Survive and colonize Mars in a highly technical, open-world sandbox game. Build and upgrade your base, discover new regions, conduct mining operations, retrieve water, generate oxygen, grow crops, and fix broken parts.
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Near 48:00 , I like that you added your input though about the terrain and items.
Don't open the small crates it's just easier and as fast to grind them and grab the stuff that falls
That “falling through the ground” stuff is so annoying – I am amazed they’ve not fixed that yet. Absolute nightmare. Those three images were very probably a tablet, a large circuit board and a small circuit board. Why is it never steel plates that fall through the ground? Get it fixed devs!!
Seems the starting location on the difficult mode is also that bit more challenging. Tough terrain, no close bases etc. I don’t think anyone would begrudge you the opportunity of actually moving your base to a flatter area like where you have been looting this episode. Just needs to be water around. Flat terrain, at least four bases and probably more. I don’t see moving as being defeated by the madman mode.
I stopped getting blue prints once and I reloaded and there they were.
That was a really, really nail bitingly good episode despite the bugs. Getting down and dirty on the ATV – shows the detail of the Mars surface really well. I really like the two workshops and whilst I think the greenhouse is important with its three incubators and three double hydroponic shelves, just think on what other things you need first – remember only 8 spaces in one workshop – and you will require four science benches, the workbench, the food processor, the seed modification machine, at least one storage, would you want a printer in there too, perhaps a Co2 scrubber and maybe even a bed. That’s 11 bays and only one storage but I am sure you’ll need two, so call it 12 bays required. I think you need the two workshops still. You don’t yet have any better crops that require the fields, so the only benefit would be growing more potatoes and beets and I think that’s overkill considering your power and water is close to the bone as it is. Put an extra incubator and an extra hydroponic shelf into a couple of the free spaces of the two workshops and keep the greenhouse on ice just now. Just my opinion, for what it’s worth!!
Oh I will definitely be there for baldur's gate 3
2:43 Just like Padme, the plants are withering because they lost the will to live
3:39 You definitely had enough energy to run overnight. End of previous video showed your battery with 782 kWh at 6pm, load is 58.49 kW, so 782 kWh / 58.49 kW = 13 hours of battery time. So even if night is 12 hours, you had just enough energy. Maybe water – is your water system powered so that it runs overnight? Does pump require power?
0:28 you're electric supply was indeed not enough (0.3 instead of 0.7), while you over supplied water.
you did fixed it so its fine
Play 7 days to die