Pips, Power and Planting | Ep 2 | ONI – Farm – Verdante



Coordinates: V-LUSH-C-751363405-0-3A

Credits music: When Johnny Comes Marching Home by Cooper Cannell

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28 thoughts on “Pips, Power and Planting | Ep 2 | ONI – Farm – Verdante”

  1. We really need a video with tips and tricks for ADVANCED players!
    You should add element sensor and filter gate to prevent sucking up all the hydrogen soon! Where water?!?

    Reply
  2. I'm enjoying this run a lot, it's nice to see how you tackle the no algae and little sand issues on this planetoid

    And I particularly love when you go through the math of things, means I don't have to ๐Ÿ˜…

    Reply
  3. 12:25 Of course they can wear their hats. Those are all Famer hats, for Famer jobs!
    Diggers are just Dirt Farmers.
    Cooks are Heat Farmers.
    Scientists are knowledge Farmers.
    Operators are just machine Milkers (a sub-job for Ranching)
    You need those hats to tell them from the "pure Farmers" and "Critter Farmers".

    Reply
  4. A challenge for you: try to move to an animal-powered space program as soon as practical. So use Dense Pufts to make Oxylite for the oxidizer, and Slicksters for petroleum and then Plug Slugs and Saturn Trap plants for the liquefied hydrogen.

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  5. It can be a bit interesting to tame a hydrogen vent with incomplete heat management. I've done it with a copper gas pump and a backflow of radiant gas pipes through a winding corridor, to cool the incoming gas. Then you just need to constantly cool the area by the gas pump a bit with the water headed to the electrolyzers.

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  6. I just came up with a challenge for you ; Start a New Colony, Pause the game. You are just allowed to build while paused, but you have a maximim of pause of 20x , feel free to adjust a little. You have to prepare EVERYTHING from early to late game. You have to construct the rooms as how you would think you need it and that they function. Sure you cant see the whole map right of the beginning, thats when you need to pause again and build more. Have fun.

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