirLalaPyon

Peer Pressure
Created by joseasoler

People Can Change
Created by battlemage64

Pesky’s Arcanist Ideology Style Pack
Created by Pesky

Phaneron’s Basic Storage
Created by Phaneron

Primitive Core
Created by velcroboy333

Positive Connections
Created by CEM

Primitive Workbenches Retexture
Created by Phaneron

PropagandaAndManifestos
Created by ChaoticBloom

ReBuild: Doors and Corners
Created by Helixien

ReGrowth: Core
Created by Helixien

ReSplice: Core
Created by Helixien

Rimsenal Style Pack – Sophian, Techist, UrbWorld
Created by 삼치구이/CeroForGrill

Romance On The Rim
Created by telardo

Romance Tweaks
Created by bdew

Semi Random Research (Unofficial)
Created by GrobmotoriGER

Settlement quests
Created by IslandPotato

Steamworld Uniforms
Created by koni

Visible Cybernetics
Created by ghastlyskull

Winter’s Utility Bionics
Created by Winter

Yayo’s Animation (Continued)
Created by Soky

Yayo’s Combat 3 (Continued)
Created by Mlie

[RH2] CPERS: Arrest Here!
Created by Chicken Plucker

[Og]Research Is Difficult
Created by OganessonG

Vanilla Apparel Expanded, Armor, Base Generation, Chemfuel, Christmas, Backgrounds, Apparel, Animals, Endangered Animals, Cooking, Empire, Mechanoids, Fishing, Food variety, Furniture, Architect, Art, Farming, Medical, Production, Props, Security, Spacer, Hair, Helixien Gas, Dryads, Memes and Structures, Nutrient Paste, Plants, Races Archon, Skills, SOcial Interaction, Perry Persistent, Temperature, Textures, Traits, Weapons, Tribal, Quickdraw, Non-lethal, and just about every other sodding mod on the workshop
Created by Oskar Potocki and all of those other people.

#rimworld #generations #mrsamuelstreamer

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29 thoughts on “RPG Party Monster Hunting | Rimworld: Generations II #26”

  1. Apologies for the delay, very slow processing from Youtube again. ALSO, tomorrow is the final day before we move to INDUSTRIAL. I need your final suggestions for Medieval stuff before its gone FOREVER!

    Reply
  2. yeah, I had that Duall wielding Bug as well. Was quite unfortunate when my Psycaster killed the Child he was casting Immunity Booster on. I imagined it as "BE HEALTHY! DAMN YOU" PUNCH I stopped Dual Wielding afterwards.

    Reply
  3. A little proposition for the industrial era and onward: maybe you could conserve the castle as a monument like many old european city, while building more modern and refined houses and shops around it as a more prestigious neighbourhood

    Reply
  4. Can you make art out of metal?

    Hear me out…..

    Metal is recyclable for other things, so you can avoid having to sell artwork….

    I guess you can use wood, but as Alphas level increases, your colony wealth is going to bite you in the arse

    Reply
  5. While we are just touching Industrialization, maybe send our magic animals to the equivilent of a magic reserve much like we did with the dinos, and check the creature bounties tab so we can find dragons, wyvern and other creatures to save before it is too late…..

    Think of it like a medieval/Industerial Yellowstone, but instead of Bison, we are saving dragons and wyverns

    Reply
  6. Magic Baby passing on her personality and knowledge to the next younger generation and the personalities meshing makes me think you have accidently created the first Reverend mother which is incredibly cool and has some really good potential if not as a secret society of witches rules the known universe then as a monastery of law keepers and teachers along with Alpha in whatever mental state she is in at the current moment, passing down historical and magical knowledge to new generations with maybe a much weaker connection to the world than their ancestors.

    This is a long winded way of saying make a cult of magical space nuns and have the give your melee fighters a handy before battle so they get super speed.

    Reply
  7. It is kind of odd that the game ascribes Tainted status to even clothes your colonists died peacefully from old age to. In real life, that's the kind of thing that gets passed down as an Heirloom, in the case of jewelry or hats or similar such things. And those aren't often seen as 'tainted'. They often ascribe good memories to those heirlooms, a source of comfort, not bad thoughts.

    Would be kind of nice if there was a way for certain items to be ascribed Heirloom status, making them immune to Tainting. Maybe if a pawn Names an item, it gets the heirloom status and the immunity to Taint?

    Reply

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