Welcome back to our Deep Dive series! We’re finally visiting one of my personal favorite corners of the Pathfinder world – the islands of the Shackles. This is Pathfinder’s equivalent of the Caribbean during the Golden Age of Piracy and just like its real-world analog this large archipeligo features numerous points of interest and competing pirate lords. As a result this is an exceedingly long video, probably the longest one I will ever produce, but hopefully well worth it.
For more details on the region’s history be sure to watch: https://www.youtube.com/watch?v=IRIinUK_wmk&ab_channel=MythKeeper
I hope you all enjoy.
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 – The History of the Shackles
10:01 – The Free Captains Council
32:27 – Gazeteer Intro / Jeopardy Bay & Port Peril
47:09 – Shen-chu Bay
49:22 – Motaku Island
56:47 – Besmara’s Throne
1:00:26 – Pangalley Atoll
1:02:29 – Shark Island
1:09:25 – Nalt’s Island
1:11:51 – Kepre Dua
1:16:55 – Bag Island
1:20:40 – Dahak’s Teeth
1:30:09 – North Fever Coast
1:35:39 – Benbog Islands
1:36:47 – Yoha’s Graveyard and Ungoro Tedar
1:38:45 – Devil’s Arches
1:45:05 – Whirlis Isle
1:47:51 – Widowmaker Isle
1:50:42 – Tempest Cay
1:55:04 – Abendego Reach
1:57:33 – Hesmene’s Grotto
1:58:58 – Island of Empty Eyes
2:00:04 – Lost Reefs
2:02:23 – Rampore Isles
2:04:42 – The Smoker
2:08:21 – Gleaming Isles
2:11:15 – Glengarnie Chain
2:14:04 – Cannibal Isles
2:17:22 – Raptor Island
2:18:36 – Kelizar’s Atoll
2:21:21 – Shogunate of Ushinawa
2:23:30 – Raugsmauda’s Reach
2:27:35 – Taldas Isles
2:29:21 – Upper Terwa Archipeligo
2:31:40 – Mgange Cove
2:34:16 – Firegrass Island
2:35:59 – Slithering Coast
2:36:49 – Bonewrack Isle
And don’t forget to Like & Subscribe!
CREDITS
Content for this video came from “Pathfinder Campaign Setting: The Isles of the Shackles” by Mike Shel
If you enjoyed this video, please support Paizo publishing by purchasing this product or others.
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#paizo #pathfinder #golarion #innersea #roleplaying #rpg #history #lore #d&d #Pirates #Shackles #TessaFairwind #SkullAndShackles #PortPeril #Quent #Ollo #Drenchport
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Pirates of the Caribbean campaign anyone?
Mythkeeper straining his neck for just a few islands; Entire Realm of the Mammoth Lords gives him jealous-girlfriend-death -glare!
2.5 hours…. wowzers!
I do love the Master of the Gales. Its nice seeing a less steriotypical driud for once. I personally love the idea of sea druids who follow the currents
MythKeeper can do voices, too?! This guy's a triple threat
Magnificent. This, and the previous video about ships, set me straight on path for my next adventure as a GM, which is a homebrew based on Vidrian! Didn't think about incorporating the pre-pirate lore, but now I've got some ideas about pre-Viridian island ruins of Raugsmuada!
It was a great campaign. Thanks for running it for us!
Hey, thank you for doing these. i was really depressed the other day and watching your deep dive made me feel better and I’ve been doing better since then. Thank you for that spark!
I was… shackled to the monitor the whole time ;P
what should we do with the drunken sailor? what shall we do with the drunken sailor? what shall we do with the drunken sailor? eeeearrrlly in the mornin!?
It is rreally cool how the shackles have small microcosms of all kinds of societies across golarion.
This was pretty cool. While Magnimar remains my favorite region in Golarion and thus Riddleport my favorite pirate den, the Shackles is pretty cool with all these different factions and personalities jockeying for power or freedom. And the Mystical Redoubt just looks cool; this very organic, almost Sci-Fi looking structure. There’s always loads of possibilities at a magical library/school.
Your discussion of your group’s campaign reminded me of the 2 Pathfinder video games, in how the players can reshape their hero’s community. I never realized how much Pathfinder encouraged worldbuilding (that is, letting the players reshape the world). It’s pretty cool, and something that sets it apart from modern DND (though as Mr.Welch loves to point out, it was a core component of the Mystara setting back in the TSR days).
I dont know if we (the fans) deserve two hours and forty minutes.
But Im sure as heck not going to say 'no'.
This video length just reaffirms Myth is a GM/DM in real life- eight to ten hours of work, for 2:45 of our enjoyment.
Thanks Myth!
I love all these videos but this one really struck me at how syntactically well written your scripts are. I can sense the effort put in to keep the verbiage flowing and interesting to the ear and not simply explained flatly to the audience. Bravo
Amazing! Are there any sources regarding the isle of terror and the surrounding lake?
2:27:40 You were the Chosen One! It was said that you would destroy the Sith, not join them! Bring balance to the Force, not leave it in darkness!
Lord Danziul Maxeme head ass! 😁🤣🤣
Hussah!
Every hump-day deserves a @MythKeeper video!!!
… and this is is about Pirates, mat'ez!
Almost three hours? Surely Desna has blessed me this day.
""Come, let us make a Hell of our own, and try how long we can bear it."-Edwartd D. "blackbeard" Teach
Beings who answered my prayers about a deepdive into The Shackles.
Mythkeeper: 1
Aroden or any other deity : 0
Myth Keeper, as always a superb work of lore-keeping. A question, where do you get the pictures/portraits of the characters mentioned and the map? from the adventure path?
The Shakles is now no longer just a spot on the map, MythKeeper has brought it to life.
Where did you get all this art? Is there somewhere I can get a hold of them?
I'm super stoked you put all this work into the Shackles deepdive Myth! The Hideous Laughter podcast just started a campaign in the Shackles, so I am grateful to get a better idea of what the region has been up to before the adventure path they are running.
Another masterpiece of lore diving
There is a LOT of information on this one…wow…if the Remaster eliminates dark elves then what becomes of the colony ?
"My wealth and treasure? It can be yours if you want it! Search for it! I left everything in that one place." ~ Gol D. Roger
nice one never played that adventure path but my buddies rave about it.
So if one wants One Piece stile adventure The Shackles region is the way to go. Basically The Grand Line of the Golarion.
The Shackles hold a special place in my heart it was a Skulls and Shackles campaign that was the first time I played in a Pathfinder campaign. I really enjoyed it and was sad that we only got about halfway through the path before real life caused our group to have severe scheduling conflicts and the game folded.
But before all that happened there was so much cool and funny things that happened… My character an undine cleric of Gozreh ended up the captain sort of by accident when the player who originally was looking like they were going to be the captain drowned during a storm as they fell overboard. The person who drowned didn't want us to try and ress them and inisted on creating a new character.
The PC's decided to let the NPC crew decide which remaining PC should be captain because we hadn't fully decided on who was first mate before the storm had hit. There was a hilarious set of votes that ended in most of the NPC's voting for my character as he had been the friendliest of the PC's to the crew overall notably having healed various NPC's during some fights that we had. It wasn't something I was prepared for but it was funny. The crew of the Maiden's Treasure(Our ship), started calling him Captain Fish because i had taken the Amphibious alternate trait for him.
After more than a few acts of piracy, midadventures, and becoming a little infamous in the Shackles, Captain Fish ended up in a whirlwind on again off again romance with Captain Pierce Jerrell. I was very sad to see the game end because the chaotic and fun nature of the adventures were so different from normal D&D I had played. I've always thought about running Skulls and Shackles, for a new group.
This is a really good video. I remember thinking too, if Owlcat is going to go on making 1e Pathfinder games, Skull and Shackles would be a great choice. They can play around with nautical combat and governing the island.