A LOT has changed in Oxygen Not Included since I last played! Fundamental mechanics have changed, new resources are waiting to be exploited, and space travel is now a reality! We’re diving back into this shattered world with the hopes that we can bring safety and prosperity to our small dupe colony. Wish me luck… I’ll need it!
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Day 1 of suggesting Pravus does Cult of the Lamb next after this series.
Hello
I wonder if the logic system has a PLC system as a later tech so you don't need a massive amount of space for complex systems
A tip, the carbon skimmer produces as much polluted water as it uses water so you can loop it with a distiller and it runs infinitely with a bit of power and sand supplies
Yay 15th
"My dupes are overworked! Should i take steps to reduce there workload? No, of course not, what foolishness is that! Should i bring in additional dupes to delegate tasks to? Maybe, but that would require me providing them with the same level of comfort i provide my other dupes, and thats not worth the resource investment.
I jest, of course, but i did find this incredibly funny.
Please Continue phoenix hope
2:40 finally
Praise Pravus
If things get too cold, you could just hold the door open or vent the pipes at the bottom of the firepoles.
The reason you have some Hydrogen packages in your oxygen line is because the top pump in your Self powered oxygen maker (SPOM) can't allways get power. This in turn is caused by the circuit being on a small power transformer, which will never output more then 1KW. Since the SPOM circuit used 1.2KW one of the buildings powered by it will not receive power when everything is running. (I believe the game will not power the building that was produced last, which would be this pump). This causes higher pressure in the top of the SPOM then the bottum, causing the hydrogen level to drop.
To fix this you can:
1: Switch to a larger power transformed (but this will sometimes overload the SPOM grid), so you should switch to conductive wire, which can carry 2K.
2: Remove one oxygen pump (I would recommend using the half Rodriguez SPOM design, which is the golden standard along with it's big brother the Full Rodriguez.)
Need more
I’ve been loving the series so far, thank you for all the good times ❤️
Pravus should play more democracy 4. i would love to see a hardest difficulty america run. day 16
you can make a sieve going to a decontamination tank which should remove the germs and clean the water before going into the clean water tank.
Hi
More plz
This series is great!
Smooth hatch productes 75% of the raw ore eaten into metal, not half. and given the fact your current crusher is 50% its actually better.
be careful with mushrooms. while they do give plenty of kcal they depend on slime which while plentiful isn't easily renewable and the last think you want is a sudden food crisis because you ran out of slime so keep an eye on the consumption rate and keep a mental note of how long you can supply it.
Ahhh! It ended so fast and now I have to wait for another AMAIZING episod from Pravus! Doinkes!
Praise Pravus for taking so much care for his dups… Please take care!
Praise Gimli!
This was enjoyable!
Solution provided with your gasses work for early game but it'll not be enough for late game purposes for more power hungry infrastructures.
What you can do is collect the hydrogen and natural gas in a very large square storage depot , were talking big big, like 20 x 20 big maybe even bigger.
(of course you vacuum it first but you don't have to if you filter gasses – also automation on the gas pumps when pressure is too low)
so you can continuously pump out natural gas and hydrogen store them up for future purposes and then once you want to use it pump it out filter it with those gas shutoffs with automation and provided an abundant amount of energy to your base.
Also instead of normal gas filters which costs 120 watt per second you can use gas shutoffs which only costs about 10 watt per second.
You'll use gas pipe element sensors to filter which type of gas you want to push which way.
the pros of this way of storing massive amounts of gas, is that on those vents or creation of these types of gasses have a long cooldown period.
hydrogen / natural gas vents have long dormant stage , so allowing you to continue providing power towards your base in a late game environment where you are in need of dozens of Kilowatts per second to run all your systems.
Electrolizers produce more oxygen then hydrogen so it's better to build large so you build up larger deposts of hydrogen which you can vent off.
the cons is that the initial build up costs and time is just longer but the late game you won't have to think about power anymore and pretty much automate everything.
Smooth hatches are better than the rock crusher. With the rock crusher, you lose half of the metal, but with smooth hatches, you only lose 25%, so they're better overall
Only our Lord Pravus can be so good as to accidentally make "too efficient" systems. Praise be!
(also, I'm glad to see the uploads are returning toward normal, I love the content, I just hope that you keep that ever present eye on the mental/emotional health my friend. You're a great creator, and seem to be an amazing individual.)
I feel like you should be running the cooling radiators directly through your base, rather then cooling the Oxygen only. Ideally, run it in the Barracks – with a thermo sensor so it does not go too low.
Oxygen will invariably run into pressure issues or the bases air being fully oxygenated.
And super ideally, you may want to have a closed loop of coolant. It is the liquid with the best thermal capacity. But it is somewhat advanced.
If I remember right, there's a kind of "infinite storage" that you can make for gasses. I believe it requires a bit of oil to make. Could be a good idea to look into it further since you've said you're not averse to making use of such things.
Edit: Pretty sure there a variant for liquid as well, though it's made much differently.
3 liquid reservoirs completely clean germy water, no automation needed, just make sure you fill the liquid reservoirs first.
Though for polluted water from a geyser, you will need 4.
Do you have some mod for pipes and cables instant build?
actually you only lose 25% of the mass with smooth hatches.
you can save power by connecting a timer on the incubator. Just make sure to not enable every incubator in the same time and to make sure that the dupe has enough time to give the buff to the egg
I'm not sure if you consider it cheating
but you can make infinite storage for gas and liquid. For items, you already did it just put items in one single tile.
Pretty impressive that he accidentally made the air conditioner too effective XD
TLDR Of this episode: Pravus found the switch for the AC
Don't worry Pravus, automation is the future! Dupe proof industries
Can't remember for sure, been too long, but I think it's more efficient to cool after pumping it out, rather than in the chamber for oxygen.
Praise Pravus! He has reinvented a more efficient form of air-conditioning!
Stress hits 69% "That's not very nice."
It's not very nice to not say Nice to 69 Pravus
I definitely want more … keep
It up ✅
I love seeing Pravus work through all these little problems. 🙂
PRAISE PRAVUS!!!
When you place down buildings that affect areas around them, like the gas pump. How do you see those highlighted squares that show the area of effect? Are the automatic or do you have to enable them?
rimwold ples