Watch John and Quinton live as they rank every single Tyranid datasheet in the codex! The crew is going through every unit in the first codex of tenth edition!
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0:00 Sponsors
0:42 Intro
2:55 Quinton Fun Fact
6:11 Barbgaunts
9:14 Biovore
11:11 Broodlord
13:29 Carnifex
16:25 Old One Eye
18:35 Harpy
21:13 Deathleaper
23:39 Exocrine
25:28 Flying Hive Tyrant
27:37 Gargoyles
29:49 Hive Crone
32:20 Haruspex
35:17 Hive Guard
37:08 Hormagaunts
40:52 Lictor
43:14 Maleceptor
46:19 Mawloc
47:43 Tyranid Warriors (Melee)
50:47 Mucolid Spores
52:11 Spore Mines
52:39 Neurogaunts
54:42 Neurolictor
57:09 Norn and Norn
1:02:10 Neurotyrant
1:04:02 Parasite of Mortrex
1:05:32 Winged Tyranid Prime
1:07:06 Psychophage
1:08:05 Pyrovore
1:09:41 Raveners
1:11:23 Ripper Swarms
1:13:09 Screamer-Killer Carnifex
1:14:58 Sporecyst
1:17:15 Genestealers
1:18:43 Swarm Lord
1:20:55 Tyrannocyte
1:23:08 Termagaunts
1:25:00 Tervigon
1:27:20 Tyrannofex
1:28:50 Toxicrene
1:31:52 Trigon
1:33:00 Tyrant Guard
1:34:03 Hive Tyrant
1:35:59 Venomthropes
1:37:00 Von Ryan’s Leapers
1:38:24 Tyranid Warriors (Shooting)
1:39:55 Zoeanthropes
1:41:48 Closing Thoughts
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I killed Roboute Guilliman with 10 stealers and a Broodlord with a round one charge. I've also have killed several Terminator squads and a few Dreadnoughts. They usually earn their points for me so I don't think they are that bad.
Loved the name choice for each tier 😂
Surprised at the trygon being so low. Coming in 3 inches with rapid ingress is really strong and it will mince a heavy infantry squad with its 3 damage attacks.
Also can wreck havoc in the backfield and capture the enemy objective. It's been great in every game I've seen
If you want to make a more unique and stand out Old One Eye model, flip the carnifex torso around before gluing it. You’ll end up with a tall, lumbering and terrifying carnifex. Then spice his crab claws up with spare haruspex class. 10/10
Hive tyrant is so bad 😅😂
Why are we still talking about it!
Tuesday Tyranid Tier List Time, Terrific
The theory about GW waffling over Toughness and Strength of big stuff while the 'Nids codex was being written makes a lot of sense. Because it definitely seems like too many big bugs have too low of a Strength value and they are pretty poor at dealing with Knights. At the very least you'd expect Carnifexes and Screamer Killers to have an Anti- keyword for them.
Trygon is bottom of seasonal, defintely not worse than screamer killer. Otherwise I agree with the list.
Great video guys, this has helped a ton with being a new Nids player! I'm currently making a Vanguard Onslaught 500 point list for a narrative campaign, and I'm struggling to put something cohesive together – does anyone have any advice?
I was hoping to see the few FW options still be ranked. I know they can be a hassle but for those of us that have some it can be very beneficial to hear the AoW team's thoughts on their current status. I believe we're down to four options so not too much extra to cover. I have a Scythed Hierodule which I am aware is the least desired for now but any insight on ways to get the most out of it is helpful.
I do believe you can only take 2 special weapons for a 20 man termigaunt squad
so you'd have 18
excellent tier list, very well thought-out and brought a lot of angles on units to light that I hadn't considered. Thanks!
0:00 Sponsors
0:42 Intro
2:55 Quinton Fun Fact
6:11 Barbgaunts
9:14 Biovore
11:11 Broodlord
13:29 Carnifex
16:25 Old One Eye
18:35 Harpy
21:13 Deathleaper
23:39 Exocrine
25:28 Flying Hive Tyrant
27:37 Gargoyles
29:49 Hive Crone
32:20 Haruspex
35:17 Hive Guard
37:08 Hormagaunts
40:52 Lictor
43:14 Maleceptor
46:19 Mawloc
47:43 Tyranid Warriors (Melee)
50:47 Mucolid Spores
52:11 Spore Mines
52:39 Neurogaunts
54:42 Neurolictor
57:09 Norn and Norn
1:02:10 Neurotyrant
1:04:02 Parasite of Mortrex
1:05:32 Winged Tyranid Prime
1:07:06 Psychophage
1:08:05 Pyrovore
1:09:41 Raveners
1:11:23 Ripper Swarms
1:13:09 Screamer-Killer Carnifex
1:14:58 Sporecyst
1:17:15 Genestealers
1:18:43 Swarm Lord
1:20:55 Tyrannocyte
1:23:08 Termagaunts
1:25:00 Tervigon
1:27:20 Tyrannofex
1:28:50 Toxicrene
1:31:52 Trigon
1:33:00 Tyrant Guard
1:34:03 Hive Tyrant
1:35:59 Venomthropes
1:37:00 Von Ryan's Leapers
1:38:24 Tyranid Warriors (Shooting)
1:39:55 Zoeanthropes
1:41:48 Closing Thoughts
Stealers are faster than you think on turn 1 in the Vanguard detachment. You get to redeploy if you go first, 8” scout, 8” move, D6 advance, 2D6 charge, 1” engagement range, 3” pile in and 3” consolidate. 27” average threat range without pile in or consolidation
Pop on this video, mix up some Uhu glue, cause my Maleceptor has been drooling over the Synaptic Nexus stuff!
I love the lictor. Definitely needs to be higher
Swarmlord cannot have ap-2 since melee isnt allowed to have strong ap
Why can't I take a carnifex below half strength… lose 4 wounds and there u go…
Winged Prime with Relentless hunger leading a block of 6 melee warriors basically gives you an 8” moving unit of better melee in the unending swarm detachment. I plan on trying this out in the near future see how it handles
Overall good content. Might be worth having people with slightly more divergent opinions work together? Didn't really feel like discussions, more felt like the units being ranked and then a follow up "yup, I agree" for every single unit. If there was any push back at all on a single unit I missed it.
Would love if you guys went through FW models too
Who takes OOE without a Carnifex? Anyway, as a Tyranid player I'm bummed that our best units are all boring scoring units, as opposed to fun damage output units. I want my Tyranids to have their proper place as the main menace of the 40K universe and instill fear on the table, instead of 'Darn, it'll sure be hard to stop this dude from scoring'.
You forgot that the Winged Tyranid Prime can also join Gargoyles. Does this change the math for you?
Simply furious that John doesn't recognize the terror of late 9th hormagaunts:
17" Move
45 Attacks (1 CP for 60)
Hitting on 3s (From Direct Guidance)
Strength 5 (Adrenal + Behemoth)
+1 to wound
AP 1
Killed pretty much everything in the game. Killed the unkillable command squad multiple times.
Also somewhat upset they don't appreciate hormagaunts in 10th. Cheaper than gargoyles, harder to screen, more movement if they make a charge, better save. 2 squads go in all my swarm lists.
Thank you, gentlemen. Great review. I am a tad lost since we were all laughing at how the Toxicrene is unusable as a model; that aside, what is the final verdict of its data sheet and rules? I might have missed it from laughing. Lol
I was actually thinking the ranged warriors were better than the melee ones because having a gun means they can do things outside the fight phase (and the guns do benefit from the Winged Prime's Sustained Hits), plus they are cheaper. But, I can definitely see how that might be a problem for them being generalists in a game that favors specialists (and as was pointed out their guns are not super good and BS4+ sucks). I feel like Genestealers are kind of undersold, as getting Advance & Charge from the Vanguard detachment, plus their scout and 8" move gives them a pretty good threat range. I think they're probably okay as a bully unit to try to tie stuff up and distract the opponent while the actual good pieces in the army get set up.
for the first time in a very long time, I feel like these guys have not played tyranids in 10th before or after the nerfs.. I have some hot takes as well, but oh boy, after 40+ games of tyranids I can not disagree more with some of these.
– Hive Tyrant is TERRIBLE, not just bad, just simply terrible. for the points he costs, he issnt even remotly worth what he does. the give assault + free strat is worth like a 90pts captain.. his model is worth nothing… a venom cannon and his melee attacks are only S9 which means they wound any kind of relevant terminator model on a 4+ so he basically does no damage against the targets he should be used against.. so paying 150 pts more for just a kind of huge body that you can simply ignore just is never worth taking.
You can get 30 gargoyles, 40 termagants, 8 Pyrovores, a maleceptor and 3 ripper swarm, or almost 2 haruspex for its points. which are all options that are worth much more than getting assault on what? Termagants? Pyrovores? what else even moves and shoots?
– If you dont start you list with 3 ripperswarms, I dont know what you are doing. in 80% of all games, these 60 pts convert into 15+ VP by themself.
– Tyrannofex was NOT S tier before, he was too expensive at the start and is now a nerfed joke. yes he has high thoughness, but just having a okayish flamer weapon doesn't make a model good. MAYBE at 150pts i would at least THINK about taking one because he at least has very high toughness.
– Carnifexes are just sad and bad and makes me sad.. they dont do anything and die like flies. for what they do, they should be 90pts per model, and then I would take them as a swarm of medium sized bugs. 10pts less than a haruspex for one model is a joke.
– making a deathleaper a torunament staple, and a regular Lictor only unseasoned also makes no sense, they fullfill the exact same roll, just a little worse (assuming they will get their invuln back) so they should just be a tier below, because if you are taking a deathleaper you also almost always pick at least one lictor if only for the free rapid ingress.
– Swarmlord same as the hive tyrant is just criminally overcosted. yet I argue that this guy at least has a use compared to the tyrant, because he also gives you one 1CP per round, BUT you can use it globally on anything you want all the time. So if you are REALLY desperate for CP, like maybe a swarm detachment where you want to revive your models alot, he CAN be used to give you that without thinking to much. and also can sometimes completely shut down an opponents stratagem plan. so he is at least sometimes usable, where as the hivetyrant is never a good choice. And hopefully he will drop like 50-70 pts.
– In regards to the Toxicrene I really dislike how overly kind you are sometimes to some models. Becuase NO, not even at 140pts you would think about taking one… so sometimes you can just say oh god this models is terribly costed and a joke.
he is ap-1 D2.. he is almost worse than the haruspex in every regard. and the haruspex is perfectly pointed already.. if the haruspex gets more expensive you are not playing any monsters anymore besides maybe the maleceptor. So what needs to happen is that the toxicrene drops to like AT LEAST 130pts. THEN you MIGHT consider using one if you have 5 pts to spare. anti infantry 2+ sounds nice, but with just 1 ap and only 2 damage he really is just a space marine killer, termis still save on a 3 and you need 2 hits to kill one, resulting in MAYBE 1-2 dead termis, if this is what you are paying your 130pts on then hf.
– von ryans leaper at first I agreed looked terrible on paper. but once you think about it, them costing as little as a gargoyle unit for three of them they do become quite useful. Once you get 3 units of these, and set them just right in front of your opponents deployment zone 9 inches away with 2" between them so you have a unpassable row of 9 guys can devastate some armys that want to get out quickly or are very slow.
If you go first you basically auto win, because you can move even closer and literally trap the enemy inside their own deployment zone for one whole turn. And in a two turn game, denying your opponent 50% of the game is so worth the 225pts (still less than a hive tyrant btw 🙂 ). And even if you go second, your opponent cant move foward much and NEEDS to deticate at least some shooting or melee to get rid of them immediately. because if done right, you will already back them up with another row of infiltrator or just more swarm like gargolyes.
Now I dont think that they are amazing, but they are at least a very strong seasonal choice in both vanguard and even swarm.
Because since all the tyranid datasheets are shit. you cant win fighting, so what you do is cheese the enemy in their base and just win on primary and secondary with waves of trash.
In vanguard there is a cool little Trick with the enhancement where you can deploy two rows of 3 infiltrator units, 3 in the middle behind walls, and 3 aggressively right in front of the enemy. Then if you go second, you simply pick the 3 in front up and place them behind cover, or If you go first, pick up the three units in the back and also place them aggressivley and get turn 1 charges with 6 units.
In my mind, tyranid monsters should all be cheaper, tyranids should be able to field a ton of monsters with mediocre datasheets (because thats what all of them are) and then you can get rid of ripper swarms and biovores and tyranids just beeing able to win because of essentially cheese tactics..
Carnifexes 90pts, psychophage 90-100pts. tyrants 150pts. swarmlord 180pts. screamer killer 140pts. Tyrannofex 150 pts. Trygon 130pts
Great info. Real stuggle to listen as a headphone user because someone keeps smacking the table. can't listen to these guys at work
100% agree with Q. You should not eat airport tacos😂
thanks for the amazing videos!