One Strong Army List for Every Warhammer 40K Army in the New Pariah Nexus Points + Rules



Let’s talk through one example of an army list that’s doing well for each faction in the game!

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0:00 Intro
1:18 Space Marines
3:30 Astra Militarum
6:27 Adeptus Custodes
8:32 Adeptus Mechanicus
11:10 Adepta Sororitas
13:40 Grey Knights
15:22 Imperial Knights
17:09 Blood Angels
19:14 Dark Angels
21:10 Space Wolves
23:10 Black Templars
25:14 Deathwatch
27:45 Chaos Space Marines
29:49 Thousand Sons
31:49 World Eaters
33:30 Death Guard
35:45 Chaos Knights
37:01 Chaos Daemons
39:12 Tyranids
41:48 Genestealer Cults
44:57 Aeldari
46:55 Drukhari
49:17 Necrons
51:47 Leagues of Votann
53:50 Orks
55:35 T’au Empire
58:11 Outro

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31 thoughts on “One Strong Army List for Every Warhammer 40K Army in the New Pariah Nexus Points + Rules”

  1. CORRECTIONS – please read!
    – Two errors in the Space Marine list – both the Hellblasters and Assault Intercessors are 10-man, not five man. Not sure how I missed those. I guess that means the assault intercessors go in the Land Raider Redeemer and Hellblasters deep strike with the Lieutenant.
    – There are THREE Nurgle vinidcators in the Chaos List, not ONE as I wrote. I did think it seemed a bit points-light as I was reading through.

    – The Tau list has fireknife suits with three gun drones, two Shield drones, and one Marker drone (not four shields as I wrote) which is to keep it below Bring it Down threshold according to the player's comment below.

    Apologies for the errors there!

    Reply
  2. That Death Guard makes me weep…
    The Legion who's entire identity was all about being the super infantryman Legion? Yeah sorry, only vehicles allowed here.

    God damn 10th edition is such a raging dumpster fire! >.<

    Reply
  3. Damn I hate these lists. 90% of them have no flavor whatsoever and only spam the most broken shit currently. If I wanted to optimize everything and be cutthroat competitive I would play MTG.

    Reply
  4. So… to be competitive in 40k you need to buy every single unit in your army three times just in case any of them becomes OP and you need to spam the shit out of them.
    And even then, your codex might be just shit so it's better to own several armies just to be sure there's any point of going to a tournament.

    Reply
  5. Honestly. True to my word, idc that admech didn't shoot up to top tier. We feel significantly better to play now. Staying low-mid to high-low tier keeps GW from taking away our new buffs

    Reply
  6. these lists mean nothing really, i went 4-1 in lit with tau in 2022 and finished in the 80s where as a guy who had a list arguably worse with me took best in faction but his luck of the draw was mad as he faced perfect opponents for his particular list for all 6 games as he stayed for monday too, he had anti marine weaponry and he faced marines focused lists, where as i had anti horde and only faced elites armies for 5 games… even though Mani was beside me on of of the tables with his 100+ wraks….. i was so annoyed i am not playing him with my flamers of doom tau

    Reply
  7. 22:00 worth noting that the Wolf Lord on Thunderwolf also gets Rites of Battle, which has several good options to use it on in Stormlance. Namely Ride Hard, Ride Fast, Wind-Swift Evasion, and Shock Assault.

    Reply
  8. Okay, not that it really matters but I’ll throw my hat in the ring

    My grey knights list is:
    Grand master Voldus (WL)
    Brother-captain stern
    Terminators-10 man
    Terminators-5 man
    Strikes-5( for the sticky)
    Purifiers-10×2
    Venerable Dreadnought (las and flamer)
    Dreadknight- flamer and psycannon-x2 (one has sword the other hammer)

    And no enhancements
    Take this as a grain of salt as I haven’t got any evidence of it actually working

    Reply
  9. "A brood of carnifex's with maximal deathspitters" around 40:10 … sorry I don't understand what this means. I want to build 2x Carnifexs like mentioned in the video, so do I attach 2 claws and 2 deathspitters, or no claws and 4 death spitters

    Reply
  10. Is it just me or are regular (Necron) Lokhust Destroyers a complete waste of points compared to Heavy? Both weapon profiles are exponentially better (especially if you're fighting elites with a lot of vehicles like Space Marines), they have a way better ability, an extra wound, and if they're led by a Lokhust Lord in the Awakened Dynasty they already have a +1 to hit so they don't have to worry about losing the Heavy keyword if they have to move around. Maybe I'm missing something but I see absolutely no value to even a full unit of Lokhust Destroyers that something like a single Heavy Destroyer and a unit of Tomb Blades couldn't accomplish better.

    Reply

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