Patch 67 June 2024 | Into the Mirror Universe Pt 1 | Star Trek Fleet Command STFC | UltimatDJz



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32 thoughts on “Patch 67 June 2024 | Into the Mirror Universe Pt 1 | Star Trek Fleet Command STFC | UltimatDJz”

  1. I have to see what loop I will abandon.

    So far I have abandoned

    1. Swarm
    2. Apex
    3. Outlaws
    4. Wave

    Now what should I do next.
    1. Faction loops?
    2. Gorn
    3. Zindi
    4. Silent hostels
    5. Voyager.
    6. Territory and ISO research.
    7. Borg.
    8. Dominion
    9. Mantis and syndicate.

    What 4 do I need to stop as it is it takes 10 hours to do all this every day.

    Reply
  2. Dungeon crawl with PvP allowed 😂 That works in a game like Albion where you have many different entrances and the ability to escape bigger power. Players are going to lose their directives as they enter and not progress in this feature for a while.

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  3. Can we please get some quality that streamlines the collection of daily refineries and chests? It takes 20 minutes to collect everything each morning and another refinery just adds to the pile!

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  4. The chart for killing hostiles being doubled can't be accurate because PVE only goes to 1000 and not beyond except for mirror universe specific hostiles. Another inflated stat by scopely.

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  5. I thought it was after the shield hull split, they even said 10000 is doubling your hull health. Wouldn't make sense for the double the kills either if it's before shields as shields recharge.

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  6. around 11:20 DJ says that you can farm loot from hostiles but with no protected cargo you lose it all if you die in PVP – did he mean PVE there, cause pretty sure Rev said in his video this morning that if you die to hostiles you lose all your loot too. (which is different from how dying to hostiles usually works)

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  7. Well as Mirror Picard needs assimilate, he will be quite useless to fix 1 round fights, if new Data wont proc that reliable, it will just increase the p2w gap for those who buy Data t5

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  8. So the new armor/sheilding will reduce damage. How does this change PVP? Your opponents will also have this reducing your damage just the same. Sure battles may take longer in the logs, but its a wash and i dont see how this will change anything. There is no way this mechanic adds any balance to PVP in this game. Especially when the new officers offered will easily trump the old new pvp crews.

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  9. Crap again, f2p always loses to p2p so PvP with the added endless kos on an alliance is a fail fail. Many still cannot do gorn. Scopely needs to help the 45- players I'm 41 others saying wth with this. Imagine a 20-400 mil ship against 11-37 bil ship and they set your alliance to kos endlessly

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  10. Space invaders chat room game.… I just finished after OP42. DJ is the best YouTuber for this game. But I can’t keep going… it’s just boring now.

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  11. Sounds like two main things: the easy one is avoiding hull breach similar to crits v Xindi
    #2 all what you learnt so far probably equals what will have to learn now

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  12. Getting the "trying to fix pvp" mechanic. But why o why, again…a new loop… pff getting really tired of all the thing to do.. what for next month? A new loop? New currency, new hostiles..? Would really like to see scopley to do a arc with old currency and stuf.. or a loop wich simultaneously finishes orher loops…

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  13. Treasurery 1st day of arc? Means you have the time to spend $400 there alone this month. Had enough jist hit L46, our alliance lost about 15 people over 5 years, due to quitting, but roughly 40 last 3 months. Our server has sern 4- 5 alliances totally disappear after little change for 4+years

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  14. I don't see the point of going to the Mirror Universe when I'll lose all cargo if my ship gets killed or if someone is waiting for me when I come back out. Very likely probability on Server 44; and I'm not a fan of pvp anyways. Not when I lose 33 times out of 34 tries.

    Reply

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