Oxygen Not Included – Critter Tutorial Bites – Pokeshells



This tutorial bite for Oxygen Not Included explains the three Pokeshell morphs of the Pokeshell, Oakshell and Sanishell, and how and why to ranch them for lime, lumber or food.

Cleaning Germs Tutorial Bite: https://youtu.be/7vQe-TS-NHQ

0:00 – Intro
0:23 – Pokeshells around the map
0:33 – Pokeshell Morphs
1:15 – Wrangling Pokeshells
1:22 – Agressive Pokeshells
1:44 – Pokeshell Molts & Lime
2:44 – The Pokeshell
3:52 – The Oakshell
5:02 – The Sanishell
5:54 – Ranching Pokeshells
7:36 – Keeping wild Pokeshells
7:58 – Ranching Oakshells & Sanishells
8:43 – All ranches one take reference
8:49 – Cleaning germs with Sanishells
9:20 – Outro

You can find me over at https://www.twitch.tv/gcfungus
Join the discord here: https://discord.gg/bnqYAUTMmn
Support me on patreon: https://www.patreon.com/GCFungus

source

22 thoughts on “Oxygen Not Included – Critter Tutorial Bites – Pokeshells”

  1. What is the point to having a premiere for a pre-recorded video? What benefit is there for you over just releasing the video?

    Why is it important to have people watching the video at the exact moment it is released when it is not a livestream?

    Reply
  2. What trips me up about oakshells is how labor intensive they are! First they want to be groomed, and then their shells want to be crushed, compare that to a wild arbor farm that can be only harvested, or left to be less efficient but fully automated by letting the wood drop after a while. I guess one can turn a wild arbor farm into an oakshell ranch at the same time, to get some extra lumber out of the space. Ultimately not sure it's worth the rancher time though. Grooming in those large open ranches takes a lot longer when critters are free to wander, if I'm going to have a dupe wait by the grooming station, I'd rather get something else out of it like meat and dirt from the pips, or insane amounts of food from the divergents.

    It's nice to have some sanishells going on the irradiated asteroid (the moonlet one) when using an ethanol loop (which I always do, I'm a sucker for the rare liquids) to get seafood buff reliably without pacu, though, also great for spacefaring on higher difficulty.

    Otherwise I think pokeshells in their hatch-like efficient range is the way to go. I'm not sure about the ratios and I might've missed it if you mentioned it, but since you only need minute amounts of refidned carbon for steel, feeding hatches with the sand gives you everything bar the iron needed for steel starting with the humble wild planted tree, going through a distiller for power and water, the pdirt through a pokeshell for lime and sand, and the sand through a hatch for coal.

    I just love ranching due to how the different critters feed into one-another for more complex setups. I wonder if you'll do some video as to beneficial interactions between the critters, a recap of what to ranch together, now that the critter series is nearing the end. I.e. pips feed into sage hatches, oakshells into hatches, pufts into pacu, etc. Something to tie it all together. The broader picture of how they work together (including with farming). Think that would be neat.

    Reply
  3. In helping to produce Ethanol, I'm afraid Oakshells have become a main rival of the Hatch for early power production, giving the player the opportunity to start a small setup with a Petroleum Engine, and perfect it as time goes on…

    Reply
  4. I typically do have 1-2 in a ranch to deal with rot piles and polluted dirt.
    But typically, I treat them like most of the other grounded critters. I stick them in a 1×5 open pit with an autosweeper at the bottom. They gradually increase in number, as they're in a room the size of the map. Automated drop to put any more eggs around the colony in there…and so passively and without resource use, I get a fair number of critters, shells, and food with no labor.

    Reply
  5. I use sanishell overflow to clean my dirty water. Can dump as many eggs or spawn in there as I want. Keep dupes above them, and even when they're in protect mode they're usually too busy cleaning to attack. So, germ free water, seafood, and no attacks. Simple.

    Reply
  6. Not sure if you ran the numbers on it, but shouldn't you also be able to roughly make oxygen for one dupe per distiller by sublimating 1/3 of the pdirt and feeding the other 2/3 to oakshells (or other shells?) For deodorizer sand. I'd wager a fully domestic tree growth setup if using oakshells for that little extra lumber would at least be water neutral and power positive, while providing o2 for a dupe and bonus clay.

    Came to mind as I'm playing on metallic swampy moonlet and there's absolutely no sustainable water or oxygen here, and being a moonlet wild planting can be iffy at times due to size constraints. But domestic trees are quite space efficient, and you can plop the oakshell ranch in the tree farm to save space. Should take no more than the size of 2 stables total to make oxygen for roughly 8 dupes this way? Though perhaps a bit more as the sublimation/deodorizer might take a bit of space.

    Did you ever try that and run the numbers on it?

    Reply
  7. =I'VE MADE ANOTHER DESIGN…………………. BASED ON SPECIAL ROOM THAT HAS INCUBATORS AT TOP PRIORITY……..AND THAT ROOM TO HAVE EGG SENSOR SO EGGS THAT ALLOWED WILL MATCH EXACTLY AT THE NUMBER OF INCUBATORS

    ………AND YEAH, A PERFECT SOLUTION FULLY SELF SUSTAINABLE CERAMICS FARM, HEHEHEHE

    Reply
  8. So sadly, pokeshells are the short stick of the critter usefulness list, as they can be replaced by:
    Pokeshell = any large enough critter ranch that produces egg shells.
    Oakshell = arbor trees.
    Sanishell = chlorine (base game) wheezewort (dlc radiation) or pakus (for food).

    The Pokeshell is still the best of them for lime production though, the others need a buff or rework to be worth ranching.

    Reply

Leave a Comment