Rating AI Generated Magic: The Gathering Cards



Rating AI Generated Magic: The Gathering Cards

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Destroy Target Turn: https://youtu.be/Vnscs0T6t4g
Discard a card: Draw a Card: https://youtu.be/TE7J_QR4afk
Enchantment with Loyalty Abilities: https://youtu.be/AFEZhH_HM5c
Copy Target Player: https://youtu.be/0zene8-lTJQ

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23 thoughts on “Rating AI Generated Magic: The Gathering Cards”

  1. Izadomas cosmif never says that you ever leave the battle field. This means that, as you're the one that declares blockers, you can't be targeted directly by an attack anymore on subsequent turns. You also become avaliable for +1/+1 counters and your life refills at the end of the turn if we go with you enter the battlefield as a 0/(current life point total). It in effect protects you from combat damage unless you're the one attacking, and gives you a life total that must be depleted in its entirety in one turn. The downside is that anything that targets a dragon or player (since you're never turned into a creature) can target you, and presumably destruction spells would kill you, and you become vulnerable to -1/-1 effects.

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  2. Pretty sure a creature dying would need to go to the graveyard (destroy) meaning exile is the only way to get rid of Horned Pyraming. An OP card at common slot……..Summinioning + Brash Taunter = Good Stuff

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  3. “Annoyed of the dead” with “Hive mind”…each opponent loses before you in reverse turn order🤷🏻‍♂️ soooo technically you would win being the last player with this on the stack lol

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  4. 36:22, Horned Pyraming doesn't just make token copies of itself, it exponentially duplicates too! After you have two of these the next thing that dies even if it's itself doubles the total number of tokens!

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  5. Here are some card changes to make them make sense!

    1. — Lightning Skyclave (only it's second two effects)

    When you cast this spell during your end step (you would have to use a card that gives it flash) while you control a commander, it enters the battlefield with an aur counter on it.

    {5}, {t}, remove an aur counter from Lightning Skyclave; add {c}. If that mana is spent to cast a creature spell, copy that spell.

    2. — Isadoma's Cosmif

    Enchant player

    When enchanted player is attacked, that player creates a token of each creature attacking them that are copies of those creatures, except they are Dragons in addition to their other types. Those tokens must attack you each turn if possible.

    3. — Nomadic Powder

    Equip {3}

    When you equip Nomadic Powder to a creature, choose one; The equipped creature has a father, or put a charge counter on Nomadic Powder and the equipped creature has +1/+1.

    Whenever a creature is put into your graveyard from the battlefield, create a colorless X/X Blie Rridor creature token, where X is the number of charge counters on Nomadic Powder.

    At the beginning of your end step, exile all creature cards from your graveyard.

    4. — Master of the Moon

    Basic landcycling {2}{w}{u}

    You may look at the top card of your library at any time. You may switch it with a permanent card that has cycling from your graveyard.

    5. — A-Desert Wizard (just want to comment on how amazing this card's art is, I want it as a poster on my wall)

    Trample

    When A-Desert Wizard enters the battlefield, put a charge counter on it.

    {e}{e}, Choose target Drum, Beton, Dragon, or Plains permanent with mana value equal to the number of charge counters on A-Desert Wizard.

    (it just targets the card and does nothing else)

    6 — Squall Flourish

    Target land has converted cost 0 until end of turn.

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  6. 38:30 …Just realized that if there’s a board wipe while you have 3 of these, you’ll create 9. If you’ve got 4 of these and your opponent has 4 other creatures, after a board wipe, they have 0 creatures and you have 32.

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  7. 41:25 This thing has zero toughness; it dies instantly and can’t even activate its nonsensical ability. Just take a look at Luxior (the sword that turns planeswalkers into creatures). A creature with loyalty counters still needs to get +1/+1 for each loyalty counters in order for that loyalty to keep it alive.

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