The Banished Vault Gameplay with Splat! Letโs Play The Banished Vault and check out a game where youโll take a space cult and try to help them survive long enough to warn the rest of their people about an impending cataclysm.
Download The Banished Vault : https://store.steampowered.com/app/2341070/The_Banished_Vault/
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Nerd Castle on Twitch: https://www.twitch.tv/splattercatgaming
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Steam Curator : http://steamcommunity.com/groups/Splattercat#curation
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thumbnail looks like og 40k art from the old ediitons
Giant flying space church, that explores new worlds for lost knowledge, by the power of mass-industrialisation? Oh yeah, this has some great Adeptus Mechanicus vibes! ๐๐
i love it. i can just imagine the pilot of a huge adeptus astartes use a slide rule to calculate where he has to warp to get to the battlefield ๐๐๐
"infidel! this is how it's always been done. to the inquisition with you!"
Slide rule makes sense for style points: in kinda space-archaic setting with CATHEDRALS and ELIXIRS it makes sense that calculations are done with archaic instrument.
It seems very 40k.
Why does this look so interesting when I have no desire to play it.
Hello splatty dearest, i think you forgot the name of the game in the title. Noone oknows what is the video about.
Totally not for me
Seems like at least one dev took the premise of the Fifth Element and expanded on it?
I am going to buy this game just BECAUSE it has a slide rule!
SECONDARY. TERTIARY. QUATERNARY.
M ๐ฆ๐๐
I actually looked for a slide rule to learn to use for s*** & giggles. (yeah. Nerd. Sue me.) I don't think anyone makes them anymore. Only available second hand and, unsurprisingly, quite expensive. This was a few years ago so things might've changed but it was enough to put me off getting one. Sda panda.
the tutorial in thig game is what we call Rules manual digesting in the board game world. if you like that sort of thing this game would be a blast.
I'd never play this game but DAMN that UI and graphic style is nice.
I don't think I could play this even if I tried… Too complex…
The energy calculator was very probably a conscious choice. And in my opinion it is very elegant. Games have become too easy, they spoon-feed the average smooth-brained player. Theyโre boring when the game does all the computing for you. this game looks really refreshing. Love the vids, splat <3
Fell off from watching your videos a while ago, but came back to the zero sievert one. Glad to see you had something fresh pop up that you seem to have enjoyed!
Beautiful art styรฑe, the UI is lovely and really well made
Wow what a unique game, also the art style ๐
Instant buy. Thank you splatter
So the plot is like Faster the Light, you for whatever reason gotta run across the galaxy and avoid the impending doom following you to save your people.
But…this time with religious stuff….and…math, and strict turn based stuff.
I don't mind the premise in theory, but a focus to deep on religious stuff isn't my jam. Unless it's a commentary, and not just a reference, and even then…I struggle to enjoy it unless in a hyper receptive mood.
Also…any game where you can play 15 min before taking all of 1 turn…I'm already gonna have to pass.
The map is an abstract representation of realistic orbital mechanics. IRL space ships are always moving along their orbit/trajectory and only fire their engine to change their orbit/trajectory. Each segment represents a change. Larger planets with higher gravity make this more expensive. So the gameplay is actually very similar to Kerbal Space Program, specifically what KSP2 is supposed to be like when it will be finished (which is supposed to have you building colonies with various mines, refineries, and factories, and using those resources to fuel your space ships).
Steam sugested me this game. It knows me…
The small engine is more efficient for distance, the large engine is needed for Thrust to land. So, putting the small engine on the big ship allows you to move cargo around most efficiently. And then you can use the smaller ships to land and bring stuff up/down from planetside. Since Splat only needed Thrust 1 to land, he can land with the small engine(+2 Thrust) on the small ship (-1 Thrust). Hallowed planet needed Thrust 2 to land, so big engine on both small and large ships.
The other thing is that smaller moves are more fuel efficient than larger moves, which is why he needed like 20 Fuel to go down to the furthest planet. Breaking that trip into 3 turns would have reduced the Fuel cost probably by half. And there is a turn timer between each stratum anyways, so it's going to take 3 turns to get down there no matter what. Fuel efficiency vs Action economy, because they only regenerate 1 Action per turn in deep space. While regenerating more actions on planets/orbits the deeper into the gravity well you go.
That action economy means going as deep as you can for Water/Fuel production is really going to pay dividends in the long run. Plus your ships will often need that fuel to crawl out of the deep gravity well.
This game seems very tactile with its UI and tutorial, its all interactive and on you to figure out things with the given manual and fuel calculator. As stated it plays like a board game, and likely provides them good dopamine hits when you get the fuel usage right multiple turns ahead of time.
Definite 40k vibe.
Auriga Vault… just like the Endless
Sorry, I already bought it before you posted your video. Otherwise I would have used your links. I've gotten to the start of the 2nd system before taking a break. It's great so far, but I need to sit down with it when I have minimal distractions.
Thanks for those dying sounds. I didn't really need a second cup of coffee.
I love that the energy calculator is a slide rule lol
the art style is very reminiscent of Epic Magazine from the 70-80's
Super smart brainy people who create these types of games based on all stats. I do know people who get off of statistics, charts, probability based on those statistics. This is their game. I say, where is the fun. I do understand a semi realistic bent for the game full of calculations, and planning. 4X space games not my thing. Huge props to Splat for taking on some of these games that make peopleโs heads explode, or fall asleep.
Friend of mine worked in an engineering department and one of the items on the floor was a glass cabinet with a hammer attached with a length of chain and a placard that read: "In case of computer failure, break glass." It contained a legal pad, two #2 pencils without erasers, a gum eraser and a slide rule.
Because stuff breaks….
That description makes it sound like an untold story in 'The Fifth Element" universe.
I think I must have been beaten with a Slide Rule as a child because I shuddered when Splat drew my attention to it.
I think I'd prefer to play the darkness rather than the faithful ๐๐ข๐ก๐๐๐๐ the darkness is hunting.
Sir. You did not just say Nemesis & Catan to explain what this is like. My boardgamegeek self has no idea what you're saying with those two being connected lol
Your content is so varied that it makes me angry. Love it!
why is there a fart at the end ๐ญ
This video was sweltering.
First turn: split the party
Your dying noises made me spit out my coffee with laughter.
I love that manual!