Path of Exile 3.19 Spellslinger Buff & No More "Free" Auras



This is Part 1 of the PoE 3.19 Development Manifesto TL:DR explaining things in a more concise manner than my stream.

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0:00 – Intro
0:48 – Reservation Mastery
2:40 – Aura buffs
4:10 – Spellslinger
4:55 – Divine Blessing

#poe #pathofexile #developmentmanifesto

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31 thoughts on “Path of Exile 3.19 Spellslinger Buff & No More "Free" Auras”

  1. Maybe I'm missing something, but who's going to be able to use Divine Blessing when all your mana is being used to reserve auras? I feel like after this change there will be much less wiggle room. I guess we'll wait and see.

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  2. I am either losing my helmet, for a shitty helmet such as Alpha, or I am losing my option for suffixes and crafting method for essence, and also give up on options for influenced helmet. To compensate for the fact that they removed the mastery node.
    That does not seem like a fair trade. They give me…. and I give up a item slot.

    You want a str stacking helmet? Good luck!

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  3. People are still going to focus on OP builds and no matter how hard you nerf every league. Every theory crafter is just going to spend the time to make another op build. If people wanted to play "other skills" they wouldn't make builds that say: "Path of Exile 3.18 CI CoC Forbidden Rite Facetank Uber Bosses 2.0" instead it would be "PoE 3.19 super crappy skill, dies a lot, has no tank, plays like a wet log 9.1" The meta is still "Super OP builds" nothing changes. It's nerfing for the sake of nerfing at this point. So much time is spent on the top 1% that the bottom 99% is completely ignored and I wish it wasn't. Here's the deal… I'm just going to play the next OP builds on the list. Unless you bring the floor up the ceiling is ALWAYS going to be where I play. The floor is lava!

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  4. my main problem with the aura nerf is that it was already nearly impossible to stay alive in rolled t16 maps.
    This could lead to an expload of the ashes price and builds with low or mid budget will just loose an defensive aura or sacrifice dmg depending of the aura which is dropped.
    I hope they will give us more flexibility to fit in more defenses and maybe even nerf the archnemesis.
    Sspecially in the story this could be a pain in the ass, because you die 100 times even with a free aura atm.

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  5. Alot of these changes we all kind of knew were coming, as you mentioned. We knew minions were super powerful and were likely to see some kind of change/nerf…we knew Necro was an outlier and that it was likely to be changed in some way. While I obviously don't agree with or like every nerf they made, I'm really surprised overall that they didn't nerf things more heavily than they did, and I'm most surprised about the things they didn't nerf. Melding was obvious, Defiance Banner was also kind of obvious. I'm surprised Determination didn't see any change, I'm even more surprised that neither Aegis nor Nightblade seems to have been nerfed. The changes to SRS seem cracked, popcorn build was already pretty decent with investment, and now it looks like minions can ignite? I smell an Ele Golem Ignite with SRS for burst.

    I hope Cheiftan sees further changes and adjustments; and I'm excited to see what they do with Trickster. I may be riding some copium waves but the line about thematic reworking with "speed" in mind has me wondering…might we see a revamped hella-fast-stacking poison/chaos dot Trickster that uses speed and or evasion as a defensive layer? Maybe life recovery that is based on number of poison or chaos dots applied to compliment a new hyper stacking dot build?

    Of course this is just a manifesto and we'll have to wait for Live Stream and Patch Notes where I dearly hope we see some new skills (lord knows we could use some new blood in the game). But overall, this is pretty close to what I was expecting, with a few surprises thrown in. I honestly wasn't expecting the Mana Reservation Mastery change, but I should I have been. We'll still have the mana reservation on the small nodes of those wheels it seems, and I didn't see anything about changes to the essences that grant mana res efficiency so I think we'll be ok, will just require a little work-around for aura-intensive builds.

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  6. Having played a lot with the brine crown unique helmet helps you realize what standing still actually mean. The helm grant you a huge amount of armour while standing still. If you check your character sheet, it is active the instant you stop clicking the move button. People are standing still way more than they believe they do, since it's inevitable to deal any damage at all. Only builds that can benefit from moving all the time are those that never need to click a button to deal damage. Brine Crown with the pantheon granting you regen and more damage reduction while standing still is a huge burst of defenses when you need it. When you stop moving to cast/attack.

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