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In this video series I go through all the base-game cards and rate them based on their strength and combo potential. Do you agree with my ratings? If not, let me know in the comments!
Rating Scheme:
S: gamebreakingly strong in most situations or never pass
A: gamebreakingly strong in some situations, very strong otherwise or cannot be passed sometimes
B: very strong in some situations, strong otherwise or avoid passing
C: strong in some situations, mediocre otherwise or avoid passing in some situations
D: mediocre in some situations, weak otherwise
F: complete garbage
Whyyy?!?: Why does this card exist? Delete it immediately!
All ratings so far can be found in this Google Doc: https://docs.google.com/spreadsheets/d/1gzE-QwRTxsyb8T-B_y-VHu677-_wFnBUcYHz7I1k3cs/edit?usp=sharing
Intro: (0:00)
Tundra Farming – D: (0:15)
Underground City – D: (1:22)
Underground Detonations – Whyyy?!?: (2:21)
Urbanized Area – B: (4:28)
Vesta Shipyard – D: (5:51)
Outro: (6:46)
source
Will we get the 8 remaining cards in the last episode?
Great series!
Strongly disagree with your evaluation of Vesta Shipyard. Every jovian mult makes the vp/cost ratio much better, not to mention Saturn Systems.
Asteroid Mining gives 1 titanium production and 1 vp for 15. Thats ok, but not great and imho doesn't justify a higher tier rating.
I am patiently waiting for the game where I draw Underground Detonations off a blind draw and it's my 8th building tag to claim Builder.
Urbanized Area is one of the cards you should always keep in mind when you and opponents are competing for territory.
5:32 in the very first game i ever played, Urbanized Area swung a tight game in the last gen. I've been wary ever since.
Urbanized is in this strange spot where I find it's pretty weak against better players, since playing around it isn't very costly and so there's little reason not to. Then urbanized is useless in most cases, vs commercial district which is still middling production + a tile to teleport.
all the games I have ever played even on the APP against AI I don't think ever seen underground detonations used, Helion has to be best case I still wouldn't play it
Underground detonation is like useally the first draw card i get when I use any drawing form either placement or prelude giving me cards , its such a frustrating moment i just cant dodge that crap ever
Dets is so bad that I'm pretty sure it's still F-Tier for Hellion AND Manutech. In fact, I think if you're somehow running a Merger game with both corps at once it's still pretty atrocious!
Underground Dets should able to make a blank tile, still useless in the late game but a good meme.
I think in the comparison of Vesta vs Asteroid mining it should be noted that space discounts have a larger impact on the cheaper card in the same way that the 3 MC cost has a larger impact on the cheaper card. After one space discount it’s 16 MC vs 31 MC. Negligible difference in cost for the production while keeping the same tags.
You are also more likely to be able to afford the cheaper card. If you have to delay AM by one generation but not Vesta then the cost comparison is dead even.
This is all to say that I think the difference between those cards isn’t very much. In many situations either could be better than the other.
Vesta is also better for Saturn Systems.
Do you keep Underground Detonation in the game or do you remove it from the deck?
Idk, I’ve had some decent wins with Underground Dets as Ecoline and lacking another source of heat. Its worse than all the other heat options but playable gen one. Top of F tier for me.
Why do you only play 1v1?