RIVALS 2 WORLD PREMIERE !rivals2



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29 thoughts on “RIVALS 2 WORLD PREMIERE !rivals2”

  1. This is exactly what the Smash community needs right now. We gotta' put our full support behind this game! It's worth it, man. Rivals of Aether was sick but Rivals 2 takes everything I know and love from Smash and builds on it. We're gaming, boys. If there's any game that can be up there with something like PM levels of popularity back in its heyday, it's Rivals 2. Rivals of Aether itself was pretty popular and they did great with it with a smaller team! Let's get it.

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  2. the ONLY things i dislike about rivals 2 is the lack of shadows/player interactions with the terrain and ledgehogging/how weak recoveries seem to be outside of like two characters

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  3. Sakurai posted tips to "make games more fun"…so they're useable tips, right?

    Add a little shake to that short pause on strong attacks! Slow down those last stock killing moves! It feels guud~

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  4. So far I like NasB2 better at least in terms of aesthetic. I'm not super into the furry feeling I'm getting from this game. Rivals 1 didn't feel that way to me [maybe because of the pixels] but this gives off those vibes pretty heavy. I definitely like the speed of it though and it feels pretty dang polished for this point in development.

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  5. I'm very glad Aether Studios waited for this point in development to launch the Kickstarter and let people play it.

    Based on Rivals 1, I have full confidence in Dan & Co., but seeing how far along and developed the mechanics are is reassuring. If a game launches into Early Access or crowdsourced fundraising too early, it can really hurt a game's profile, or even derail the whole project.

    A prominent platform fighting example would be Fraymakers. That game went into Early Access WAY to early, when the game not only had a small amount of fighters, but several of their animations were VERY far from finished. From what I can tell, it killed a lot of the hype around that game. You only get one chance at a first impression!

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