Orcs would be HORRIBLE to fight



How we’d fight mythical Greek monsters: https://youtu.be/LYUf-7YNwuY

How to fight a tentacle hentai monster:
https://youtu.be/Tro3LSeBdZc

Here’s more info on them if you’re unaware. Them being described as all evil, ugly, etc is problematic and I’m glad that we’re having that discussion.

An Orc (or Ork) /ɔːrk/ is a fictional humanoid monster like a goblin. Orcs were brought into modern usage by the fantasy writings of J. R. R. Tolkien, especially The Lord of the Rings. In Tolkien’s works, Orcs are a brutish, aggressive, ugly, and malevolent race of monsters, contrasting with the benevolent Elves and serving an evil power, though they share a human sense of morality. There is a suggestion, among several somewhat contradictory origin stories, that they are a corrupted race of elves.
Mythological monsters with names similar to “orc” can be found in the Old English poem Beowulf, in Early Modern poetry, and in Northern European folk tales and fairy tales. Tolkien stated that he took the name from Beowulf.The orc appears on lists of imaginary creatures in two of Charles Kingsley’s mid-1860s novels.

Tolkien’s concept of orcs has been adapted into the fantasy fiction of other authors, and into games of many different genres such as Dungeons & Dragons, Magic: The Gathering, and Warcraft.
Orcs based on The Lord of the Rings have become a fixture of fantasy fiction and role-playing games. In the fantasy tabletop role-playing game Dungeons & Dragons, orcs were among the earliest creatures introduced in the game, and were largely based upon those described by Tolkien. The D&D orcs are a tribal race of hostile and bestial humanoids with muscular frames, large canine teeth and snouts rather than human-like noses. The orc appears in the first edition Monster Manual (1977), where it is described as a fiercely competitive bully, a tribal creature often living underground. The mythology and attitudes of the orcs are described in detail in Dragon #62 (June 1982), in Roger E. Moore’s article, “The Half-Orc Point of View”, and the orc is further detailed in Paizo Publishing’s 2008 book Classic Monsters Revisited.

Games Workshop’s Warhammer universe features cunning and brutal Orcs in a fantasy setting, who are driven not so much by a need to do evil as to obtain fulfilment through the act of war. In the Warhammer 40,000, a series of science-fiction games, they are a green-skinned alien species, called ‘Orks’. Orcs are an important race in the Warcraft, a high fantasy franchise created by Blizzard Entertainment. Several Orc characters from the Warcraft universe are playable heroes in the crossover multiplayer game Heroes of the Storm. In the Elder Scrolls series, many Orcs or Orsimer are skilled blacksmiths. In Hasbro’s Heroscape products, Orcs come from the pre-historic planet Grut. They are blue-skinned, with prominent tusks or horns. Several Orc champions ride prehistoric animals (including a Tyrannosaurus rex, a Velociraptorand sabre-tooth tigers, known as Swogs).The Skylander Voodood from the first game in the series, Spyro’s Adventure, is an orc. The 1993 Wizards of the Coast collectible card game Magic: The Gathering involves numerous orc cards.
From Warhammer 40k:
The Orks, also called greenskins, are a savage, warlike, green-skinned species of humanoids who possess physiological features of both animals and fungi who are spread all across the Milky Way Galaxy. They share many features with Warhammer Fantasy Orcs (and were initially called “Space Orcs” to distinguish them).

They are seen by their enemies (pretty much everyone else in the universe) as savage, violent, and crude, but they are the most successful species in the whole galaxy, outnumbering possibly every other intelligent starfaring species, even Humanity (with the very plausible exception of the Tyranids).

Greenskins are one of the most dangerous alien races to plague the galaxy. Numerous beyond belief and driven always to fight and conquer, the Orks threaten every single intelligent species of the galaxy.

Orks are possibly the most warlike aliens in the 41st Millennium, and their number is beyond counting. Amid constant, seething tides of battle and bloodshed, burgeoning Ork stellar empires rise and fall.
#fantasy #dnd #fight

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31 thoughts on “Orcs would be HORRIBLE to fight”

  1. The only way to fight orks is to hope that they are not as smart as humans but that depends on the fantasy setting

    But in most of them, humans would have a tactical, technological and maybe even a numbers advantage.

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  2. That’s definitely not my account from the other app, however if by chance it were, I was trying to pick points towards where humans could mitigate the strength advantage of orcs not overcome them. My study into combat archery with traditional bows tells me that there would be an energy advantage to a heavier bow but the range difference wouldn’t be as great as some people imagine. Most traditional war bows at higher poundage’s shoot thicker heavier arrows giving greatly increased momentum thus penetration on target, but in doing so get only a marginal increase in projectile velocity and range. Not to mention that terrain and troop composition largely dictates the maximum range of archers more so than their bow and arrow combinations. In regards to Calvary horses can carry a lot. But they do have a limit and the more they carry the harder it is to charge at full speed and the harder it is to keep up their charge over a distance. In this case an armored orc would be significantly harder to carry than an armored human. While not making orc horsemen ineffective by any means it would reduce the advantage they would get over humans.

    I apologize for any poor grammar I’m writing this while running and it’s hard to proof read while doing so.

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  3. In many settings, orcs also reproduce faster than humans and have the numbers advantage. A common thing keeping them in check is infighting, presumably because of their lower intelligence. Also, they often have inferior technology (lower quality weapons, no magic). They would have the strength to use a heavier bow, but not all orcs would be capable of crafting suitable bows to leverage that.

    Interesting comparison is neanderthals. They were significantly stronger and possibly also smarter than homo sapiens. Because their toughness and strength, they could fight the large prey animals head on, while the weaker homo sapiens needed to form larger groups and develop ranged weapons to hunt the same prey. Eventually the latter strategy proved more successful and neanderthals went extinct.

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  4. Yeah fighting most fantasy Orcs would be so hard. For my money though, I'd say the worst Orcs to fight would be the Uruk-hai from Lord of the Rings, especially the movie version.
    Heavily armoured, disciplined, strong, and capable of employing almost any tactics set by their masters. Seriously, be it book or film, the amount of incredible advantages it took for the defenders of the Hornburg to simply survive the night (even with the fighting section of the fellowship there) is insane. They nearly take a genuine fortress in a night. In real life sieges would often last for months, and in the lore the Hornburg has withstood long sieges before. It genuinely takes 2500 men at horse and a wizard to break the siege.

    TLDR: Uruk-hai would be a nightmare to fight.

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  5. Orcs, the veritible enemy that, in the right circumstance, would render Mankind no longer the dominant species. They are stronger, they are faster, though often they are not that smart which means their failings namely lie in tactics not so much in their warfighting capability.

    Any pitched battle would only avail the Orcs who are used to such battles and their off-spring from other species, if D&D is to be believed, are even HARDER to kill than the source of that heritage ever was! (Half Orcs get to straight up go 'No' at the idea of dying once a day) and even without tha, the fact they are often reproducing at a rapid pace means that any wars they fight usually don't lower their numbers for long.

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  6. Always ambush orcs, never ever fight em head on, orcs are always depicted as not exceptional in intellect, sometimes even being less bright than average so a battle of wits would be our best bet.

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  7. 50 Cal should do the thing of those Orcs.
    While in Warhammer 40K however. 75 Cals or Bolter Rounds should do enough damage of those Orks if they have weaknesses or not. Depending which rounds your dealing with those strongest orcs.

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  8. It's also worth considering constitution and morale. On top of just higher strength, orcs tend to take hits a lot better than squishy humans, both physically and mentally. You pierce a human's leg with an arrow, they're likely going to back off and try to tend to the wound, which unfortunately keeps them in the orcs' improved range. You pierce an orc's leg, they just get pissed, and the whole group gets driven to kick your ass harder through frustrated yells.

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  9. If we're talking elder scrolls their armor is made out of malachite, which is much much more protective and durable than the ballistic plates in bullet class 4 bullet proof vests, (oh btw THANKS FORTNITE FOR STEALING THAT im not kidding look up malachite and the second thing that shows up is fortnite) they can also work ebony which is made from A GODS BLOOD so yea an orc in their armor would destroy humans even today with our guns they are stronger, faster, have much better weapons and armor, AND have berserker rage. LoTR orcs (at least on the shadow of games) can cheat death as well as being stronger and faster than a normal human (talion is not a normal human btw in case you try to make that argument he has a wraith celebrimbor for until the end of the epilogue (I'm not going to spoil what happens in it or in the final mission play the game if you haven't))

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  10. With Tolkien orcs, they were actually pretty much fodder most of them at least Urk-hai were probably stronger than the average person but i remember they were stated to be a bit smaller on average.even then they probably lacked skill since they are a very new creation in terms of LOTR so not much time to train

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  11. pushes glasses up nose

    Orcs, like most mortal creatures, come in a large variety of phenotypes across mythologies. We typically associate brute strength and martial prowess mixed with tribal mentality with orc culture.

    However this is not the case across all mythologies. Tolkien Orcs are FREQUENTLY described as being crook legged and more feeble then Men. Literally, the entire advancement of Uruk-hai, as a war-time technology, was to make Orcs that were AS STRONG as Men, at the very LEAST.

    Orcs from the Elder Scrolls obviously have advantages that are in line with the typical assumptions of an Orc, but their overall melee prowess is only technically on AVERAGE, higher than other bipedal races. If someone asked me to pick between fist-fighting/wrestling an Orc in close combat, or an Argonian/Kahjiit, i'd pick the Orc, every single time. At least then i only have to worry about some broken bones/nose if i lose, not a shit ton of blood loss.

    Orcs from Azeroth probably have one of the largest differences between them and other bipedal races, however, World of Warcraft also has seen the highest variation of Orc anatomy as portrayed by different design teams over the years. The difference in stature, size and visual strength of the World of Warcraft Orc model, vs the World of Warcraft Movie model, for example. Orcs in the video game, are often portrayed about 1/2 head to 1 head taller than most humans. Where as the Orcs from the Movie are 1-2 if not 3 heads taller than a human, completely changing the overall size of the anatomy to be more like a Tauren than the typical Orc as portrayed in the video game prior.

    Warhammer probably has the best example of the Ork being objectively stronger in combat than other races, but at this point.. we're not talking about a typical race that has females in its population and gestation periods. Now we're talking about mushrooms and spores. Warhammer Orks are more a plague to be exterminated than a force to be met on the field of battle, IMHO.

    Here's the thing that a lot of nerds miss when theory crafting. Humans as we understand them in the 21st century, are not the same humans that exist in these fantasy settings. WE ARE fat, lazy and care more about convenience than we do being able to protect ourselves on average.

    Orcs would be horrible to fight, absolutely. But we usually end up overestimating these theory crafts because us nerds literally have 0% combat experience. Let alone an actual work out routine. lolol

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  12. If we're talking about 40k orks, you're practically dead, if we talk about middle-earth orcs (especially the ones featured in shadow of war or whatever) that have flamethrowers? Yeahhh you're practically dead too, if it's a standard run up and smack you orc then you may have a chance

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  13. Warhammer Fantasy orks would be the worst. They can take fatal dmg and keep going,their stamina is absurd,they have no fear,they are pretty much experts in melee combat,they are taller,stronger and dirtier that most humans. Its like fighting a well trained half-mushroom gorilla with a bloodlust for battle and death.

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