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Chaos gods btfo, there's only Helman God now.
Honestly I hope they don't nerf this. I LOVE the idea of a zombie horde being effective!
Ahhh its an overall cap for the whole army. Its not per individual unit. so 20 x 12k (or maybe the 75% of the health I dunno) = 200k aprox hitpoints then like 650% gives the 1,290,000 hitpoints cap but it is a shared pool for the whole army.
Last remaining human general on the battle field:- "But your units, they are just zombies, they are dead".
Helman Ghorst rolling away on his cart turns his head to look at the general and says:- "They always were kiddo, they always were".
Would the number being the same being due to battle Regan cap being based on the army rather than per unit?
Ca will now nerf this obviously.
Doing the math, if the bonuses are stacking multiplicatively, there's either a +400% bonus, or two +125% bonuses or a 100% bonus and a 150% bonus that you didn't find. It could be from the tech tree and the faction bonus or something like that.
HAHA! One of the zombie squads was called "A hundred prince phillips" fucking brilliant.
Looks like it's bugged, and counting every Zombie unit as one hitpoint pool instead of individually. 12,320 hitpoints per unit, x19 units = 234,080 hitpoints x 500% from the regen cap = 1,170,400 regen cap. Still hilarious, though.
When you read and listen to things about the necromancer battles in the end times, this is what I imagine it’s like.
I've got a zombie army and you can't harm me!
Who do you voodoo b**ch?!
Sam B – Who do you voodoo (Dead Island)
This is amazing. I've always said Helman is a fantastic LL. From what I can gather this is functionally unbeatable if you were using everything at your disposal. With the amount of health these guys have, they are going to be able to regen an essentially unlimited amount and with all the ways the vampires have to do passive damage. And if Ghorst is anywhere in your faction roster, any lord can do this with just an unholy lodestone corpse cart and a mortis engine. Jeepers.
Any guesses on if CA will nerf this? It seems pretty OP, but maybe there's a counter that works? Apart from sniping Ghorst, obviously. If that's even possible!
Must… Fly… Gyrobombers over that…
Please dont nerf until I can actually play it!!!
Creators of the game: "Was this supposed to happen?"
Ghorts' aura looks huge too!
The penguin huddle
They said elite melee infantry would never work
This is one "bug" I hope remains in game, I love strategies that don't require much thought.
Man that is one thing that kills me about Warhammer 3. I love the game regardless but in Warhammer 2, I don't think the AI was ever at any point as passive as it is in the new game. I have that happen so often despite the AI being the aggressor.
Love that zombies can be valid late game now for more than just a meat shield though, I always felt like they're strength should have been more accurately scaled with the magical power level of the summoner. However that battle was insane lol I suspect a nerf in the first IE update because that was kinda ridiculous. Surely an oversight
An offensive tarpit. Amazing!
start of the battle: 1129026
the end: 1126446
What is probably happening is that healing cap is per unit. So your units reach healing cap then they die, you revive new ones to be healed again.
Bro really made a unit called "160 Price Phillips". 🤣😭