Okoii's Zombie Army is UNKILLABLE



Check out Okoii’s Video here:
https://www.youtube.com/watch?v=UCNtT-CZmn8

If you want to send me your disaster campaigns email it here. [email protected]

Please only send campaigns on the verge of defeat or battles you can’t win. Auto resolve wins won’t be accepted. Modded campaigns are not currently accepted. Please only send campaigns/battles on large or ultra unit scale. Normal and small unit scale will not be accepted. Not currently accepting Realm of Chaos campaigns/battles.

Please keep in mind the volume of emails I receive and that not all disaster submissions will receive a response. I will try to get to as many as possible. Feel free to “bump” your email once every 24 hours by responding to your submission with bump. Do not resend the save file multiple times as it will clog up my inbox storage.

https://gyazo.com/68c0fe6179bedc4ebab659f8935abbc5
This link will show you where your save file should be located. Replace Legend with whatever your user ID is in documents.

Check out Instant Gaming for some great deals on Total War products. https://www.instant-gaming.com/igr/legendoftotalwar/ Remember to check if the key is region locked before purchasing!

Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit http://www.totalwar.com

source

26 thoughts on “Okoii's Zombie Army is UNKILLABLE”

  1. Ahhh its an overall cap for the whole army. Its not per individual unit. so 20 x 12k (or maybe the 75% of the health I dunno) = 200k aprox hitpoints then like 650% gives the 1,290,000 hitpoints cap but it is a shared pool for the whole army.

    Reply
  2. Last remaining human general on the battle field:- "But your units, they are just zombies, they are dead".
    Helman Ghorst rolling away on his cart turns his head to look at the general and says:- "They always were kiddo, they always were".

    Reply
  3. Doing the math, if the bonuses are stacking multiplicatively, there's either a +400% bonus, or two +125% bonuses or a 100% bonus and a 150% bonus that you didn't find. It could be from the tech tree and the faction bonus or something like that.

    Reply
  4. Looks like it's bugged, and counting every Zombie unit as one hitpoint pool instead of individually. 12,320 hitpoints per unit, x19 units = 234,080 hitpoints x 500% from the regen cap = 1,170,400 regen cap. Still hilarious, though.

    Reply
  5. This is amazing. I've always said Helman is a fantastic LL. From what I can gather this is functionally unbeatable if you were using everything at your disposal. With the amount of health these guys have, they are going to be able to regen an essentially unlimited amount and with all the ways the vampires have to do passive damage. And if Ghorst is anywhere in your faction roster, any lord can do this with just an unholy lodestone corpse cart and a mortis engine. Jeepers.

    Reply
  6. Man that is one thing that kills me about Warhammer 3. I love the game regardless but in Warhammer 2, I don't think the AI was ever at any point as passive as it is in the new game. I have that happen so often despite the AI being the aggressor.

    Reply
  7. Love that zombies can be valid late game now for more than just a meat shield though, I always felt like they're strength should have been more accurately scaled with the magical power level of the summoner. However that battle was insane lol I suspect a nerf in the first IE update because that was kinda ridiculous. Surely an oversight

    Reply

Leave a Comment