Path of Exile 3.22 – New Eternal Orbs, New Trash To Treasure? Exilecon Day 1-Trials of the Ancestors



#POE #pathofexile #trialoftheancestors

0:00 Intro, high level overview of new mechanics
2:31 New league aesthetic
2:51 The ‘Tournament’ mechanic
3:54 League Loot – Tattoos
8:43 League Loot – Omens
10:40 League Loot – The New ‘Trash To Treasure’ – Omen of Fortune
12:16 League Loot – The New Eternal Orb – Hinekora’s Lock
16:00 League Loot – Unique Items
18:14 Permanent Game Changes – Sanctum Is Core!
21:49 Permanent Game Changes – Atlas Keystones For Mechanics
25:31 New Support Gems
26:55 Overhauled Ascendancy Overview: Guardian
28:14 Overhauled Ascendancy Overview: Chieftain
30:34 Advance Notice: There Will Be An HCSSF 7 Uber Bosses Race
31:04 New Supporter Packs
31:15 Windup

Past Stream: My Earlier Reactions To Exilecon & Super Deep Dive (long) https://youtube.com/live/8LOw_wMNdR4

You can buy some POE microtransactions and/or games from my Nexus store, and I’ll get a cut. Link: https://www.nexus.gg/sirgog
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I also sometimes stream over on Twitch (as well as here sometimes) – https://www.twitch.tv/sirgog

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22 thoughts on “Path of Exile 3.22 – New Eternal Orbs, New Trash To Treasure? Exilecon Day 1-Trials of the Ancestors”

  1. Chieftain with two perfectly rolles nebulis' and two CoB has almost 1200% increased damage to cold at the cost of a purity of fire and few points on the tree. Those added lightning damage nodes don"t look too terrible!

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  2. Lucid Dreams very much strikes me as one of those things that gets cracked after a week or two and then we'll see a bunch of videos "How I made 10 divines in 10 maps" videos come out. It'll be some weird interaction between vaal side areas, a specific map mod like beyond, and some other mechanic that'll push it to insanity. I won't be surprised at all. Kind of like legion rare farming after archnem went core or harbinger memories.

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  3. If I’m understanding expeditions correctly, then the new keystone is really amazing. That’s because now all reward mods apply to all monsters where previously you built them up in a chain so the early explosions just yielded less.
    My first thought with the maven keystone was adding it to a strategy that invests in torment and runs maps with “map bosses are possessed” and “contains 2 rogue exiles”

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  4. The tattoo is gonna be interesting to further increase the power level of your character, but so far we see nothing that will fundamentally change the gameplay mechanic. I guess in comparison with crucible it will probably provide power increase on the same scale for the minor node, but nothing game changing like the T3-5 node.

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  5. The site mentions that you will be able to "play any Kirac mod regardless of what he offers you" could this mean that Kirac mod rotations in each league do not matter anymore and we can pick whatever we desire in every league?

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  6. I was wondering, would they ever have blighted maps/ ravaged maps have the towers in them function beyond essentially what you see on your screen. I ran quite a few ravaged maps only to find two minutes in I have to run away from my towers to setup ones in a less fortified zone only to have my blight rushed by the completely unguarded side as my towers turn off. I know the strat atm is to have tower as close to the defense point as possible but at least half the ravaged maps that was able to drop for me this league failed because the tower spawns were just awful.

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  7. i have absolutely no idea why you would ever assume to loose the fracturing orb while getting a unfavourable result displayed via hinekora's lock. you would just not use the fracturing orb then? Or am i missing something here? Timestamp: 14:15

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  8. Hmm… I wonder how Arohongui's Tending amulet is going to work with Master Sugeon ascendancy keystone of Pathfinder.

    Also, regarding Destructive Play atlas passive keystone: how will it behave on shaper guardian map? Will it summon all shaper guardians at once? Will they all drop their fragments? Will they all drop conqueror maps if combined with sextant?

    Returning proj support is not entirely a nerf to Vengeaning Cascade, as that passive only returns attack projectiles, while support gem does it for all types of projectiles.

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  9. Sanctum builds should be extremely strong for exactly the reason you said. People will see a big reward on their Sanctum, but be scared of failing. They will therefore sell those and leave a good chunk of profit behind for the buyer.

    Main problem will be buying them, the friction of having to find those sanctums with good reward and likely, many people will be around with notifications to snipe all the good stuff before you get to them. Just like many people were sniping the crucible tree with 3 divines reward.

    I am already planning a sanctum build with a focus on avoidance mostly. So evasion, block and spell dodge rather than spell suppress. I hope this will be the correct choice as I'd want something that can get hit but that avoid those hits a lot of the time.

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