NOTE: At the eight minute mark, the RX 570 is compared to the PS4 β we meant PS4 Pro. The RX 570 has 32 GCN compute units, similar to the PS4 Pro GPU, but runs at with higher clocks.
We received an advance build Ratchet and Clank: Rift Apart on PC ahead of time, but with not enough time available to do a complete analysis. So here, we take a look at the PC version at max and minimum specs on appropriate hardware and stack it up against the PlayStation 5 version running in its performance RT mode.
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00:00 Overview
03:17 Parade route
20:50 Dr. Nefarious pursuit
40:21 Rift sequence
44:03 Nefarious City
50:04 Blizar Prime
source
Can they port Bloodborne next please π
Another trash porting by sony
This game can run on a 11 year old hard drive ππ sony feels mad
you must turn off dlss
why did not turn off dlss
I hope you people can try to mimic the PS5 visuals/resolution the best you can on PC, then show to us what GPU can reach those standards (of course, it's all theoretical if this GPU can survive the entire PS5 cycle or not, but at least it give us an idea). My wild guess is that the PS5 runs this game at medium settings, low ray tracing, 4k + super sampling in 30fps (the "fidelity mode")… and the "performance mode" should be the same medium settings, no ray tracing, 1440p + super sampling in 60fps (in both scenarios, I guess the resolution is "dynamic", not really set). So… a RX 6700 XT can do the job?
The max settings have quite a lot of issues which I'm sure are simply mistakes that will get patched out
Poor Rich π₯²
I'm scared every time John says " 1….2…3….go" because so far he's said it 3 times and every time he says "go" ads come up π
Wow. The PlayStation to PC port struggle continues. Alex is running computer made for NASA and the game looks better *on the PS5 version. A bit shocked. Now I just have to watch Alex's video pc only performance review. This was a lot of fun guys! Cheers! π»
I played through this game after watching this video, and when they test the three different setups at this point 52:05 on Blizar Prime I noticed that my pc was only doing about as well as Rich's low spec beast (though I have a 5800X3D and a RTX 4070Ti) when switching between dimensions. After poking around a bit with settings the culprit seems to be having frame generation (DLSS 3) enabled. Disabling DLSS 3 gave me results much more like Alex.
Why the heck did you pick the settings you guys did? No Fidelity mode using 120hz display with VRR for the PS5 version, which is how it's supposed to be played to show off the graphics (and the game is perfectly playable like thisβthe only time I switch to perf is in the arena on higher difficulties)? Fuck, I would have liked to see what my actual framerate is when playing in Fidelity in 120hz VRR.
And what the hell is with using DLSS on a 4090? Rift Apart was made for an AMD APU, so a 4090 should be more than enough for this on max settings without resorting to magic. You should compare pure rasterized performance, especially since you're comparing it to a console and an old, weak AMD GPU.
The raytracing on PC isn't accounting for transparency for some reason so you're getting shadows and the trees showing the full 3d cards.
I'll get it in Winter
I've still got to finish some games first and then I'll enjoy ratchet and clank on PC in 1440p
53:54 – giant enemy crab.
Uncapped that 4090 and i9 would go over 100 frames easily surely on 4k
It's telling how good the art direction is when min looks jaw-dropping too. It's like Half-Life Alyx all over again
No reason to own a ps5
β€β€β€β€
Wow, that really sucks about the motherboards!
i believe NVDIA would release drivers that harm your system