PATREON: http://www.patreon.com/yongyea
TWITTER: http://www.twitter.com/yongyea
INSTAGRAM: http://www.instagram.com/yong_yea
TIKTOK: http://www.tiktok.com/@yongyea
SOURCES
1: https://youtu.be/NDv899Jf1ho?si=T75ASL58oxXdqegx
2: https://www.youtube.com/watch?v=3JeXupnr6jI
3: https://www.youtube.com/watch?v=bpI7hs4Lgbk
4: https://www.youtube.com/watch?v=eyQhao_Aur8
5: https://twitter.com/RickDaSquirrel/status/1714014780346806395
6: https://twitter.com/RickDaSquirrel/status/1714000953739808775
7: https://twitter.com/RickDaSquirrel/status/1714004747848405465
8: https://twitter.com/KongShots/status/1713997348710269403
9: https://www.metacritic.com/game/skull-island-rise-of-kong/
10: https://www.ign.com/articles/skull-island-rise-of-kong-review
11: https://www.ign.com/articles/the-lord-of-the-rings-gollum-review
12: https://store.steampowered.com/app/2097890/Skull_Island_Rise_of_Kong/#app_reviews_hash
13: https://steamdb.info/app/2097890/charts/
14: https://www.theverge.com/2023/10/20/23925326/skull-island-rise-of-kong-development-gamemill-entertainment
15: https://store.steampowered.com/search/?sort_by=Released_DESC&supportedlang=english&publisher=GameMill+Entertainment&ndl=1
16: https://store.steampowered.com/search/?sort_by=Released_DESC&supportedlang=english&developer=IguanaBee&ndl=1
17: https://store.steampowered.com/app/1721170/What_Lies_in_the_Multiverse/
TOP PATRONS
[CIPHER]
– Waning Zane
[BIG BOSS]
– Devon B
– Jonathan Ball
[BOSS]
– Gerardo Andrade
– Michael Redmond
– Peter Vrba
[LEGENDARY]
– BattleBladeWar
source
The publisher practically set this dev team up to fail with a ridiculously unreasonable deadline, a complete lack of proper support, and their general business model of factory-churning out the cheapest most passionless products possible.
PATREON: http://www.patreon.com/yongyea
TWITTER: http://www.twitter.com/yongyea
INSTAGRAM: http://www.instagram.com/yong_yea
TIKTOK: http://www.tiktok.com/@yongyea
TOP PATRONS
[CIPHER]
– Waning Zane
[BIG BOSS]
– Devon B
– Jonathan Ball
[BOSS]
– Gerardo Andrade
– Michael Redmond
– Peter Vrba
[LEGENDARY]
– BattleBladeWar
Ratchet and clank 3 only had 1 year dev and it's a masterpiece, I don't think it's the amount of time that matters as much as the resources and experienced devs. That's not the right excuse for this poor delivery.
I dread to think what those poor people were put through within that year…it really isn't right to treat another human like that.
Your channel is so negative. You profit on criticism, at least you found a niche!
Sounds like skill issue.
we should get it nominated for goty
I wouldn't be surprised if Publishers do crap like this now as an excuse to use AI.
Publisher should be called out and boycotted.
is King Kong really that big of a IP? lol seems like the perfect game for it.
Were they FORCED to accept the contract?
The publisher is named "Game Mill" don't think anyone shocked lol
The amount of people has nothing to do with the outcome of a title. Look at Battlebit… The Best Battlefield Like game there is and was only made by a few people. Hell even Ravenfield was made by one dude lol
Their name is literally Game Mill, so it's not surprising that they're constantly churning out this kind of crap.
They thought they were Activision.
why would anyone even work at Game Mill?
How they gave the game a 30?
I see it more are 9-13…on a good da
Ive seen a mf develop a remake of GTA San Andreas with out of this world graphics in a few weeks…..i think devs just fucking suck complete dog shit nowadays
could anyone tell me what the cryo pod on the left of the screen is from?
They're called GameMILL?
30% of every comment on this video: "Uuhhh, you do realize they're literally called Gamemill, right? *slaps knees and laughs at totally original joke*"
Wait, people are still falling for the old (b-but we did have the time!) excuse? They could have had 3 years and it won't make a difference. The issues are from a lack of organization and skill on the team. People have to accept that sometimes devs are BAD AT THEIR JOB and it's very common nowadays in the industry, but the old put all the blame on the publisher card is fucking strong that things will never change. The publisher is at fault as well don't get me wrong but come on people, game use to have 1 year dev cycles with smaller teams and fewer tools lol. Please, we have to keep these devs accountable as well because it's to the point where games are in 7+ year dev cycles and they're STILL broken and incomplete and that's a pure talent issue.
No excuse. Game Mill always makes shit games. If they only gave them a year they shouldn't have taken the deal.
The publisher is literally called "Game Mill". What do people expect? 😆
Greed kills everything.
Should've made a 2d side scroll platformer if they had only a year
Top 10 worst games of 2023 lists gonna be epic this year lol.
Gamemill is literally the modern equivalent of LJN
With a name like Gamemill, should we have expected this to be the case? I mean it's all in the name.
Surprise.
Not.
Sigh.
A Kong game could be awesome. I picture visceral combat that makes you feel like a jumping, climbing wrecking ball that gains new moves. Oh well. Def need more than a year and more money than this b.s
They just saw gollum get worse game and thought hold my beer. Someone joked games like this are basically a scam to launder money. Seems legit.
Yongyea speaks spanish???
IT's like instead of starting a competition between the worst live service launches and instead one between worst licensed games.
I can't even count how many times I see short-sighted imbeciles blaming the wrong people when they get delivered a garbage game, They immediately throw hate at the developers yet when it comes AAA games, the majority of blame almost always lies firmly on the shoulders of the corporate taskmasters pulling thier strings. Most game developers are gamers at heart and they want nothing more than to make a great game. They aren't the ones who want the game to be packed to the gills with pay-to-win microtransactions. They aren't the ones firing thier most talented senior creators and replacing them with either nobody at all or some unpaid college intern. This is the reason so many of the best games that have come out in recent years are indie games that have no corporate overseers to meddle with the development process.
Fun fact: the executable for the game is called "Monke.exe" Brilliant.