Rimworld Mod Rundown – Vanilla Weapons Expanded Heavy



In this video we learn that victory often rests on the correct weaponry being in the right place, at the right time, with even the most destructive weapons of war being worthless if absent from the battle.

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You can download the mod for yourself through Steam here
https://steamcommunity.com/workshop/filedetails/?id=2329126791

If you’d like to see my full list of recommended mods to try, check out my Steam Collection here
https://steamcommunity.com/sharedfiles/filedetails/?id=2929924947

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If you’d like to support me as a creator, you can do so at
https://www.patreon.com/mysteriousfawx

Every like, subscribe and comment will go a long way to getting me established on the platform, so many thanks if you’ve taken the time to do so!

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Outro music by Harris Heller (Streambeats) – Ambient Gold
https://www.youtube.com/watch?v=tdKMWXN4rIw

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23 thoughts on “Rimworld Mod Rundown – Vanilla Weapons Expanded Heavy”

  1. I have "fond" memories of one of my first warcaskets (a close combat brute sort), the result of a couple dozen hours of colony building, striding out of the base, knocking a couple of raiders into the outfield with her gravity hammer, then just getting atomised by some bastard with a slug launcher from offscreen.

    In hindsight, it did finally explain why all my mini turrets had died so quickly up til then…

    Reply
  2. Similar to Warcasked Weapons, the Heavy Weapons massively underperform.
    While the idea of limiting the Shots with HP damage is an interesting one, they are just way too expensive for the rather low impact they have.
    I rather go all out with Doomsday, or bring a Masterwork Assaultrifle that lasts the whole fight.

    Also, in vanilla the Carry Capacity determents how much they can carry in a caravan on the world map.

    Reply
  3. Note that you CAN turn off the degrade on fire part in mod settings, but Heavy weapons don't normally degrade like other equipment either, so if you do turn off all degrade, this'll leave them around the base forever. Maybe worth it as a Warcasket focused colony, but can easily become chaos without self-moderation.

    Reply
  4. The hand mortar? Oh, you mean the legendary weapon of one Bucko Drink!

    But yeah anyway, it goes to show how outdated some of these mods because even the flamethrower from Anomaly has the cone thing. Overall, it does make into my modlist like half the time.

    Reply

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