This is Part 1 of the PoE 3.19 Development Manifesto TL:DR explaining things in a more concise manner than my stream.
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0:00 – Intro
0:48 – Reservation Mastery
2:40 – Aura buffs
4:10 – Spellslinger
4:55 – Divine Blessing
#poe #pathofexile #developmentmanifesto
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0:12 totally agree with u on that one
Look like to add even discipline.. Going to be hard if your skill cost lot of mana.. Without that mastery i have 100 mana, with it 160. 100 is bad. Ofc cluster will solve everything..
Necromancer got nuked from orbit, minion builds gonna be luxury builds, rofl
while I wish for more buffs. The community is overreacting to the nerfs. (Minus Minions as I have limited experience with them and cannot judge)
If you intended to miss a minion nerfs because you do not play them i will forgive you C:
So all of these changes are great, got it.
Maybe I'm missing something, but who's going to be able to use Divine Blessing when all your mana is being used to reserve auras? I feel like after this change there will be much less wiggle room. I guess we'll wait and see.
i am mind blown that of all the stupid OP ascendacies around, Pathfinder gets the nerf
The mana reservation nerf is another change GGG is making to nerf late game on the expense of screwing over early game.
I am either losing my helmet, for a shitty helmet such as Alpha, or I am losing my option for suffixes and crafting method for essence, and also give up on options for influenced helmet. To compensate for the fact that they removed the mastery node.
That does not seem like a fair trade. They give me…. and I give up a item slot.
You want a str stacking helmet? Good luck!
Too many nerfs, necro is dead
People are still going to focus on OP builds and no matter how hard you nerf every league. Every theory crafter is just going to spend the time to make another op build. If people wanted to play "other skills" they wouldn't make builds that say: "Path of Exile 3.18 CI CoC Forbidden Rite Facetank Uber Bosses 2.0" instead it would be "PoE 3.19 super crappy skill, dies a lot, has no tank, plays like a wet log 9.1" The meta is still "Super OP builds" nothing changes. It's nerfing for the sake of nerfing at this point. So much time is spent on the top 1% that the bottom 99% is completely ignored and I wish it wasn't. Here's the deal… I'm just going to play the next OP builds on the list. Unless you bring the floor up the ceiling is ALWAYS going to be where I play. The floor is lava!
my main problem with the aura nerf is that it was already nearly impossible to stay alive in rolled t16 maps.
This could lead to an expload of the ashes price and builds with low or mid budget will just loose an defensive aura or sacrifice dmg depending of the aura which is dropped.
I hope they will give us more flexibility to fit in more defenses and maybe even nerf the archnemesis.
Sspecially in the story this could be a pain in the ass, because you die 100 times even with a free aura atm.
Alot of these changes we all kind of knew were coming, as you mentioned. We knew minions were super powerful and were likely to see some kind of change/nerf…we knew Necro was an outlier and that it was likely to be changed in some way. While I obviously don't agree with or like every nerf they made, I'm really surprised overall that they didn't nerf things more heavily than they did, and I'm most surprised about the things they didn't nerf. Melding was obvious, Defiance Banner was also kind of obvious. I'm surprised Determination didn't see any change, I'm even more surprised that neither Aegis nor Nightblade seems to have been nerfed. The changes to SRS seem cracked, popcorn build was already pretty decent with investment, and now it looks like minions can ignite? I smell an Ele Golem Ignite with SRS for burst.
I hope Cheiftan sees further changes and adjustments; and I'm excited to see what they do with Trickster. I may be riding some copium waves but the line about thematic reworking with "speed" in mind has me wondering…might we see a revamped hella-fast-stacking poison/chaos dot Trickster that uses speed and or evasion as a defensive layer? Maybe life recovery that is based on number of poison or chaos dots applied to compliment a new hyper stacking dot build?
Of course this is just a manifesto and we'll have to wait for Live Stream and Patch Notes where I dearly hope we see some new skills (lord knows we could use some new blood in the game). But overall, this is pretty close to what I was expecting, with a few surprises thrown in. I honestly wasn't expecting the Mana Reservation Mastery change, but I should I have been. We'll still have the mana reservation on the small nodes of those wheels it seems, and I didn't see anything about changes to the essences that grant mana res efficiency so I think we'll be ok, will just require a little work-around for aura-intensive builds.
GGG: We added new mods for mobs and Uber bosses everyone is dying a lot but not enough. Solition: Nerf auras and reservation!
I'm surprised they didn't do any changes to key items/gems of CoC CI Forbidden Rite.
Thanks for sharing this info in short video form 😀
#FireChrisWilson
Why is it loved builds come a nerf ?
I will try to play more this league, I played like 4hours per week last league. Couldnt even kill Shaper and Elder, and everything killed me soo fast. Well, gitgud right? But now with some nerfs hahaha
Is summon reaper now viable or it is even worse? i dont know the maths
We're fucked … Outside of Arctic armour
The mana reservation nerf was to not nerf ashes of the stars
2:09 forgot a cut there I think 🙂
I play dark pact and my build need mana reservation to boost my dps.
Having played a lot with the brine crown unique helmet helps you realize what standing still actually mean. The helm grant you a huge amount of armour while standing still. If you check your character sheet, it is active the instant you stop clicking the move button. People are standing still way more than they believe they do, since it's inevitable to deal any damage at all. Only builds that can benefit from moving all the time are those that never need to click a button to deal damage. Brine Crown with the pantheon granting you regen and more damage reduction while standing still is a huge burst of defenses when you need it. When you stop moving to cast/attack.
Time for diadem and 4 dps auras again, was nice putting in some defense but with the nerfs its back to cannonball mode.
Defence auras are overused!
Nerfs all auras.
Can we refrain from calling spell slinger a buff when it lost the reservation node and requires the reservation enchant to function in most cases.
Pog vid
the blessing thing was a bug, which people already knew right after it was released, so glad it got fixed, not nerfed, fixed