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Nomifactory! The continuation of Omnifactory, a pack I’ve been wanting to replay ever since I finished it last year. I think this is going to be a lot of fun again this time round as we try to optimise progression and check out some of the new editions and features.
I tried to get into the Omnifactory modpack, but using Logistics Pipes. I kept running into issues with the ordering system ordering 1 of an item, and machines with multiple recipes that kept jamming up. I eventually put that modpack on the revisit list, someday. I know Direwolf20 had some success by adding a mod that helped out with the crafting issues, not sure if I know enough to set that up myself though. Does anyone have any idea if there's a version of Omnifactory that has the Logistics Pipes in it, with fixes for the ordering system? Autocrafting was a pain, because whenever a machine got stuck, I had to go look around for which one it was that had less of an item than what it needed. It would be nice to be able to revisit that modpack, with a fixed Logistics Pipes mod. It certainly looked like a lot of the Logistics Pipes could be used to get some early game automation going and I had some success with that route, could get certain simpler recipes set up correctly and running.
For anyone watching this, the issue of the sugarcane dropping onto the sand can be solved with a hopper minecart directly underneath. ITheyll suck up items that land top of the block above it. Kind of expensive iron-wise, but adds a lot of efficiency.
I did do some converting for the 4 RF= 1 EU:
10,000,000 / 4 = 2.5 million EU per capacitor. You have a total of 10 million EU backlog
The version I'm playing disables the cheaty Deep Mob Learning, coins and has harder recipes.
Just got added to IGBLON’s nomni sever, using this as my guide
The timer is a cool idea. I'm attempting this pack, I never got very far in omni.
14:44
I'm a machinist and I'm triggered with you prononciation of that "lathe"😭
wait. what mod processes shit whilst you're offline on Single player?
This is great content, easy to follow. Skips boring stuff and keeps me hooked for what comes next.
In very long speedruns with progression systems like this its actually really common to loose time earlygame to set up better for later in the run as you improve.
I'm hoping for packs like this with newer versions. 1.12 is just way too old at this point
12:43 would putting item conduits from ender io take out the manual aspect of putting in sugar cane early game?
wait why is this pack named similar to my nickname
ko nomi factory
I truly wish i could get back into Minecraft, I love tech modpacks so much but there's a mental wall blocking me from actually playing.
How much suffering did you get while playing Gregtech? On a scale of 1 millions to 1sepvegintillions.
Thanks again for having made content. I will enjoy another entertaining series of yours. Hopefully this helps out.
these ore veins dummy thicc wth
how do you turn on the timer?
Uh every time I smelt copper ore from Greg tech or not it automatically transforms into copper from "Forestry". Help plz
I wacthed IGBLON play this so I wanted to see someone else
My top 3 mods imo that are mcs best mods
1) Better MC
2) Anything with gregtech or tech related
3) RLCraft easily
I know I'm way late to this series. Started the modpack today. Where is the special Crafting Station in this video from? It doesn't appear to be in the current pack. The current pack has the Forestry Worktable which is similar, but doesn't have tool slots and doesn't connect to an inventory.
play project equivalence
I
I’m rewatching this series as I’m playing Nomifactory CEu, it didn’t even occur to me that there were such tiny differences in recipes, like I need 6 panes per glass tube while you only need 4, you get 3 transistors while I get 2, etc. I prefer having the transistor nerf though as you need 2 per circuit and it makes it easy for me. Oh yeah and I should mention that you need LOTS of steel early on, since the primitive blast furnace is in the pack and lets you turn wrought iron into steel. They use that to make a lot of recipes that use wrought iron use steel in its place, like lv casings.
I'm very disappointed because I'm on the 3rd time I have tried to play this modpack, and every time I come back expecting it to be fixed, but it never is. Redstone conduits are completely broken and after recreating your EXACT setup the conduits will still not send a signal to the snad. I even went as far as trying to use a redstone clock block but is incredibly slow, and I'm now contemplating just building a vanilla Minecraft clock because that seems to be the only thing that will work.
snad
Terracotta -> Clay dust -> electrolysis for silicon among other things. Lost cities really is insanely useful for gregtech. Also the quartz is nice for fused glass.
Anybody know how to make Rubber sheets? The original recipe dont work (Two Sticky + Hammer)
bro made more progress in 6 hours than me in like 2 weeks
is this the same as Nomifactory GTCEU port?
Jesus my dude doesn’t allow us to follow along lmao, way to fast.
Wow, looking at someone experienced play this pack compared to my playthrough is like night and day lmao.
Someone have the name of the mod for the timer ?
Is there anything like this for bedrock… we have nothing fun
Holy cow that's some fast progress!
Ok can someone explain to me what settings you need on the conduits connecting the observer to the piston in the sugar cane farm? I tried every way I could think of and nothing worked. I managed to set it up just using normal redstone, which luckily works just as good because it all grows at the same rate, but it bugs me that this just doesn't seem to work at all.
I can say with confidence that you are genuinely one of the most entertaining and enjoyable mc creators to watch. As a massive fan of nomifactory your channel is literally a godsend
Man you did that large ore vein scan at 2:30 when it’s pitch black in my room