PROJECT BRUTALITY 3.0 – Doom Dissension, The Epic Campaign of Doomguy



PROJECT BRUTALITY 3.0 and DOOM: Dissension Campaign for DOOM II Hell On Earth by Doom-X-Machina, Chaotic Random Spawn Preset on Man And A Half Difficulty Level. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom – expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). DISSENSION is a huge 12 level WAD (11 standard maps + 1 secret level) that will simply blow your mind away by its level design, usage of textures, climax and a sheer size of these maps + monster placement. Think about it as a recreation of the first DOOM episode Knee-Deep in The Dead, Duke Nukem 3Ds Lunar Apocalypse (yes, UAC found some Duke Nukem 3D monsters somehow), some DOOM 3 elements mixed with DOOM 2016 in overall, you suddenly realize that things on Phobos are getting really nasty. Out of nowhere everyone on Phobos freaks out with some urge to take Doomguy down, some strange hellish markings start to appear across Phobos base, you simply have to evacuate from this hostile place. Your first objective is to reach the space shuttle and head towards the base on Mars, but guess what – as always things are getting complicated and you simply have to crash land near your destination. Surprise, surprise, the Moon base is also infested by the demonic hellspawn and there way more of them, it seems that UAC did some nasty experiments with Hell, the board on Mars were rather under some influence. You can also unlock the only secret level from the third map, someone had their own teleporter to the spaceship above the orbit, interistinly it is rather made with some hellish influence as it does not look human at all. Once you return from the orbit it’s time to go deeper to Mars itself and the UAC installations, you will notice that UACs experiments have gone way too far and they captured some of the species to experiment. Demon specimens were simply kept in the stasis but they found the way out to break, of course the biggest baddie being the Cyberdemon is contained in its own place (the turrets will help you) but you must defeat him anyway. In the final levels of the WAD you are about to find a portal to the other side – this one leads you straight to the Deimos base, probably it’s the source of the demonic invasion, yuk.

00:00:00 – MAP01 Outbreak
00:02:50 – Welcome to Duke Burger
00:11:55 – MAP02 Escape From Phobos
00:14:00 – The Space Shuttle Launch setpiece
00:24:20 – Seems it’s our own ride to Mars
00:26:40 – MAP03 Crash
00:41:40 – Oh, looks like a demonic teleport to somewhere
00:42:00 – MAP12 Orbit
00:54:20 – Well, the decompression of airlock, great…
00:55:30 – We are lucky to survive this, really lucky
00:56:15 – MAP04 Quarantine
01:06:50 – Thanks a lot…
01:14:45 – MAP05 The Drill
01:27:15 – Let’s start the drill, shall we?
01:28:30 – MAP06 Project Dissension
01:33:00 – DOOM and Duke Nukem crossover. UAC found some Octabrains and began experiments with Arachnotrons.
01:37:50 – What, they store some demonic specimen here?
01:42:30 – A really great room to keep BFG but surrounded by some demons
01:45:35 – MAP07 Cyberdemonetics (guess why it’s called like that)
01:51:00 – Ok this room looks great, but why UAC stores alive demons here…
01:55:30 – Excuse me but what the hell is this???
02:01:10 – Yeah, the big boy is about to show up in a really cinematic way
02:02:50 – MAP08 Mars Reactor
02:13:00 – Disabling the cooling systems of Nuclear Reactor, what might go wrong, huh?
02:19:55 – Overloading the already exposed core of Nuclear Reactor, great thinking
02:23:55 – MAP09 Meltdown
02:33:55 – MAP10 Experiment 666
02:46:15 – MAP11 GO TO HELL!

Dissension – https://www.doomworld.com/forum/topic/124717-released-dissension-v13-remaster/
Project Brutality 3.0 Download – https://github.com/pa1nki113r/Project_Brutality
My Discord – https://discord.gg/XPtgcUAJjt
Addons – Https://brutalrepository.pl​
Dark Doom Z – https://www.doomworld.com/idgames/graphics/darkdoomz
Bullet Time X – https://www.moddb.com/games/doom-ii/addons/bullet-time-x
SimpleHUD Addons – https://forum.zdoom.org/viewtopic.php?t=60356​
Music – Mike Norvak https://soundcloud.com/mikenorvak

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43 thoughts on “PROJECT BRUTALITY 3.0 – Doom Dissension, The Epic Campaign of Doomguy”

  1. 00:00:00 – MAP01 Outbreak

    00:02:50 – Welcome to Duke Burger

    00:11:55 – MAP02 Escape From Phobos

    00:14:00 – The Space Shuttle Launch setpiece

    00:24:20 – Seems it's our own ride to Mars

    00:26:40 – MAP03 Crash

    00:41:40 – Oh, looks like a demonic teleport to somewhere

    00:42:00 – MAP12 Orbit

    00:54:20 – Well, the decompression of airlock, great…

    00:55:30 – We are lucky to survive this, really lucky

    00:56:15 – MAP04 Quarantine

    01:06:50 – Thanks a lot…

    01:14:45 – MAP05 The Drill

    01:27:15 – Let's start the drill, shall we?

    01:28:30 – MAP06 Project Dissension

    01:37:50 – What, they store some demonic specimen here?

    01:42:30 – A really great room to keep BFG but surrounded by some demons

    01:45:35 – MAP07 Cyberdemonetics (guess why it's called like that)

    01:51:00 – Ok this room looks great, but why UAC stores alive demons here…

    01:55:30 – Excuse me but what the hell is this???

    02:01:10 – Yeah, the big boy is about to show up in a really cinematic way

    02:02:50 – MAP08 Mars Reactor

    02:13:00 – Disabling the cooling systems of Nuclear Reactor, what might go wrong, huh?

    02:19:55 – Overloading the already exposed core of Nuclear Reactor, great thinking

    02:23:55 – MAP09 Meltdown

    02:33:55 – MAP10 Experiment 666

    02:46:15 – MAP11 GO TO HELL!
    DISSENSION is a hugee 12 level WAD (11 standard maps + 1 secret level) that will simply blow your mind away by its level design, usage of textures, climax and a sheer size of these maps + monster placement. Think about it as a recreation of the first DOOM episode Knee-Deep in The Dead, Duke Nukem 3Ds Lunar Apocalypse, some DOOM 3 elements mixed with DOOM 2016 in overall, you suddenly realize that things on Phobos are getting really nasty. Out of nowhere everyone on Phobos freaks out with some urge to take Doomguy down, some strange hellish markings start to appear across Phobos base, you simply have to evacuate from this hostile place. Your first objective is to reach the space shuttle and head towards the base on Mars, but guess what – as always things are getting complicated and you simply have to crash land near your destination. Surprise, surprise, the Moon base is also infested by the demonic hellspawn and there way more of them, it seems that UAC did some nasty experiments with Hell, the board on Mars were rather under some influence. You can also unlock the only secret level from the third map, someone had their own teleporter to the spaceship above the orbit, interistinly it is rather made with some hellish influence as it does not look human at all. Once you return from the orbit it's time to go deeper to Mars itself and the UAC installations, you will notice that UACs experiments have gone way too far and they captured some of the species to experiment. Demon specimens were simply kept in the stasis but they found the way out to break, of course the biggest baddie being the Cyberdemon is contained in its own place (the turrets will help you) but you must defeat him anyway. In the final levels of the WAD you are about to find a portal to the other side – this one leads you straight to the Deimos base, probably it's the source of the demonic invasion, yuk.

    Reply
  2. *Call me sentimental, but it's a shame that even the ladies got hell-infected. OH, WELL; bye-bye, babe😚! What were they carrying anyway? Knives? Oh, OK. I see the knives in their hands. I couldn't see at 1st b4 you blasted them😂…and could you be able to pick them up and stab w/ them or use as a throwing wpn?
    *What's up w/these Lego blocks in the secrets?😂

    Reply
  3. 0:05
    I know this is the beginning of the video. But no lie, this is exactly what my room looked liked when I served in the U.S. military. Booze and food on the floor, video game showing with a tv on the wall, pictures of hot model calendar women, everything else clean for easy pickup during random inspections. Good times

    Reply
  4. Hey, it wouldn't be too much trouble if you sent me a tutorial on how to install project brutality master, that is, the most recent (stanging build) for cell phones because I really want to be able to play it on cell phones.
    I already tried it but simply when I load project brutality master in delta touch it doesn't read the mod

    Reply
  5. Awesome. Just one tiny thing, I think in most cases the glory kill mod doesn't make sense to be included. Plus you very rarely use it at all in all your playthrough and it still affects every enemy. I would not include this mod, except maybe in some rare instances. The bullet time, yes, it's useful, especially with so many aggressive enemies.

    Reply
  6. I love PB, but the way they've changed the movement speed and the god awful tilting just drives me crazy, I'm happy they give you the option to turn that crap off.

    Reply
  7. This wad looks like it might play very well with Hideous Destructor or LiTDoom. I'm a fan of your BD/PB playthroughs because you're not shit like so many others that play these mods. You're pretty damned good AND you seem to have a knack for finding badass maps to play

    Reply
  8. As much as I love the sprites of the weapons. PB is way too much of a generally bloated experience for me to like. It is bloated on everything
    Redundant weaponry, redundant enemies, redundant features…
    That being said, it's pretty and is an excellent resource hub for reference and other mods because while it is bloated, everything individually is excellent (ok maybe except sound, insanity's brutality nailed that to the great wall almost half a decade ago.)

    Reply
  9. New update contain new sprites for pick up items, a first person glory kill, improved slug shotgun (it can pierce), buffed micro missile, leech and unmaker still wip

    Reply

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