Restarting Minecrafts Best Modpack – Nomifactory: Episode 01



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Nomifactory! The continuation of Omnifactory, a pack I’ve been wanting to replay ever since I finished it last year. I think this is going to be a lot of fun again this time round as we try to optimise progression and check out some of the new editions and features.

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40 thoughts on “Restarting Minecrafts Best Modpack – Nomifactory: Episode 01”

  1. I tried to get into the Omnifactory modpack, but using Logistics Pipes. I kept running into issues with the ordering system ordering 1 of an item, and machines with multiple recipes that kept jamming up. I eventually put that modpack on the revisit list, someday. I know Direwolf20 had some success by adding a mod that helped out with the crafting issues, not sure if I know enough to set that up myself though. Does anyone have any idea if there's a version of Omnifactory that has the Logistics Pipes in it, with fixes for the ordering system? Autocrafting was a pain, because whenever a machine got stuck, I had to go look around for which one it was that had less of an item than what it needed. It would be nice to be able to revisit that modpack, with a fixed Logistics Pipes mod. It certainly looked like a lot of the Logistics Pipes could be used to get some early game automation going and I had some success with that route, could get certain simpler recipes set up correctly and running.

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  2. For anyone watching this, the issue of the sugarcane dropping onto the sand can be solved with a hopper minecart directly underneath. ITheyll suck up items that land top of the block above it. Kind of expensive iron-wise, but adds a lot of efficiency.

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  3. I know I'm way late to this series. Started the modpack today. Where is the special Crafting Station in this video from? It doesn't appear to be in the current pack. The current pack has the Forestry Worktable which is similar, but doesn't have tool slots and doesn't connect to an inventory.

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  4. I’m rewatching this series as I’m playing Nomifactory CEu, it didn’t even occur to me that there were such tiny differences in recipes, like I need 6 panes per glass tube while you only need 4, you get 3 transistors while I get 2, etc. I prefer having the transistor nerf though as you need 2 per circuit and it makes it easy for me. Oh yeah and I should mention that you need LOTS of steel early on, since the primitive blast furnace is in the pack and lets you turn wrought iron into steel. They use that to make a lot of recipes that use wrought iron use steel in its place, like lv casings.

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  5. I'm very disappointed because I'm on the 3rd time I have tried to play this modpack, and every time I come back expecting it to be fixed, but it never is. Redstone conduits are completely broken and after recreating your EXACT setup the conduits will still not send a signal to the snad. I even went as far as trying to use a redstone clock block but is incredibly slow, and I'm now contemplating just building a vanilla Minecraft clock because that seems to be the only thing that will work.

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  6. Ok can someone explain to me what settings you need on the conduits connecting the observer to the piston in the sugar cane farm? I tried every way I could think of and nothing worked. I managed to set it up just using normal redstone, which luckily works just as good because it all grows at the same rate, but it bugs me that this just doesn't seem to work at all.

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  7. I can say with confidence that you are genuinely one of the most entertaining and enjoyable mc creators to watch. As a massive fan of nomifactory your channel is literally a godsend

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