Ranking Every Settlement Location In Fallout 4



Today we thought it would be good fun to analyze every single workshop location in Fallout 4 and rank them from worst to best. If you’re not quite sure where the best places to build settlements are, or which places may not be worth the hassle, then settle in, and get comfortable.

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50 thoughts on “Ranking Every Settlement Location In Fallout 4”

  1. hey folks, this is a re-upload, the backing soundtrack was flagged for copyright, which is wierd because I've used it several times before with no issues, and all of the checks after upload checked out, but that's youtube for you. it also gave me a chance to make a few minor corrections.

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  2. I only ever build at sanctuary. I leave Preston and pals in the museum. I get the magazine and bobblehead then run off before speaking to them about fusion cores and power armour

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  3. 12:10 There is a solution for those corpses marked too heavy to carry. When you first approach Covenant, attack from a distance and let them come to you. I like to do this by the water. You may have to go in and flush out one or two hold-outs but they will follow you outside. As far as the smoking turrets go, if you have the unofficial patch installed that will eliminate the problem. Just stay away for a couple of weeks and when you come back no more smoking turrets.

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  4. You're priorities are clearly very different from mine. Spectical Island is, from a game play standpoint, one of the worst settlements. And suffers exactly the same fault as Outpost, Nuka RR, Murkwater and coastal cottage. It's just too damn far out of the way. Of those mentioned, Spectacle island is the worst for it. I never, ever have a reason to just wander out to spectacle island save going there for it's own sake. In a survival playthrough I might pass by Jamaica plains a hundred times. So dipping in to do some upkeep or just napping is no problem. But if Spectacle island needs help? Forget it. It's not worth the trip.

    I think what's most damning is that it has all that build-able space. You could make something absolutely huge out there. Just to throw it on the back burner to languish in obscurity for the rest of the game.

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  5. Starlight Drive in still has the glitch that won't let you build anything. As soon as you leave the shed where the workshop is, it exits the workshop menu

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  6. A fun video! I've built on every one of these sites a number of times so it was interesting to see what you've done and recommend.

    I never build anything extremely huge or "fortress-like". Usually, just what I think regular settlers could cobble together without it looking too dilapidated.

    With some of the more egregious settlements like Coastal Cottage and Mirkwater I used a clean up/repair mod. I also used one of those for Dalton Farm, Taffington Boathouse and a few others. When the game first came out years ago I didn't use any mods and was really unsatisfied with my settlement results. And I didn't want the game to become just settlement building and jury-rigging all kinds of things. So I turned to mods.

    But I do use a cleaning mod which gets rid of that annoying trash that the settlers can't seem to figure out how to get rid of !

    I generally like the smaller places to build on, seeing just how successful I will be. And I just walled off half a Spectacle Island and built on the southeastern side. Much prettier area. And I usually leave Starlight Drive-in pretty bare bones. It's a boring site for me and very stark.

    As for the dreaded "triangle of death", I just don't develop Red Rocket or Sanctuary very much. When I played with the Sims Settlement mod I had really terrible crashing problems entering Sanctuary, so just stripped Red Rocket and left it. In fact I just got rid of that big mod soon after. Too many problems!

    I always find it really interesting what other people like about certain sites and how they handle them. I appreciate all of the hard work you put into this video and really enjoyed it! Thank you!

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  7. Great video, thanks for uploading. I largely agree, but Graygarden should be much higher on the list. It's easy to defend and it comes with a unique population of robots, including a trader. These robots have personalities and are a cool and unique addition to the settlement. Also, Graygarden comes set up with tons of food supply which can be useful for supplying other settlements, or starting your main build at Graygarden.

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  8. My favorites are Finch Farm, the Castle, Vault 88, Sanctuary and Greygarden. The worst imo are Coastal Cottage, Boston Airport, Mechanist's Lair and Home Plate.
    Yes I enjoyed the challenge to build in Jamaica Plain (the bus still is insufferable).

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  9. I use hangman alley as a kind of player home on survival. It almost in the middle of the map, so when you can't fast travel, it's a good place to set up.

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  10. 41:42 Yes, except I've had numerous Deathclaw walk in from the east and a raider gang come from the north once. I don't know where these mirelurks you speak of should come from :S

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  11. Jamaica Plain has a really low capacity to build stuff. Unlike in Bunker Hill where you can cheat by fitting more stuff by scraping a random cinderblock under a house to make room for something bigger 😂

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  12. I didn't even know that Egret Tours Marina was a settlement until a few months ago and I been playing Fallout 4 since it launched. Honestly, I just thought it was just another place to go to loot but I just always bypassed it because to me it wasn't interesting from the outside. Why I avoided it because to me it was just out of the way and nothing is really nearby besides a bridge and it was just out of the way. But now I just fortify it and make it into a player home.

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  13. I have built and uploaded so far: 1) Red Rocket, 2) Tenpines, 3) Zimonja, 4) Covenant, 5) Oberland, 6) Hangman's, 7) The Slog, 8) County Crossing, 9) Taffington, 10) Greentop, 11) Murkwater, 12) Egret, and 13) Vault 81

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  14. you actually do have a small corner of water in finch farm for a water purifier

    its one of my favorite spots to build because i play without any of the build DLCs so the most i have to work with is wood walls and floors which makes "getting creative" a LOT harder in some of the places where thats the saving grace

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  15. The trader stalls at covenant actually CAN be assigned to settlers if you have the vault-Tec DLC! Using the vault-tec management terminal you can assign unemployed settlers to them. I’m not sure what tier they become when you assign them though

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  16. Just adding my humble opinion here. I am a purist PC player. Yes we DO exist. Just because I play games on a PC doesn't mean that I am interested in bogging my computer down with a hole bunch of gaming mods. I also prefer to play my games without glitches or many exploits. I prefer to use the intended game mechanics to get the in game jobs that I need to do done. this is just a personal preference though. To each their own!!! ….Many Blessings Always though!

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  17. Living next to any of the settlements with a large body of water would stink like hell, and not because of all the unscrappable garbage. Rivers and lakes already smell, now try a lake that's been irradiated for 200 years, with irradiated creatures living and pooping in there. No thanks

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  18. This video is awesome buts it's simply reaffirmed my long-held beliefs that ANY playthrough for the PC has the mods "Scrap Everything" and "Place Anywhere" as required software. A settlement without them isn't a settlement worth marking on your map because it needs your help (thanks Preston).

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