This tutorial bite for Oxygen Not Included looks at sustainability and the key topics for making a fully sustainable base.
Geysers Tutorial Bite – https://youtu.be/noRP5W1swGI
Wild Farming & Pip Planting Tutorial Bite – https://youtu.be/D4iW-wk9DCo
Rocketry (Base Game) Tutorial Bite – https://youtu.be/bUiXEfA40Uc
Rocketry (Spaced Out DLC) Tutorial Bite – https://youtu.be/zs81cPJibOI
0:00 – Intro
0:31 – Keeping dupes alive – Oxygen & Food
1:04 – Other systems – Cooling & Power
1:19 – The 4 key topics
1:44 – Sustainable Oxygen & Water
2:37 – Sustainable Food
3:56 – Cooling
4:18 – Sustainable Power generation
5:29 – Summary
5:42 – Full material sustainability – Geysers
6:03 – Full material sustainability – Space Mining
6:16 – Non-renewable resources
6:57 – Outro
You can check me out on twitch.tv/gcfungus
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Genius video from a YouTube perspective. People will search ONI sustainability, find this video, then get pointed to his other videos for a large watch session, many more views per video, and a higher chance for subscribing.
Isn't GA technically renewable through meteors?
Loud and clear. The best summaries about ONI
I saw a base setup a while ago that was sustained on a poluted dirt cycle for oxygen due to a lack of water.
He used the lumber -> ethanol -> Pdirt -> sublimation station -> deodorizer production path.
Filtration medium was done sustainably with the use of clay -> ceramic -> sand path.
I think this was the most inventive I've seen so far to be honest.
Not sure on the uses for specifically Graphite, but it is renewable as you can put fullerene into a rock crusher for 90% graphite and 10% sand.
Kinda weird that Lead isn’t renewable though
I think with power you should go deeper into how to sepperate parts so when one resourch fails the important systems keep running like do not connect the generators of the spom to the grid for example but there are many more
Based on this tutorial it's safe to say… I have mastered 2% of the game lol
Just finished binging your entire playlist, Fantastic! Thank you for all the info (clear and concise). Look forward to more "Bites"
"Really only one sustainable oxygen machine". I beg to differ. Trees-> polluted dirt -> liquid oxygen -> gas oxygen. It produces ~10x the oxygen for a given amount of water because most comes back from the petroleum generator. Instead of liquifying the oxygen, you can run it through pufts, and you end up with a net production of polluted water, though at much reduced output. Alternatively you can go the hatch route and smash ceramic for sand and just deodorise, or even just ignore the yucky lungs. Finally, if you are running a sour gas boiler and have some sulphur, throwing some grubgrubs into your tree farm also makes it a net producer. You don't need a lot of it, so a slickster ranch is enough.
Sublimators are viable right through the game, and make better end game projects. Electrolysers are easiest if you have plenty water, but sublimators have many more options and many of them are just better.
Muito bem explicado, gostei bastante do vídeo parabéns 👏👏👏
Brzmi jak jakaś kampania na temat zrównoważonego rozwoju xD
you can theoretically make infinite oxygen in other ways too, ie. Puft farming, rust POI mining, arbor trees > ethanol distiller > polluted dirt > deodorizer (sand from Pokeshells). Though all of these are far more complicated, provide less output given the space required, & are energy negative. While a SPOM is extremely simple to set up, can be quite tiny & *create* power too. Hence why their seen as the only good option.
Manual generators are cool, and using printed dupes to produce water from vomiting and piss and power with manual generators.
Of course this isn’t actually any good, but it is funny.
6:59: Note that for lead, other materials might not be an option if you want to make an lead suit. They only accept lead and not other refined materials. However, like the abyssalite case, there is usually enough present on a map, to prevent it being an issue
Oh my God… Your… Your amazing, this is amazing, thank you so much
I find using pufts for slime to turn into algae can keep algae terrariums running for a very very long time, and return most of the water they use as polluted water, which along with the polluted water from the algae distiller being run through a sieve keeps the water available for the terrariums, by just spilling the right amount of water on them from vents. Yes, your dupes have to come along and empty them, but algae can be easily be provided by an auto sweeper and a single conveyor output, so dupes are only needed to take the polluted water out of the terrariums and carry it away to the bottle emptier. Coupled with a closed bathroom loop with overflow, I find myself building more liquid reservoirs than I wanted because I don't have enough uses for the water until I build a super SPOM.
Is there a base tour video for the base shown at 0:33?
Dude keep it up love your O.N.I. videos all the other channels have infro from 2 years back and I wasn't confident in the accuracy of the info. But THIS is exactly what I needed
With the latest update you can now have renewable fossil
In your SPOM it's better to place the hydrogen pump one tile higher, against the ceiling, as it will be more efficient at pumping hydrogen and will make the electrolyzers stop less due to overpressure.
This happens because the pump extracts gas from 5 tiles in the shape of a + centered in the lower left corner of the pump. If the pump is below, the left and lower tiles are blocked by the door and the joint plate. When it's against the ceiling it can pump from one extra tile, and also all other tiles are closer to the hydrogen at the top.
The electrolyzers will work more and the oxygen pressure won't drop as much, ensuring the pressure sensors don't stop the oxygen pumps as much
🙂
I disagree with the notion that the only viable way to make oxygen sustainable is electrolysers. Pdirt from arbor trees are actually a great option.
One limitation that they have is that the simplest way to turn polluted oxygen into clean oxygen is deodorizers, which then require filtration mediums. But once again, there are several ways to sustainably get filtration medium. Or it's also possible for your dupe to breathe poxygen, or you can also purify oxygen by cooling it into liquid oxygen and then heating it back up to clean oxygen.
The current version of the game makes it a lot easier to get enough filtration medium, as you can just collect regolith from space or you can grind down sedimentary rock derived from the excavation story point.
i noticed the apartment for the dupes do you have a video for those?
Isnt insulation an abysalite alternative? (not asking with sarcasm im just curious)
Aren't fossils renewable with the fossil excavator with diamonds?
0:55 I remember back in alpha, there were no geysers, vents, or anything like that, no ice biomes either, and some people just farmed polluted water from duplicants as a source of sustainable water lol
6:16 Gold Amalgam is given in small amounts by meteor showers in a base game, enough to sustain a small Smoth Hatch ranch. Outside of that, there is no real reason to use metal ores after getting loads of Steel, Thermium and other refined metals.
I comment to help statistics
Me living on mush fries for 220 cycles: what is sustainability
You understand you are lazy when you have worts in drecko chamber with sweepers that feed worts with drecko excretes…
I find oddd that ONI has NOTHING above the Research Nuclear Reactor when by all accounts, NUCLEAR IS IDEALLY THE BEST IN TERMS OF HOW MUCH POWER it can generate and for the longest time to boot.
A Basic RMKB (Like the Chernobyl one, and for nations WITH active interest in producing energy AND Plutonium) would easily be quite a leap, then going for Heavy Water moderated ones (More stable and it easily self monitors by mere facts of how Physics work for those reactors and their moderation agent, Deuterium, aka Water Isotope).
There's plenty of other alternatives, and they would EASILY fit ONI's challenge of late game Heat management, Molten Salt reactors run FAR HOTTER than Water moderated ones, but exchange the harsh issue with still dangerously radioactive Spent fuel refueling issues with the far hotter state of the fuel itself (Molten salt with the nuclear fuel mixed in).
And then there's the ultimate way in Nuclear….. Hydrogen Nuclear fusion (Probably will demand the update add a Neutronium based new material, you're literally making MINI SUNS in terms of energy output alone) or a tamer Cold Fusion based on an equivalent to thorium (Less heat, safer, far less Radiation waste).
Is there any other way to get water renewable from geysers? I assume not all seeds will have one and it's usually my main concern since I tend to run out earlier than other resources
I feel like this is missing a bit that might be obvious but there's also waste handling of carbon dioxide and polluted water.
Can you have SPOM without greysers? I am on the ice map and so far, I see no greysers whatsoever.
Electrolyzers aren't the only way to sustainably produce oxygen. You could use a Polluted Water (cool slush) vent/geyser (letting the water offgas) or a Polluted Oxygen Vent. Regolith can be harvested for infinite filtration medium if you want to clean the polluted oxygen, but like toilets that's not strictly necessary for survival.
Technically rust or slime/algae can be used and refreshed via space POIs, but while that may be sustainable it's definitely not practical. Morbs are also technically infinitely farmable for polluted oxygen, though that scales very poorly.
Bog Buckets only take polluted water, which makes them sustainable so long as you can make sure the input is polluted
So basically this is a video telling us to watch your other videos. Okay.
Made my first one. Thank you so much.
Bro you selling your videos hard, you have asked me, a regular Joe to watch, like, 5 videos to obtain somewhat relevant information. This is not a fucking programming, you can't embed a link to your video and call it a day. 505 of explanations are gone. Great job, shitlord
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