Pathfinder Regional Deepdive: The Shackles



Welcome back to our Deep Dive series! We’re finally visiting one of my personal favorite corners of the Pathfinder world – the islands of the Shackles. This is Pathfinder’s equivalent of the Caribbean during the Golden Age of Piracy and just like its real-world analog this large archipeligo features numerous points of interest and competing pirate lords. As a result this is an exceedingly long video, probably the longest one I will ever produce, but hopefully well worth it.

For more details on the region’s history be sure to watch: https://www.youtube.com/watch?v=IRIinUK_wmk&ab_channel=MythKeeper

I hope you all enjoy.

▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 – The History of the Shackles
10:01 – The Free Captains Council
32:27 – Gazeteer Intro / Jeopardy Bay & Port Peril
47:09 – Shen-chu Bay
49:22 – Motaku Island
56:47 – Besmara’s Throne
1:00:26 – Pangalley Atoll
1:02:29 – Shark Island
1:09:25 – Nalt’s Island
1:11:51 – Kepre Dua
1:16:55 – Bag Island
1:20:40 – Dahak’s Teeth
1:30:09 – North Fever Coast
1:35:39 – Benbog Islands
1:36:47 – Yoha’s Graveyard and Ungoro Tedar
1:38:45 – Devil’s Arches
1:45:05 – Whirlis Isle
1:47:51 – Widowmaker Isle
1:50:42 – Tempest Cay
1:55:04 – Abendego Reach
1:57:33 – Hesmene’s Grotto
1:58:58 – Island of Empty Eyes
2:00:04 – Lost Reefs
2:02:23 – Rampore Isles
2:04:42 – The Smoker
2:08:21 – Gleaming Isles
2:11:15 – Glengarnie Chain
2:14:04 – Cannibal Isles
2:17:22 – Raptor Island
2:18:36 – Kelizar’s Atoll
2:21:21 – Shogunate of Ushinawa
2:23:30 – Raugsmauda’s Reach
2:27:35 – Taldas Isles
2:29:21 – Upper Terwa Archipeligo
2:31:40 – Mgange Cove
2:34:16 – Firegrass Island
2:35:59 – Slithering Coast
2:36:49 – Bonewrack Isle

And don’t forget to Like & Subscribe!

CREDITS
Content for this video came from “Pathfinder Campaign Setting: The Isles of the Shackles” by Mike Shel

If you enjoyed this video, please support Paizo publishing by purchasing this product or others.
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#paizo #pathfinder #golarion #innersea #roleplaying #rpg #history #lore #d&d #Pirates #Shackles #TessaFairwind #SkullAndShackles #PortPeril #Quent #Ollo #Drenchport

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31 thoughts on “Pathfinder Regional Deepdive: The Shackles”

  1. Magnificent. This, and the previous video about ships, set me straight on path for my next adventure as a GM, which is a homebrew based on Vidrian! Didn't think about incorporating the pre-pirate lore, but now I've got some ideas about pre-Viridian island ruins of Raugsmuada!

    Reply
  2. This was pretty cool. While Magnimar remains my favorite region in Golarion and thus Riddleport my favorite pirate den, the Shackles is pretty cool with all these different factions and personalities jockeying for power or freedom. And the Mystical Redoubt just looks cool; this very organic, almost Sci-Fi looking structure. There’s always loads of possibilities at a magical library/school.

    Your discussion of your group’s campaign reminded me of the 2 Pathfinder video games, in how the players can reshape their hero’s community. I never realized how much Pathfinder encouraged worldbuilding (that is, letting the players reshape the world). It’s pretty cool, and something that sets it apart from modern DND (though as Mr.Welch loves to point out, it was a core component of the Mystara setting back in the TSR days).

    Reply
  3. I dont know if we (the fans) deserve two hours and forty minutes.
    But Im sure as heck not going to say 'no'.

    This video length just reaffirms Myth is a GM/DM in real life- eight to ten hours of work, for 2:45 of our enjoyment.
    Thanks Myth!

    Reply
  4. I love all these videos but this one really struck me at how syntactically well written your scripts are. I can sense the effort put in to keep the verbiage flowing and interesting to the ear and not simply explained flatly to the audience. Bravo

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  5. I'm super stoked you put all this work into the Shackles deepdive Myth! The Hideous Laughter podcast just started a campaign in the Shackles, so I am grateful to get a better idea of what the region has been up to before the adventure path they are running.

    Reply
  6. The Shackles hold a special place in my heart it was a Skulls and Shackles campaign that was the first time I played in a Pathfinder campaign. I really enjoyed it and was sad that we only got about halfway through the path before real life caused our group to have severe scheduling conflicts and the game folded.

    But before all that happened there was so much cool and funny things that happened… My character an undine cleric of Gozreh ended up the captain sort of by accident when the player who originally was looking like they were going to be the captain drowned during a storm as they fell overboard. The person who drowned didn't want us to try and ress them and inisted on creating a new character.

    The PC's decided to let the NPC crew decide which remaining PC should be captain because we hadn't fully decided on who was first mate before the storm had hit. There was a hilarious set of votes that ended in most of the NPC's voting for my character as he had been the friendliest of the PC's to the crew overall notably having healed various NPC's during some fights that we had. It wasn't something I was prepared for but it was funny. The crew of the Maiden's Treasure(Our ship), started calling him Captain Fish because i had taken the Amphibious alternate trait for him.

    After more than a few acts of piracy, midadventures, and becoming a little infamous in the Shackles, Captain Fish ended up in a whirlwind on again off again romance with Captain Pierce Jerrell. I was very sad to see the game end because the chaotic and fun nature of the adventures were so different from normal D&D I had played. I've always thought about running Skulls and Shackles, for a new group.

    Reply
  7. This is a really good video. I remember thinking too, if Owlcat is going to go on making 1e Pathfinder games, Skull and Shackles would be a great choice. They can play around with nautical combat and governing the island.

    Reply

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