Practice for Round 2 of the Risk World Championships – S02 2023



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35 thoughts on “Practice for Round 2 of the Risk World Championships – S02 2023”

  1. Ok, a question that will try to "add" to this practice:

    What you think would be different between this game and, example, a tournament game? Considering that somehow the cap placements are the same

    What you think more experienced players would do (example, for a long time you seemed surprised no one broke your bonuses)

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  2. Hi everyone/pete! I have a risk mechanics related question about caps relevant to R2. Hope its okay to ask it here. How many troops do you need as attacker to beat troops that are on cap? what kind of the realistic ratio to have in mind to lose?
    

Is there a sort of a roll table where u can kind of see whats expected? for caps and for normal territories as well? would be nice. i know you have 4 vs 1 and 6 vs 2 as guarantee and prob 7 vs 3. but when it gets more i dont have that knowledge yet in my mind

    what do you roll on 6 troops for example? on and off cap. and does the mechanic changes when the total troop amount gets high?


    lot of questions haha just curious where i can find more information on this topic

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  3. I played a few practice games today for round 2 and I cannot do well. I have to get second with a bounty or third with two bounties for a safe shot at round 3. Not sure which to shoot for capitals in the mix. Seems like I have to just hard turtle to 3 player end game and full suicide for second. It seems easier since its a capital game than trying to get two bounties AND third instead of fourth. Which would you aim for pete?

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  4. Pete, almost a flawless game from you, except leaving your dinaric cap unmanned after surprising getting the Greece cap. The way you mandhandeled red was satisfying to watch.

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  5. Have you tried the left/right arrow keys for splitting troops? It's a minor thing but helps with speed, especially on board runs, saves moving the mouse over the troop counter so you can be faster selecting territories.

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  6. Ahh yes.. one of the maps every mobile player looks forward to.. the settings.. the turn timer.. the mode.. it really goes a long way towards equalizing the speed difference between mobile and pc.. looking forward to round 2.. 🫡

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  7. Red was big mad about getting poked in France. It's quite a shame they had a bunch of 20 stacks and couldn't retaliate properly, but that's how it be when you're playing it like a fixed game lol

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  8. That ending.. that was the most competitive 1v1 I’ve ever seen for you Pete!! You might’ve had the territory’s, the Caps, the portals.. but the speed advantage Clearly was a toss up.. I mean it was really anybodys game there in that 1v1, you’re lucky their pathing sucked and you were able to squeak out the win.. super close nail biter if I’ve ever seen one.. 😂😂😂

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