Painfully Difficult: From Software's 30+ Year Journey From PS1 to Elden Ring



Today Elden Ring developer From Software is best known for birthing and leading the charge of the Soulsborne genre, a portmanteau named after its Bloodborne and Dark Souls series. In some ways, From Software emerged out of nowhere in 2011 with the release of the original Dark Souls, suddenly almost overnight, millions of PS3 and Xbox 360 owners around the world were playing a From Software game. But the longer history of the company reveals a more checkered past, a timeline populated by minor hits at best, alongside curious novelties, intriguing failures, and more than a few outright duds.

Join us as we rekindle the past… sit down to rest at the present… and summon the future of Elden Ring developer From Software…

#IGN

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15 thoughts on “Painfully Difficult: From Software's 30+ Year Journey From PS1 to Elden Ring”

  1. missing a fair few of FROM's games including Chromehounds, Shadow Tower and Shadow Tower Abyss that has a great fan translation and is possibly one of FROM's best games

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  2. I definitely wish we got a localization of Another Century's Episode.

    It's incredibly niche, but it was a gigantic crossover between the popular mecha franchises like Gundam, Code Geass, Eureka Seven, Macross, etc. Definitely a FromSoft Title I would have liked seen get an official Western translation considering the resurgence of the Gundam Vs. series.

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  3. I’d appreciate more companies like From Soft. They aren’t afraid to make their own game, instead of chasing the modern trend. That’s how you make 10/10 games. I’m hooked!

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  4. To say that dark souls mastered the formula that demons souls created a template for is a bit ridiculous. Sure demons souls had zones while dark souls stitched zone together. Dark souls was a bigger commercial success yes, and a sequel thus making good improvement. But demons souls was the game that started it all.

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