Road 96: Mile 0 – What Path Will You Take? | The Completionist



The choices you make have an impact, and the feeling of doubt and consequences is what makes Road 96: Mile 0 such an interesting game. Check out Road 96 Mile Zero, available on Steam, and consoles! https://ravenscourt.games/en-US/games/road96mile0/

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Road 96: Mile 0 is a Narrative-Adventure game with a musical component created by DigixArt, the French studio behind the successful Road 96, 11-11 Memories Retold and 5 Pegases Awards winner. Published by Ravenscourt, players will alternate between the roles of Zoe and Kaito, two teenagers with different backgrounds and beliefs. They live and explore White Sands, a luxurious condominium where Petria´s elite reside and where Kaito´s parents work.

Zoe is one of the characters of Road 96. She comes from the rich side of the city and her father works for the government. Kaito, a character from Lost in Harmony, lives in the less privileged area. They’re good friends, but that could all change quite soon.
Their journey in Road 96: Mile 0 will challenge their friendship and everything they believe in. They say money doesn’t buy happiness, nor friendship. These teens are dreamers and they are going to learn where they belong. Will they remain friends?

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Watch more indie game reviews on my channel like my Road 96 Mile 0 review!

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20 thoughts on “Road 96: Mile 0 – What Path Will You Take? | The Completionist”

  1. Meeting you at what is likely going to be the last E3, maybe ever, was one of the chance moments for me. It really solidified my convictions of being a game developer, and drives me to want to make content with an impact.

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  2. Joke's on you, I had almost no friends for my whole life, so I definitely can't relate to that opening speech
    hahah, I did rather enjoy the first Road 96 though, fully beat it, so this could be an interesting game to check out.

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  3. As a fan of the og road 96. This game felt half baked. None of the choices I made mattered to the narrative besides maybe a few lines of dialog. Choices didn't unlock new events or paths. As bad as it sounds, the most fun I had with this game was the ending, where it felt like I was going on a road 96 road trip again. Road 96 was an awesome game, full of discovery and wonder, mixed hard choices depending on the play through. Mile 0 might as well been a cut scene, because that's what it mostly felt like. A playable cutscene. I couldn't even interact with half the stuff I wanted to in Whitesands. The music sections were hit and miss, they were a total nightmare to play with a keyboard so I opted for the ever reliable 360 wired controller and they felt alright, but totally unnecessary. two outa five

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  4. I instantly recognized Kaito from the mobile rhythm game I used to play when I was younger called Lost In Harmony. Can't believe these games are made by the same devs.

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