RimWorld Biotech Doomsday Vault – So Very Flammable // EP30



» RimWorld Biotech Doomsday Vault is a vanilla RimWorld version 1.4 series highlighting the new Biotech DLC. Doomsday Vault about a family of settlers who purchased a one way ticket to a new world, only to arrive at an apocalyptic wasteland. Their only choice is to build an underground homestead where they’ll be protected from the polluted and toxic atmosphere as well as the marauding bands of wasters. Without the means to buy passage to another world they’re settling to start families and make the best of a bad situation.

» Story:
RimWorld Doomsday Vault is a series about a family of settlers who purchased a one way ticket to a new world, only to arrive at an apocalyptic wasteland. Their only choice is to build an underground homestead where they’ll be protected from the polluted and toxic atmosphere as well as the marauding bands of wasters. Without the means to buy passage to another world they’re settling to start families and make the best of a bad situation.

» Rules:
– Live on unpolluted map tile
– Minimal travel over polluted terrain unless protected
– No human butchery or cannibalism
– Minimal use of land reclamation
– No building outdoors

» Goals:
– Expand the family to three generations
– Acquire enough technology and resources to return to the stars

» Scenario:
– Modified Crashlanded for 6 people, 3 couples
– Storyteller Randy Random Strive to Survive
– Basic collectivist ideology
– All dlcs enabled
– Only 3 waster / 1 civil outlander and insectoid factions

» Mods:
– CM Color Coded Mood Bar
– No Time Change Sounds

» Version: RimWorld 1.4 with Biotech, Ideology and Royalty

» Viewer Driven Content
Viewers will be able to help influence the direction and vote on how certain situations are handled. If you would like to influence the direction of this series I welcome you to join me on stream. This series is streamed live on https://twitch.tv/rhadamant5186

» Doomsday Vault Playlist: https://bit.ly/DoomsdayVaultPlaylist

If you would like to join my community please consider visiting my website or joining discord! If you’d like to support me as a content creator Patreon always helps as well.

Website (Schedule, Countdown Timer to streams, links, resources):
https://rhadamant.com

Discord (Gaming community):
https://rhadamant.com/discord

Patreon (To support me directly):
https://www.patreon.com/rhadamant

#RimWorld #fallout #shelter #biotech #Twitch #Rhadamant #LetsPlay #apocalypse #survival

source

12 thoughts on “RimWorld Biotech Doomsday Vault – So Very Flammable // EP30”

  1. Am a little surprised that the childrens floor drawings aren't considered an art xp source, even if it's bare minimal amounts or it hasn't been checked yet. At times kids can make some real insane artwork on par to a experienced adult.

    Reply
  2. Freaking love this series dude. It's nice to just chill and watch this vault grow. They are especially nice as a little chill out after your Wendigo series, lol. That one can be pretty intense at times, nice to come here and chill after.

    Reply
  3. Hey Rhad, great episode per usual. I am sure you have figured this out/already know it but I thought that the way you explained the child growth tier was a bit confusing. I wanted to write this for others who might be confused on the whole child growth thing.

    The growth tier 0-8 is based learning rate per day (+3.9 per day max, 4 is technically the max but you can't stay at 100% learning unless you cheese). If your child is at a constantly learning (95-100%) in the learning meter they should earn about 3.8 points a day. these points add up to raise the total learned growth tiers from 0 to 165 (0 = level 0 & 165 is max = level 8). This can be achieved anytime before their next growth moment which is solely based on age and happens no matter where they ended up on the 0-165 scale of total growth tier points. Thus a child forced to work all the time with little learning time (50% average learning meter) will maybe end up at 85 total earned growth tier points = tier level 4-5 with less passion and trait choices. A child which is encouraged to learn and not forced to work will easily have 150+ growth tier points after the 3-4 years of learning and end at a level 7 or 8 with a lot of choices.

    Reply

Leave a Comment