Overwatch 2 Beta Patch – New Abilities Buffs and Nerfs



Overwatch 2 Beta Patch with New Abilities Buffs and Nerfs in the latest version of overwatch 2

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42 thoughts on “Overwatch 2 Beta Patch – New Abilities Buffs and Nerfs”

  1. With zen i've actually noticed that the kick can give you a good distance between genji and make him miss the 3 shuriken right click and the blade sometimes.

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  2. My opinion overwatch 2 doesn't exist until PVE Is launched. Why launch a PvP that should've been for the first OW? I'm still currently playing the 1st overwatch could these patches add it to this game? And when in the hell can we play Beta on console?

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  3. This is why like you BTC keeping it 100. These high tier players have no idea what they're talking the game developers always sponsor them. What about the 10 millions other players mid and low ranks that pay for this game?

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  4. I think that Zenyatta’s new passive is actually useful. Apart from the fact that he is now way more survivable with the 25ShieldHP (stacks with the support passive) and way more fun, he can actually use his snap kick to create distance from Dive tanks like Winston, Ball and Doom when they dive you. So apart from the fact that you can environmentally kill somebody imagine messing Wiston’s leap on you by just kicking him. Or you can maybe survive another hammer from Reinhardt if he is in your face. I think that is an underrated change and overall I really like the changes. Don’t forget we are just 8 days in the beta. Blizzard actually started to winning me over little by little personally as they finally started keeping their word and the game feels so fun. Still a long way to go though!

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  5. Novelty or not. Zenyatta does still NEEDED something to defend himself, considering he's in a position where once he gets flanked, fighting back or getting away is easier said than done for him.
    Also people had been saying that Soldier is pretty much the S Tier of the DPS category, and that he seems to be bit too OP in most areas, so that's pretty much why the nerf changes for Soldier were pretty necessary.

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  6. Id do roadhog like torbs molten floor where its both a max amount of ammo and time so increase the time to easier weave abilities in and a set amount of ammo that roughly equals a full normal whole hog

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  7. I think supports are still designed for how overwatch 1 was meant to be played. Imo supports need to be buffed up to be seriously capable duelists if the devs want them to be real players outside healbots

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  8. I feel like Blizzard takes tiny steps when they should make larger ones and takes giant leaps when a small change would due. I have liked the reworks though.

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  9. Maybe if zen shots curved towards enemies that were at a sertain distance. Lik if they are with in 3 meters the shots bend towards them, giving zen that little bit more defence.

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  10. I don't think Zarya is in a bad spot. Fact that in OW2 she can now use BOTH bubbles on herself means she can act as the main tank, not requiring her to turn back lurking for teammates to aim to.

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  11. I don't think you quite understand power creep, with giving the over performing heroes a nerf like Lucio and soldier 76 its kind of giving every other hero a buff, and then they can analyze how that went and then buff the heroes that are still underachieving. If they were to buff everyone who is bad and nerf everyone who is good then they risk creating more characters that are over achieving or just creating a chaotic mess, taking baby steps when it comes to balance is a much better idea than making a leap and messing things up more than they were before. Lucio definitely needed adjustment as he was damn near impossible to kill with certain heroes and played right could just about 1v1 anything easily

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  12. NOVELTY??? The zen kick is OP as hell. If used correctly a Rein can't even touch you anymore. You're also overlooking the fact that a kick on a dive hero allows an easy follow-up shot as their trajectory is far more predictable. The boop really need to be halved if they keep his extra health and melee dmg.

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  13. NOVELTY??? The zen kick is OP as hell. If used correctly a Rein can't even touch you anymore. You're also overlooking the fact that a kick on a diver hero allows an easy follow-up shot as their trajectory is far more predictable. The boop really need to be halved if they keep his extra health and melee dmg.

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  14. Overwatch 1 was great when it first came out but, seeing these somewhat random buffs and nerfs to some of these characters for Overwatch 2 beta puts me on edge and concerned because slowly and or overtime this is how Overwatch 1 turned into the unimpressive balancing nightmare it is today and has been for years with no real new content until this beta. To be blunt Blizzard has never been great at balancing there games and this update for the beta just felt like the same process and way they’ve always handled Overwatch or games in general which doesn’t bring me to have the most confidence and hope for the franchise. Time will only tell and I hope they actually pull this off. I think Zens normal healing also, has needed to be buffed for a long time. Just as an example. Let me place the healing orb through the walls on alleys and only to a certain extent or give him two orbs at least something around those lines. Take care and stay safe everyone.

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  15. I hate to say it, but they might want to play with the idea of Zarya as DPS so she still works as intended. As for keeping her a Tank, they could try out Gain Train (one of her talents in HotS) where Projected chains to the nearest ally to the target (not Zarya). Another option would be a dedicated 3rd charge to Projected or making Personal 1 charge lower cd and Projected 2 charges. Zarya's identity is enabling teammates to empower yourself, as the only Frontline she shouldn't have to decide between protecting allies or herself.

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  16. Soujorn is still not that good, lots of players and pros still think she's situational but these buffs will help her out a bit more and fit in nicely with everyone else

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  17. They need to nerf down Hog’s hook. I don’t understand why they still not nerfing it. It’s like Overwatch dev team are favoring the Hog character and also perhaps Hog players sucking up to the dev team. KS OMHM

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  18. I think widow's venom bomb should more like a venom smokescreen that does lots of damage and conseals you so you can get away from up close battles easier, maybe it bounces you back a little to make some distance, maybe her melee always crits while in the smokescreen, she's an assassin after all

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