ONE MORE anti-nemesis engie build



Serves me right for forgetting to go full damage

bgm: “Flower Garden” from Yoshi’s island

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35 thoughts on “ONE MORE anti-nemesis engie build”

  1. It should be fine for normal encounters, after all, the overdrive is an optional feature you can use when needed (bulks, groups of heavy enemies)

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  2. hey LazyMaybe, can you do me a favor and hover over the overclocks for like a second. just so i can read what they do when you're talking about a build. i just got into that part of the game and haven't had enough deep dives to make them all. just hover long enough for me to pause and read please 🙂

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  3. I dont mind my secondary being an ammo guzzler. My smg build goes full electricity and ammo reserves for specifically taking out grunts. Anything larger then a tri jaw I just switch weapons.

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  4. Hey LazyMaybe! How do you think of Inferno Breach Cutter with tier 2 damage mod? If I remember correctly, Inferno is bugged and deals significantly more dps(fire type) when it shouldn't. Wonder this also works on heat.

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  5. The fact that the most problematic monsters to face are robots and all of them are easier to kill with fire makes the game lose the balance they had so well polished until now…

    I hope with the next season robots are gone for good.

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  6. S not like engi isnt used to ammo hungry secondaries, Fat Boy PGL is right there, and if this is the kinda cleanup you can do for that price, it seems pretty worth it…

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