[PoE 3.20] Original Sin Chaos Tornado Shot FEELS BROKEN OP – Destroy All Ubers – Path of Exile



I go over how to utilize Original Sin to make a Tornado Shot build that feels like it does infinite damage.

POB (Lots of Different Options): https://pastebin.com/66DArATx

0:00 – Introduction and Uber Bosses
5:24 – Benefits of Original Sin
7:38 – Why Use Zerphi’s Heart and Expedition’s End
11:19 – Comparing to Cold Tornado Shot
13:51 – Final Thoughts

Twitch: https://twitch.tv/Kobeblackmamba
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Discord: https://discord.gg/6Bgz97zABP
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38 thoughts on “[PoE 3.20] Original Sin Chaos Tornado Shot FEELS BROKEN OP – Destroy All Ubers – Path of Exile”

  1. Only a couple hundred Divines short lol. Looks like a lot of fun though, wish I had the time to get this much currency in a league to enjoy these types of builds. Great informative video as always, thanks.

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  2. Hey kobe, how does it feel to play builds like this? These types of builds are way out of budged for me. So i always wonder how it is to play these insane byilds.

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  3. That build is terrible. Would completely fall over in any other content than Uber bosses with 10k EHP. Much better playing a miner that can do the same for only a few divines.

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  4. Does the critical mastery 50% inc effect of non-dmg ailments you inflict with crit strikes apply to heatshiver? PoB doesn't seem to show/calculate it.

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  5. All this freeze tech this league due to Heatshiver definitely giving me ideas for league start next league. With league start dps, it's often hard to freeze metamorphs/essences, but I've learned a lot of tech this league to make perma-freezing stuff that would kill lesser geared characters pretty easily.

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  6. The best way to decrease ramp-up time of all of these original sin builds (and chaos builds in general, since its been used since forever) is to use anomalous withering step to immediately apply 9 wither stacks to the boss. You could of course still use withering touch like in this build as well to apply the remaining 6 stacks towards the last few shots of the uber boss's hp as withering touch also gives you phys as extra chaos, but the anomalous withering step part essentially speeds up the damage ramp against massive bosses by an absurd amount, instead of having to shoot a bunch of tornado shots hoping all the projectiles proc the chance to wither (and wither an additional time from the quality), making ramp up inconsistent and sometimes missing entirely with you killing the boss slower before you even get the full withered stacks to begin with. You might say "but tornado shot has so many projectiles surely you get full stacks easily" but in reality no, not really. Other than that, this build archetype and broken ring are exciting as hell, it reviving some builds and giving them a massively powerful spin back to their former glory, while also allowing for other builds to be born is really quite great, reminds me of the crazy fun power creep from archnemesis when omni and ashes were just introduced.

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  7. "before it beocmes more expensive" yeah now it does. That you guys make videos about it ^^ The fact just is that creators make videos, and make builds more expensive.. And viewers then bitch about it. This has always been a thing in PoE, and always will. Typical PoE right?.

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  8. I wonder if Supreme Ostentation from Elegant Hubris to ignore attribute requirements instead of Lethal Pride could ease the tight attribute requirements. Assuming the damage loss could be offset with gearing, or perhaps simply more tank from gearing.

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  9. Damage-wise, the original sin variant will never exceed the Omni variant on a high budget. With Omni, you can get more than a 4.0 damage effectiveness multiplier in POB (a.k.a. -100% ele res), whereas, for original sin, this number will never be more than 2.0 since the enemy chaos res will never be below 0. So you can do half the damage at most. Soul Eater though is definitely fun to play with during mapping.

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  10. I am sad that you have done this as now the items will become more expensive for an already very costly build. I have been running a similar build for a past few leagues now. I did however now think of the Original Sin ring, this will be nice to add to remove omniscience

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