Post Apocalyptic Intergalactic Colony Survival – IXION



IXION Gameplay with Splat! Let’s Play IXION and check out a game where you’ll have to survive the void of space while maintaining a space station from all manner of threats.

Download IXION : https://store.steampowered.com/app/1113120/IXION/
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49 thoughts on “Post Apocalyptic Intergalactic Colony Survival – IXION”

  1. Quick update here for prospective buyers : I gotta amend my statement at the end of the video. So for the pre-release everything was working great no bugs etc. Everything was fine. HOWEVER, devs put out a couple patches this morning that torpedo'd the game. Can't get outta the prologue if you have to reset. SO : I still think the game is rad but I'd give it a week or two and see if they sort out that bug because it is a game killer. Sorry folks! Unforseen circumstances!

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  2. please be careful
    The game looks great, the music is great, but the difficulty is drastic. The sound of the ticking clock that spells your doom will be heard practically all the time in your head.
    Would like to balance the difficulty, but otherwise a great game.

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  3. Just played Ixion and it was AMAZING! The graphics are stunning, the gameplay is smooth and challenging, and the story is captivating. Definitely one of the best indie games I've played in a long time.

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  4. not found of the orange hue when you mouse over, redish colors are usually a signal of error or distress, having it as the default mouse over makes my brain hurt

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  5. Narrative setup for the game appears to be from Cowboy Bebop, only instead of a hyperspace gate disaster it's a hyperdrive disaster that blasts chunks off Luna and screws up Earth.

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  6. I think I read that this is made with Unities new data oriented technology stack, which is a data oriented approach to game design, allowing for better, much more efficient utilization of the computers processing power and memory (really rough translation, but if you like game design it's a very cool concept) and this should leed to a very performant game.

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  7. You want to follow the machines orders not follow your own path pathetic, A Man chooses a Machine Obeys "Would you kindly fail"

    You can free people from Cryosleep they can tell what happened

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  8. I think this game is pretty bad. It's like Frostpunk so I wouldn't call it a city-builder survival game, it's more a puzzle game with a golden path that solves the game regardless of the run because it has no real random elements. It's also fairly buggy, poorly balanced, and I've seen a few glitches. I refunded it myself and will not be picking it back up. I want to warn people away from this game if I can. Even if one person chooses not to buy it I'll consider this comment worth it.

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  9. I hope that what some have described as 'gameplay on the rail' is basically the "stage one tutorial" followed by a "stage two tutorial-lite" segments of the game. And that conclusion is made only because they had not reached the point at which the game opens up into a sandbox – once the recovery from the initial set of cataclysmic events is accomplished.

    I say that because the idea of having a sand-box-ish game to play – once you set out on the main, unfettered, gameplay of exploration – while searching for a suitable exoplanet – excites me and I would think, many others.

    Speaking for myself; I think that there are three factors which would make this gorgeous and seemingly well thought-out game a massive hit with gamers such as myself:

    1) If the playable space beyond Sol's system is randomized, at least somewhat, each playthrough
    2) a regular stream of expansion DLCs is going to come out. Each of which always adds more possibilities to that playthrough-randomization (and maybe add a greater volume of space to explore, at least once)
    3) Ensure that the tech tree includes (or is expanded to contain) true decision gates via which the players' decisions preclude or limit the development (or full development) of other technology and also both expand to offer new gameplay options while precluding others. IMHO, this would add massive replayability via the creation of new challenges and the introduction of subtle (but significant) variations via how the player's choices affect how other tech can be used, developed, and how those choices alter the consequences of other decisions. This would create a new, randomly shifting 'maze' of possibilities via those related tech variations and consequences as the player deals with "the slings and arrows of outrageous fortune" found out in that semi-randomized sandbox volume of space experienced upon each new playthrough.

    Please, reader:
    If you appreciate what I shared about my thoughts, please thumbs-up this post.
    Also, please consider a reply to this post to share what you think.
    I am especially interested in what my fellow gamers think about any of the questions below…

    • What do you think about what I shared and proposed above?
    • Did I leave out something you believe is important?
    • Do you believe, for your own enjoyment, that something I offered is just not needed, or worse, would turn you completely off?
    • Do you think I am completely wrong about any or all of what I shared – based on your own expectations, desires, and gameplay preferences?

    Thanks!

    Reply
  10. In the movie Snowpiercer, the food brick they where eating is 🤢grounded cockroaches 🤮not crickets…. I still get chills down my spine when ever I thought about it.

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  11. To all future scientists, engineers, inventors, and enthusiasts; DO NOT, push the RED BUTTON near where you or neighbor lives.
    🚫🔴🏘🔥☢️

    That's like detonating a vortex grenade at your feet.🤣

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  12. Bit of a shame this game is as linear as it is, missed opportunity for some space exploration fun. If it wasn't like riding a ticking bomb I think it would've faired better.

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  13. I just found it morbidly amusing that an attempt to expand humanity into the universe ended up in an extinction event of cataclysmic proportions! I mean that's not the greatest publicity stunt anyone could pull!

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  14. Unfortunately Dwarf Fortress is out and has been holding my attention but this looks interesting. Your commentary made me LOL a couple times. Sorry about your Playstation….

    Reply

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