16 thoughts on “Ok We Kinda Broke the Game and CHEESED Everything with One Card | Wildfrost”
We have to enjoy those broken runs while we can, because I bet there's going to be a lot of nerfing done in the near updates. Like the frenzy mechanic is the first thing on mind, that's way too easy to cheese, but I expect something done to lumin as well. Probably limit it only to certain cards, or limit the max amount of an effect a card can stack. But while it lasts, it's so much fun thinking them up.
Now I have to wonder how many cards you can play on turn 0 if you use those junks to deal 0 damage to the draw +1 on hit pet. This game sure gives you a lot to think about.
40:20 Imagine how much better the run would have been had he realized that charm was recycle and not yank. Put it on Tinkerson for another +2 junk damage.
You could’ve gone so many different paths with this build. There was a character that increases damage when hit with junk. +9 damage if you don’t deploy hero (so the junk stays at 0 damage). Crown barrel, barrel, ink bomb, and the vase – that is 54 damage BEFORE you start trowing junk at enemies. Having said that, I believe there should be a limit to how many cards you can hold, also true ending boss should have 2 phases.
Remember that charms effects aren't retroactive. This means that if you placed the Cake charm AFTER the Demonize charm, the Demonize would have been boosted as well. This also means you can Durian Charm to boost an attack card (Proto-Stomper *wink wink*) then give it a Barrage charm for insane value.
Unlike othet enemies, Gobling doesn't drop gold on death, only on hit. So if he dies from your Junk card, he would have only given 4 Gold
shoulda crowned the second barel in the final fight. still epic run. u make it look ez. iv been tempted to get this game but my backlog is already almost infinite. still havent played crush the industry lol
I feel like the first bell has to be card draw if you're playing with the scrap / junk deck. With the snow clan I think the reduce bell counter bell is usually better but I'd have to play more to be sure. The +1 fellowship seems improbable that you'd take it but if your deck heavily relied on recycling dudes already you might want to be able to put another dude in the deck?
also, you didn't have to crown scaven. Lumen the bomb thingy, play the bomb thingy. You get a bunch of junk that does zero damage, but it doesn't matter because those junk boosting guys don't have to be on the field when the junk is MADE, they just have to be on the field when the junk is PLAYED.
We have to enjoy those broken runs while we can, because I bet there's going to be a lot of nerfing done in the near updates. Like the frenzy mechanic is the first thing on mind, that's way too easy to cheese, but I expect something done to lumin as well. Probably limit it only to certain cards, or limit the max amount of an effect a card can stack. But while it lasts, it's so much fun thinking them up.
Barrels.
Gotta love the fast forward button for the obvious decisions
Would have been the throw of the year (final boss). Lol but the build was too good. NEVER PUNISHED!
Now I have to wonder how many cards you can play on turn 0 if you use those junks to deal 0 damage to the draw +1 on hit pet. This game sure gives you a lot to think about.
40:20 Imagine how much better the run would have been had he realized that charm was recycle and not yank. Put it on Tinkerson for another +2 junk damage.
You could’ve gone so many different paths with this build. There was a character that increases damage when hit with junk. +9 damage if you don’t deploy hero (so the junk stays at 0 damage). Crown barrel, barrel, ink bomb, and the vase – that is 54 damage BEFORE you start trowing junk at enemies.
Having said that, I believe there should be a limit to how many cards you can hold, also true ending boss should have 2 phases.
Remember that charms effects aren't retroactive. This means that if you placed the Cake charm AFTER the Demonize charm, the Demonize would have been boosted as well. This also means you can Durian Charm to boost an attack card (Proto-Stomper *wink wink*) then give it a Barrage charm for insane value.
Unlike othet enemies, Gobling doesn't drop gold on death, only on hit. So if he dies from your Junk card, he would have only given 4 Gold
shoulda crowned the second barel in the final fight. still epic run. u make it look ez. iv been tempted to get this game but my backlog is already almost infinite. still havent played crush the industry lol
PLEASE DO A GEARHAMMER RUN, I WANNA SEE THEM POUND
I feel like the first bell has to be card draw if you're playing with the scrap / junk deck. With the snow clan I think the reduce bell counter bell is usually better but I'd have to play more to be sure. The +1 fellowship seems improbable that you'd take it but if your deck heavily relied on recycling dudes already you might want to be able to put another dude in the deck?
also, you didn't have to crown scaven. Lumen the bomb thingy, play the bomb thingy. You get a bunch of junk that does zero damage, but it doesn't matter because those junk boosting guys don't have to be on the field when the junk is MADE, they just have to be on the field when the junk is PLAYED.
One is still a streak if you're looking in your underwear
thrown for content but still didn't matter LOL
Lol it's a bug I'm sure. Not a clickbait tho KEKW
horiible.. now instad of playing for fun ill try to get this combo for a month
that turn 0 win vs the spore boss was hysterical (haven't watched entire video but i only see it going up from here)