Outbreak Island gameplay with Splat! Let’s Play Outbreak Island and check out a game where you’ll attempt to escape the mountain dew storm as crackle boy zombies try to shock you into submission.
Download Outbreak Island : https://store.steampowered.com/app/1804630/Outbreak_Island_Pendulum/
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source
Too raw for public.
AMEN to the hatred of motion blur! I can't stand that either! I can't imagine there are that many gamers out there that get "motion sick" that would even need the motion blur with how prevalent it is in games. With the overwhelming number of people that HATE this setting, it surprises me developers still even include it. I have NEVER heard of anyone praise/use it (at least not on purpose). And maybe you're saying it to be humorous/sarcastic, but "nondescript pills"? They absolutely had a description if you were to READ IT "Pills: Restores health value by 20%". I'd say that's considerably descriptive.
I have to say… Before I got used to my cochlear implant, I thought sound design was the least important thing for games… Now I'm at that point where I'm noticing the little things you talk about, like the pipe not having a satisfying Clunk! when you hit stuff.
russian game in 2022? lol nope
The thumbnail reminds me of a guy I met in a bus station who wanted some change. Dunno why, but there it is.
why is the star screwdriver the cursed one?! it's the easiest to use and doesnt slip all over the place O_o
I thought i recognized the art and assets for this game. it used to be called "Withstand". the dev log says he sold it to Hype Train.
No multiplayer tag. Shame.
Motion blur and depth of field… the eye is not a camera. Stop it.
Game looks cool, but I can't watch anymore of this video, I think motion blur is fine most of the time, but I've never seen it to this extent. This is to much for me
EDIT because I had to add this from the Steam Page:
Planned Release Date: August 22
This game plans to unlock in approximately 1 day and 13 hours
Umm ya, just no.
Throw it back in the oven a bit unless the copy you sent out to Demo is way, and mean way behind what you plan to release…
That being said it does appear it will be free…
Agreed, good bones long way to go.
I'll keep an eye on it for sure and thanks for yet another heads up Splat…
Oh and to what you've said, "the shotgun doesn't need the tacticool snap back into ready". May look ok on tv or whatever but that fast of a snap back to ready isn't anywhere near accurate or safe IRL and made me wince every time I it happened.
I would have liked to if Splat had used the "F" key Night Vision would have activated and is a given or if you have to find/craft it before use. The tool tip, which Splat always for the most part ignores, indicated that just hitting the "F" key would activate it..
👎 to that game
Mountain Dew crackle ⚡️ I’m cracking up at work 🤣🤣
Is this from the Generation Zero guys? This looks a lot like that game.
it was driving me crazy that you didn't close the gate behind you. argh lol
Considering the crazy amount of indie games you've played, have you ever made a tier, or top 25, or top 100, or best indie games of the year, list?
Mushroom man of Culture (i said that wrong, didn't I)
Between the massive lack of common sense stuff that you point out, along with the weird enemy spawns and other issues… it really seems to me like this game is made by not only amateurs but by people who don't Really understand what makes a game a good game and what matters and what doesn't. They have all the assets and all the basic easy to produce code etc. but everywhere that things Count and where a developer can really show that they know what they're doing, this falls flat on it's face. Best of luck to the developers but unless they prove going forward they actually understand how to make a good game then I wouldn't bother with it. It's a very basic and generic game for a very basic and generic gamer in it's current state you gotta have pretty low standards to think this looks good. Assets and code are not hard actual game design is hard and that's the one thing they don't seem to have.
This looks beyond rough
Lol, that thumbnail art looks less scary and more, "Excuse me, sir? Would you happen to have some skin moisturizing lotion I could borrow?"
Going into industrial areal for looting with your inventory almost full is not the best idea. Splat, how come you play games for so long and still make such amateurish mistakes?
12:40 You're supposed to use the night vision camera to navigate at night according to the tip.
tbh just seems kind of generic, there's so many survival games these days if you're an indie dev making one you really need to do something to make it stand out
Def was more critiqued than usual, but maybe like all of us we are tired of all these survival(all games for that matter) games that are released way too early.
No offense my good Splatter sir…. but closing the base gate my save you zombie hassle 🤣, but ya… game looks good, needs some work. Be able to scrap boxes in the base to clean it up would be nice
Sorry man can't watch your videos for longer than a minute. You don't have to keep talking just to fill in minor silences. It makes the things you say start to feel unimportant. It just never ends. Your content is cool but your commentary drives me away.
After all, who can't build a working solar panel with tape, wire, a screwdriver, and a couple of pieces of scrap metal, right? Heh, heh. Look, I know that this isn't real-life, but isn't that just too silly even for a game?
I can see building a fire ring or a crude shelter or something. Or even making very crude tools. But otherwise, since this seems to be a technological society, why not have existing power installations which just require a little maintenance? This is like casting a spell and having stuff magically appear. Really, it's no more plausible than that, is it?
Hey, have you ever thought of doing a play through again?
Ugh, 30 seconds in and I'm already nauseous…
What coming about soda, I prefer just water or tea. But I admit, that what is coming about Dr.Pepper, there is little bit of Dalek in me. (You know: "doctor…Doctor…DOCTOR! EXTERMINATE!!! EXTERMINATE!!!!!")
Yea… Those aren't zombies 😅
Guys and Gals? HEY!!! That's me!
Thanks for showcasing! ^^
First time watching your video – love the breakdown of the games & looking forward to more.
Video is fine, game looks dumb. Yet another clone…trying to figure out what the hook is that would get me to play this game.
"There is something such as releasing a demo too early" -St.Splatticus of the Righteous Indie
As a millennial, I am super uncomfortable and offended about the way you so blithely talk about soda. Listen man you can't just go around putting sodas on top tiers while putting the rest on bottom tiers. That violates the soda equality act which clearly states that all soda is equal and if Sprite wants to identify as dark and coke wants to identify as clear they have that right. Sodas have rights!
I think you need to know that it's a small team one of the team members made game that didn't get finished. It's quite good he finished the story on it. Before I got changed over to this game. But it looks like most of the core elements this single dev did. He also stated because he didn't finish the game he worked on by himself. He would give this game for free to people who bought that game. So all I can say is he is essential trying.
Yeh game has some falls but so does other one.
Most over/unders have spring loaded ejectors, the spent shells quite literally yeet themselves out of the chamber when you break the breech open. To make it nice they should animate the spent shells leaving the barrels, but its also not too bad as is
Was the cement factory that looked like a castle in Fairfield by any chance?
My dad taught me to keep both eyes open when looking down open sights, you could still see the sights line up through the one eye. He said it helps by allowing you to see the whole picture when your shooting. The gun makes a weird angled shape.
It feels like 100 solo developers all bought the same assets and all made the similar type of game, aka zombie survival, and hardly any of them have made a full decent game.
All these devs should hook up and make one good game rather than loads of boring nad incomplete ones.
If there's motion blur, there needs to be a way to turn it off. Does anyone actually like motion blur?
They should look at The Forest as a good example of what they should aim for, I think
this is just a unity source code i bet and they added onto it