Returning to Monkey Island – Noclip Documentary



Support us on Patreon (get perks!) ► https://www.patreon.com/noclip
or Join Noclip on YouTube (similar perks!) ► https://bit.ly/3nH3FUf
SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe

We talk to the original creators of Monkey Island about the legacy of the franchise and how that impacted their journey to bring the series back in 2023.

Noclip’s work is 100% crowdfunded.
Patreon: https://www.patreon.com/noclip
Website: https://www.noclip.video
Store: https://store.noclip.video
Instagram: https://www.instagram.com/noclipvideo/
Twitter: https://twitter.com/noclipvideo
Twitch: https://twitch.tv/noclip
Podcast: https://noclippodcast.libsyn.com/
Podcast Channel: http://youtube.com/noclippodcast

Edited by Danny O’Dwyer
Filmed by Jeremy Jayne & Danny O’Dwyer
Gameplay Capture by Danny O’Dwyer

0:00 – Intro
2:45 – Part One: Looking Back
16:25 – Part Two: An Unlikely Voyage
24:45 – Part Three: Assembling the Crew
31:24 – Part Four: Building the Game
41:22 – Part Five: Islands & Characters
1:15:34 – Part Six Revealing the Secret
1:28:09 – Epilogue: The Final Chapter
1:34:05 – CREDITS

source

34 thoughts on “Returning to Monkey Island – Noclip Documentary”

  1. I still have my voiced CD-ROM and box with contents from Lucasfilm for the first game. A new edition to the series is great, but I'm not a fan of the character art. It's just too abstract. The art for "Thimbleweed Park" would have been better. Or, better yet, they should have gotten with Tim Schaefer again and had his fantastic Double Fine Studios do the game in a similar style to that of "Psychonauts". Why didn't they reach out to Tim, anyway? I bet he would have loved to be involved again.

    Reply
  2. I love that I didn't know I got to the very last puzzle in LeChuck's Revenge. Couldn't figure it out. Many years later laughed at the fact I probably just needed to click one more thing to have finished it then.

    Reply
  3. Thank you so much Noclip. For me, this came out of nowhere and inspired me a lot. As an avid reader of Ron's blog, I was surprised to hear his voice; It is like seeing your favorite hero on screen for the first time :^)

    Reply
  4. This was an excellent documentary and I really loved watching it, but there were several mistakes in the subtitles, apparently done by someone who didn't have enough context to know specific terms being used. Please correct this for our Deaf and Hard–of-Hearing friends!
    The biggest mistakes I spotted that changed the meanings:
    -Every instance of "omega" should be "Amiga"
    -"had a bad cartoon" should be "Hanna-Barbera cartoon"
    -"Tearaway: A Media Molecule" is written as if it's the full title of the game; it should be Tearaway /at/ Media Molecule, the company that made the game.
    -"69 version of a room" should be "16:9 version of a room"
    -"Bermuda" should be "Brrrmuda"
    -"Inuit and north people" should be "Inuit and Norse people"
    -when talking about Cogg Islang, "mist" should be "Myst", referring to the game.
    -ending says "no audio" and does not describe the credits song

    Reply
  5. Woah, I loved Monkey Island.
    You know what? You should definitely do a Documentary about Full Throttle and Grim Fandango. I don't know if you played those or if you were a fan but those were pieces of art in my opinion.

    Reply
  6. I can only speak for myself, but it is powerfully linked to some of the happiest moments in my teenage- years and of course to the AMIGA, which itself went onto to radically alter my life trajectory. The AMIGA is the grounds upon which this industry was born and exploded. A generation of 90s teenagers suddenly found themselves obsessed with video and film production, audio, music, sampling, gaming, deluxe paint and sort of recast their bedrooms as personal studios.  

    Usher in the birth of wide scale internet adoption, exiting the BBS phase of the modem. My first ever IRC text across the Internet was to a girl in the 'Caribbean Islands' – 1996 😂. ( Hello 'Shanna')

    Once in generation technologies and experiences. Incredibly powerful so much so that it has reshaped society.
    All of it began in the 1990s A period that is like the embryonic origin of what we see today!

    Reply

Leave a Comment