PROJECT ZOMBOID | 10 YEARS LATER MOD | RANDOM ZOMBIES | EP 13



PROJECT ZOMBOID | 10 YEARS LATER MOD | RANDOM ZOMBIES | EP 13

Sandbox Settings

Preset – Apocalypse With The Changes Below
Zombie Count – Low
Zombie distribution – Uniform
Water – Off
Electricity – Off
House Alarms – Off
Locked Doors – Never
Months Passed – 12
Helicopter – Never
Generator Spawn – Extremely Rare
Fresh Food – Extremely Rare
Canned Food – Extremely Rare
Multi-Hit – On
Mini Map – On
Car Alarm – Never
Population Multiplier – 0.35
Respawn – 100 Hours
Peak Pop Multiplier – 0.0

**MOD LIST HERE**

https://steamcommunity.com/sharedfiles/filedetails/?id=2837261659

#projectzomboid
#howtoplay
#hardmode
#survival
#zombies

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6 thoughts on “PROJECT ZOMBOID | 10 YEARS LATER MOD | RANDOM ZOMBIES | EP 13”

  1. You still cut out every now and then. You can use the pick up tool (the tool you use to pick up objects), to pick up all the "trash" around the base, such as the trash in the garden. I recently learned that's possible. Anyhow, keep it up, this is a good series.

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  2. Calories don't work in the game the way they do in real life. You can starve to death while being fat if your hunger gets too high. To lose weight in the game, you need to eat low-calorie foods like cabbage and avoid proteins and fats.

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  3. you should check out Island Potato – he does a terrific job of immersion. I would do more inventory management off cam, and more building/fighting/exploring on cam. Mic's cutting out a bit less, which is nice.

    As a petrol head, make a car work 😉

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