Ranking Every Single Companion Character In Fallout 4



Who’s got your back when the fog’s rolling in and the Nuka’s run dry? today we’re ranking every companion character in fallout 4.

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25 thoughts on “Ranking Every Single Companion Character In Fallout 4”

  1. Will you do a video of NPC's who would have made great companions? I always feel like The Mariner could have not only been a companion but also a love interest. Glory would have been a good companion too.

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  2. I didn't understand what you said about romancing Danse. Did you mean to say you can't romance Danse? You can. Or did you mean to say you shouldn't romance Danse? That's yours and the player character's choice just as all the other romance options are. Nick is the best written character. And the most hypocritical. If you you choose the right dialog options he judges you for wanting vengeance on your spouse's killer, then his main quest for you is to help him avenge his fiance's murder. Huh? Then he judges Dima, his own brother, and approves the choice to turn him in then holds it against you for letting his brother get killed. Huh? Which is it with Nick? I have my own personal choices but am not here to judge others choices if they be different. Give me Dogmeat or Codsworth. From Dogmeat you get unconditional love and Codsworth is just plain endearing.

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  3. Tldr = Hancock got robbed in this ranking!
    Idk. Maybe it's because I'm predisposed to making bad decisions in real life when it comes to charming addicts, but I felt very different about him not realizing the parallels between him and his brother. He can't acknowledge them, like, physically/mentally. It's one of the most accurate portrayals of an addict I've seen (way more true to life in my experience than Cait). The way Hancock romanticizes his past drug experiences, instead of accepting that it's self destructive behavior, and how he blames his malaise on needing to hit the road and wander the wastes rather than blaming it on being uncomfortable with the lack of suffering he's enduring = 💯 addict behavior.
    I would not be surprised if someone at BGS had a brother in recovery during the writing of FO4. Sure, sure, Cait has a tragic backstory and confronts her trauma and gets the magic bullet to clean out her addiction. But Hancock? Hancock is a quasi immortal addict who can't stand to look at himself and acknowledge the man he became in an effort to avoid facing the man he could have become. He looked at his brother and felt disgusted. He ran away to forge a better life, only to have his hopes and dreams smashed to little bits. And in the depths of his despair on the streets, someone offered him happiness in a little syringe. From there he ended up becoming the chem addled mayor, in many ways no better than his brother. And he just can't face it, because it would require him to face everything else about himself. To do that would force him to feel sorry, and that only leads in one of two directions – death or recovery, and he wants neither. So he runs away from his problems.
    Bah. Very good writing. Very good subtly. I understand that I'm injecting my own experience with addicts into this interpretation, but considering I felt NOTHING for Cait's story line beyond eye rolls and disgust, speaks to the realism of Hancock's portrayal.
    I could write a book about how Cait's story is a poor representation of most addiction stories, but she's hot and for w/e reason, the FO gamer crowd loves the melodrama.
    But, jeeze, I find Cait super obnoxious. But I also dislike "trauma made me strong" stereotypes, and I dislike "I did a bad thing for the right reasons and now I hate myself forever" stories. I get why folks like those stereotypes and stories, so no shade if she's your favorite, but as a depiction of an addict, it bothers me a lot.
    Not least of all because it dramatizes the whole thing. "I did something super bad and unforgivable so I hurt myself and I know I'm doing it and I'm doing it because I deserve it, until a sexy companion buys me and shows me love and teaches me there's something worth living for, but I can't possibly go through the actual struggle of sobriety and recovery, so I'm gonna go sit in a magic chair that clears me of all addiction, which I super hate, by the way, super hate using drugs, and then come away clean and clear with no desire to ever use drugs ever again, because I've forgiven myself for the terrible things other people did to me!"
    That's the most unbelievable character plot/progression in a game where a prewar Chicago detective's personality and backstory were implanted in the mind of a synth.
    You know why most folks I've met started drugs? Because they were having a bad day in a series of bad days, they had problems they couldn't fix b/c of the economy/government/society, and their past was full of a million tiny traumas that they lacked the maturity and self awareness to deal with, and in a moment of weakness, someone they trusted offered them a way to feel better for a little while. And it was good. Drugs feel good. Really good.
    No matter how many years into recovery someone is, part of them looks back at that first high and thinks… Yeah, I'd trade everything to have that again. But with support, treatment, therapy, etc, folks in recovery fight against that thought. And it's hard. It's something that never fully goes away, folks just get better at dealing with it.
    There is no magic bullet. I'd be willing to bet that for most addicts, if they went into the magic-get-better chair, they'd end up going down the same addiction paths again and again and again, like my fat ass going back to the chip bag for "just one more" because they know that when things get bad .. they can just revisit the magic-get-better chair ….
    Addiction isn't just physical, and you don't magically cure trauma through the power of a protagonist being decent to you.
    Bah. Hancock is great. Rant over.

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  4. 19:30 the Children used to live in Far Harbor until the fog kept getting worse, so they were exiled. Then they were lead to the Nucleus by DiMa and found him, and then they got angry at each other after some time because DiMa didn't want to kill the people in the harbor, and now the Children send out raiding parties and mess with the fog condensors

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  5. No need to watch the video at all. The best companion is Dog.
    Like in real life, people are idiots, frustrating and they can't follow orders. Dog is the same way, but it's forgivable because it's a fricking dog.

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  6. When I first played Fallout 4 3 years ago I fell in love with Nick Valentine. I'm not of fan of companions but Nick is number 1 for me. I wish Bethesda made another DLC doing missions with Nick Valentine and as a side bonus you can go on a quest to find Nick a synth body similar to Curie's quest.

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  7. FO 4 has a lot of missed potential but more with companions is more sad, like converting codsworth and ada to synths like curie, companions upgrading improving their combat abilities(either by getting better default weapons/armor or perks), personal quests(only macready and cait have one), the choice of what to do like with lily of FONV, were you choose if she takes her meds reducing her melee to 60 not take her meds increasing melee to 100 or take half of the meds, for example a chem addict cait would have faster movement and attack speed but lower health and strength, with longfellow and preston would be like a mix of boone cass and raul quest seeking revenge or accepting the past and moving on seeing than revenge would only lead to a cycle of endless revenge, preston would change gear depeding of the option,(for revenge he would get an automatic laser rifle and a more gunner like uniform and a acceptance he would keep his laser musket but it would be a fast 6 charges and for armor he would get something similar to the general uniform) a revenge longfellow would use his hunting knowledge to hunt down CoA and acceptance would travel to teach everybody who want to learn how to hunt and defend them selves agaisnt mutanted animals

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  8. Best companion? The answer is Dogmeat, hands down. Ironically, he yaps less than the humanoids. You get to keep the benefits of Lone Wanderer and they stack well with the Attack Dog tree. Lone Wanderer 4, Attack Dog 4, & Pack Alpha translates to 65% reduction of all incoming damage before resistances are applied.

    He doesn't judge you if you steal, or kill, or are kind. He's the ride or die boy.

    Not being saddled with side tasks and not having trauma dumps makes Dogmeat superior to all the human ones. Only Old Longfellow comes close. He's chill and easy to be around.

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  9. While I like her, I think it's a shame Cait plays into so many stereotypes; She absuses substances, has red hair and fist fights… It doesn't get anymore archetypal, I would say that the tough and strong quality of her character is quite accurate to most irish women is know at least… one inaccuracy is her fake and downright confusing irish accent, well.. it was confusing until I learned the voice-actor is Scottish not Irish, lol.

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