Imagine seeing Nacht Der Untoten in its pure 2008 form with modern ray tracing technology. Well imagine no more. Now its here!
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https://www.moddb.com/mods/cod5-nacht-der-untoten-demo/downloads/t4-rtx-samplemod-zombie
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Kunjora is a youtuber dedicated to delivering Custom and Official COD Zombies videos & livestreams!
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I got a RTX 4080 + i7 12700K, 32GB RAM and 5TB SSDs. I should be good.
Can't wait till we can use this Rtx on custom zombies map ππππ―
play this with the WAW remastered mod and you can get all the actual bugs fixed, cut content cut weapons, new easter eggs etc while still being vanilla faithful
you should check out this mod for waw named revolution 2.0
My pc could do with a new card (itβs a want not a need ) π
The WAW PAP campos would look sick if the light caught all the small intricate details on it.
Im having a huge problem with waw , it cant do 4k or 2k anymore … idk what happened i just randomly lost that ability :/
This is so sick!
your getting 60 fps with 3090 at what resolution? resolution is important to mention
This is the conundrum when remastering zombies maps. (Especially lighting)
Call of Duty Zombies has an art style that doesn't follow realism, and depending on how you approach the lighting, you can change the entire atmosphere of the game.
This video shows a great example. Realistically, the Nacht Bunker should be very dark and have warm colors due to the lamps.
But Artistically the bunker is well light through the over exaggerated, almost comically bright moonlight, which over powers the warm colors of the lamps and give the bunker a stone cold grey color.
So in the end fans are split. Do we improve the game by remastering these comical features? Or do we scrap the original cinematography in tern for a more realistic approach?
How did you get this mod? Is it on the steam store workshop?
Looks incredible yeah, canβt wait for a bo3 mod for custom zombies π
cg_fov 100 π