Black Ops 3 and 4 are probably the games with the largest Zombies budget, so it comes as no surprise that there are very few reused maps. But there are a couple things worth mentioning.
I remember Treyarch said when making Revelations, they ported the old maps and remastered them. Kinda like putting on a fresh new coat of paint. Then they broke the maps down and decided which pieces to put in Revelations. So the Chronicles maps were technically made before Revelations was
I think the giant deserved a mention it’s obviously reused just reskinned with so modifying features like perk machine mechanics and wall buys and gobble gum
wait wtf I'm confused on what you are comparing der eisendrache, it seems like the same zombie map, just over time it changed, you aren't showing a multiplayer equivalent of the map… dude I'm so pissed I could be watching netflix now but some dumbass in our family locked my moms amazon account with a purchase of wigs with a no balance card
Are you interested in doing multiplayer map versions of these for each individual game? That could be a great direction to branch off to once you’re done with Cold War, of course if that’s what you want to make.
Different unique sound effects reused in other games!
I know this would be a tricky series to get started, but how about reused sound effects in different games? I don’t mean generic stuff like rebuilding barriers or buying doors for example, but things that are more unique.
A few examples would be like:
– throwing a Time Bomb in Buried & using the Killing Time GobbleGum in BO3
– correctly inputting the Mahjong tile code to finish the Die Rise Easter egg/completing the first step of upgrading a staff in Origins (BO2) & turning on the power in Ascension (BO1)
– exploded shot of upgraded Scavenger sniper in COTD & Subsurface Resonator blast in Buried
– going back in time w/Der Eisendrache Easter egg & using Time Bomb in Buried
– the “ding” noise from the crystal step in Shangri-La Easter egg & the noise from turning an orb white w/Paralyzer for the Buried Easter egg & the “ding” noise from the low gravity about to deactivate in the Undercroft room in Der Eisendrache room
– teleporting animation in Der Riese & entering a portal animation in Origins (BO2) & teleporting animation in Kino Der Toten (BO1 and ZC)
– respawning after you die/bleed out with Who’s Who in Die Rise & the spawning sound effect in Shangri-La (BO1)
– Lightning staff being fired in Origins & lightning striking the challenge podium in Zetsubou No Shima (for shield upgrade)
– turning on the “electricity” in Verruckt & turning on the power in The Giant (not the same in Der Riese)
– the carnival sound effect for completing the Buried Easter egg & the sound effect for finding the last telephone for the hidden song on FIVE (right before “Won’t Back Down” plays)
– the whirring noise (following directly after the “ding” from the low gravity about to turn off in Der Eisendrache & the whirring noise that is heard from Dr. Monty killing Dr. Maxis in the Alpha Omega ending cutscene
– traveling up the gravity well/using a Wundersphere in Der Eisendrache & getting propelled from a launchpad in the Bio Dome on Moon
– the sound of George A Romero spawning in COTD & killing Brutus in MOTD/BOTD
– (occasionally) using the Fire bow in Origins & (occasionally) using the Wrath of the Ancients in Der Eisendrache
– multiple sound effects from feeding the dog heads in MOTD & feeding the dragon heads in Der Eisendrache
I know some of these are very obscure, but there’s 15 solid examples! Are you up to try it out? 😉
Its not big but in Nikolai’s character trailer for bo 3 you can see his house briefly in the background. It has a record player and such in one of the rooms. This house was directly from the campaign. Not sure what the mission was titled though but its the same mission you fight zombies in.
Der eisendrache uses a lot of the textures from the infection map and it's related missions. Im not sure how many direct models were ported but this was definitely done to save time.
I’m thinking the reason for the beam difference and things like that in Blood of the Dead is because that’s when the time splits off, which would start changing things maybe? I’ve never noticed it till you show it and it frustrates me looking at it lol
Love this series man
the Bo2 one is my personal favorite
Hope you do Cold War reuse maps. The reuse assets in Cold War felt more obvious compared to past games.
Love this content!
I remember Treyarch said when making Revelations, they ported the old maps and remastered them. Kinda like putting on a fresh new coat of paint. Then they broke the maps down and decided which pieces to put in Revelations. So the Chronicles maps were technically made before Revelations was
I honestly think also that Treyarch just retextures a lot of their assets when creating new stuff
I think the giant deserved a mention it’s obviously reused just reskinned with so modifying features like perk machine mechanics and wall buys and gobble gum
wait wtf I'm confused on what you are comparing der eisendrache, it seems like the same zombie map, just over time it changed, you aren't showing a multiplayer equivalent of the map… dude I'm so pissed I could be watching netflix now but some dumbass in our family locked my moms amazon account with a purchase of wigs with a no balance card
Favorite YouTube channel by far right now
Another banger
Yet the redditors still complain that alpha omega is just a "lazy remake" 🙄
I Love your videos. I look forward to any time u upload the awesome zombies content.
“Says the lighthouse from tag and blackout are different”
Shows two angles that look identical 😂😂
I think der riese might be made from the giant man
Are you interested in doing multiplayer map versions of these for each individual game? That could be a great direction to branch off to once you’re done with Cold War, of course if that’s what you want to make.
Different unique sound effects reused in other games!
I know this would be a tricky series to get started, but how about reused sound effects in different games? I don’t mean generic stuff like rebuilding barriers or buying doors for example, but things that are more unique.
A few examples would be like:
– throwing a Time Bomb in Buried & using the Killing Time GobbleGum in BO3
– correctly inputting the Mahjong tile code to finish the Die Rise Easter egg/completing the first step of upgrading a staff in Origins (BO2) & turning on the power in Ascension (BO1)
– exploded shot of upgraded Scavenger sniper in COTD & Subsurface Resonator blast in Buried
– going back in time w/Der Eisendrache Easter egg & using Time Bomb in Buried
– the “ding” noise from the crystal step in Shangri-La Easter egg & the noise from turning an orb white w/Paralyzer for the Buried Easter egg & the “ding” noise from the low gravity about to deactivate in the Undercroft room in Der Eisendrache room
– teleporting animation in Der Riese & entering a portal animation in Origins (BO2) & teleporting animation in Kino Der Toten (BO1 and ZC)
– respawning after you die/bleed out with Who’s Who in Die Rise & the spawning sound effect in Shangri-La (BO1)
– Lightning staff being fired in Origins & lightning striking the challenge podium in Zetsubou No Shima (for shield upgrade)
– turning on the “electricity” in Verruckt & turning on the power in The Giant (not the same in Der Riese)
– the carnival sound effect for completing the Buried Easter egg & the sound effect for finding the last telephone for the hidden song on FIVE (right before “Won’t Back Down” plays)
– the whirring noise (following directly after the “ding” from the low gravity about to turn off in Der Eisendrache & the whirring noise that is heard from Dr. Monty killing Dr. Maxis in the Alpha Omega ending cutscene
– traveling up the gravity well/using a Wundersphere in Der Eisendrache & getting propelled from a launchpad in the Bio Dome on Moon
– the sound of George A Romero spawning in COTD & killing Brutus in MOTD/BOTD
– (occasionally) using the Fire bow in Origins & (occasionally) using the Wrath of the Ancients in Der Eisendrache
– multiple sound effects from feeding the dog heads in MOTD & feeding the dragon heads in Der Eisendrache
I know some of these are very obscure, but there’s 15 solid examples! Are you up to try it out? 😉
The map the giant is not in the video
Should compare blackout maps to their original one from previous games
Im pretty sure Gorod Krovi used some campaing models
No mention of Classified? What a hack!
I think the only thing you missed is the church tower in revelations seems to be borrowed from a black ops 3 multiplayer map
Hey Godzilla! What do you think about making Reused Maps In Black Ops Cold War?
You could cover the blackout map. It has a lot of zombies content like die rise, buried, tranzit, etc.
Cold War will easily have the most re-used since Black Ops
I swear that some of the skyscrapers in gorod reused the same ones in vendetta in the bo3 campaign
Love the vids! So fascinating.
Der Anfang ripped off Gorod Krovi and Red Star and Shadows of Evil is reusing assets from Nightmares.
Its not big but in Nikolai’s character trailer for bo 3 you can see his house briefly in the background. It has a record player and such in one of the rooms. This house was directly from the campaign. Not sure what the mission was titled though but its the same mission you fight zombies in.
Nice Video man. Makes me remember, that MW3 reused the main building from the CoD 4 multiplayer map Pipeline in one singleplayer mission
I expect the Cold War video to be 45 minutes long lol
I like how chill these videos are
You forgot about classified and Area 51 otherwise great video 👍🏽
من أعتاد على لعب زومبي waw و bo1 لا يمكنه تحمل لعب هذه القمامه
Der eisendrache uses a lot of the textures from the infection map and it's related missions. Im not sure how many direct models were ported but this was definitely done to save time.
As always , great content , try to talk about the cursed story of bo3 on PS3
I’m thinking the reason for the beam difference and things like that in Blood of the Dead is because that’s when the time splits off, which would start changing things maybe? I’ve never noticed it till you show it and it frustrates me looking at it lol
Finally bo3 ty and nice video
You should think about making a longer form video. You have a really great voice for this!
W video
General assets and concepts were reused more in BO3 from Multiplayer
Annihilator was literally ported into The Giant
The Tempest acts like the Wunderwaffe
Ragnorok-DG4s are literally Gravity Spikes
Gauntlet Of Siegfried has Whelp, who burns zombies with fire, like the Purifier, and the 115 Punch, like the dash that the Ripper does
And of course the antigravity in DE and Revelations mimics the jetpacks
I think you should have mentioned the Bo4 MP map Der Schatten
Your saying der eisendrache wrong
You forgot buried in blackout
Bo3 should be called "COD : Zombies : Remaster : Remastered"
They recycled so many maps they could just add the "eco friendly" sticker on the game box
Is blackout cod mobile?
What about Buried in Black Out?
In blackout if you go to the stand-off section, not only is that a bo2 mp map but underneath is buried