Return to the Bangle Fields – Surviving Mars: New Warsaw (Part 3)



We return to the angry red planet! Though Surviving Mars has not received any new content in almost two years, the modding community is still alive and well, and we’ll use that to our advantage. The Poland mission sponsor offers a new opportunity to experience the maximum difficulty challenge from a slightly different angle… and let’s be honest, it’s about time Poland got their time in the spotlight! Can we survive in this brutal challenge?

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Music credit:

“Doo Dat Wah”
by Jules Gaia
Provided by Epidemic Sound (http://www.epidemicsound.com)

#survivingmars #strategy #mars

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50 thoughts on “Return to the Bangle Fields – Surviving Mars: New Warsaw (Part 3)”

  1. Do they still have pets on Mars And if so you should add some of them like the turtles they eat you know keep the grass mode And yeah they do drink water I need to moisturize and hydrate it But I think they'd help with your comfort do not use rabbits cause they'll breed everywhere

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  2. Prav you have the UCP which means you have access to automated resource extractors theyre not as efficient as the big ones but they work 24/7 so no need to set up a dome just the shuttles so it brings mats back home

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  3. I don't understand why you keep saying that metals will require a lot of infrastructure: you just need a drone hub to manage the site and a couple of automated metals extractor, then set a routine for the RC transport…

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  4. Seniors is why I absolutely love Service Bots, it means I can stuff a ton of Elderly in retirement homes, staff the few jobs that still require people with Teens who age out and move into the larger domes, keeping the Elders safe, happy and far better off than Bangle Fields.

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  5. Get the gacha breakthrough tech 😛 damn so many possibilities to gain from the random rover & there is one that mine resources in deposits & fev other were also nice like generator or scanner one for finding those research anomalies on map faster 🙂 not to mention RANDOM special building… like automated metal extractor, metal plant or stirling generator. So many possibilities.
    _
    Whatever you will get it will still be on + side imo worth at least a try[I would probably que it like 3x at least]. Also getting one more transport rover would probably be good to gather things on surface more efficient i always went for at least 2 when I played this game last time. But probably after like 3 gacha rolls from tech as you could get some multipurpose rover from it. Damn that is one ultra good tech to find 😛
    __
    Hmm also would rather build a separate dome for those schools. They're living in 2 vista dome & are a bit to young to provide benefits… in birth rate. You should make a 3rd dome close with that school spire when you will get more stable with metals & other things & if you get lucky then maybe some genius will be born 🙂 for extra research per sol & be respectful of them watch out to not send those geniuses when they got old to Bengal field… they should still provide 150 research each sol. That is one of thing that saved some old farts in my old colonies 😀
    Also don't overlook : saints, empaths & celebrity… just disable those for that special dome.

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  6. it'd be cool if seniors gave bonuses to like, overall colony wellbeing… like they do in real life! esp. in small communities, something like increased likelihood for good childhood perks, or bonuses to sanity, something like that

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  7. Hi, I love this series! I’ve got two ideas for you:
    1) On the bottom bar, there is a „command centre” where you can view statistics for every colonists, including negative traits.
    2) Why don’t you use rc transport for gathering metals from the surface? Depending on how much micro you can handle, there are three ways:
    – research „rover AI” to unlock auto mode for rc transport
    – on sectors view, look for metal deposit rich sectors and order transport to gather them
    – for clusters of metals, you can send rc commander, and build a storage there. Drones will automatically gather the resources, and then set up transport route with the transporter

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  8. I think the whole bangal feilds thing is a little exploitive and almost unfair. A true challenge should be running a colony without killing seniors and actually dealing with them instead of cheating the system

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  9. 'The bangle fields' kinda ruined it for me, ngl. Like, this is supposed to be a chellenge and rather than just… Managing stuff, he kills anyone that gets old? Boooooring. At that point just drop the difficulty lmao

    Reply

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