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Another great game. The Siege continues
Legends play legends
Every ogor does chargn mortal. It's not (army) so every unit can do it. If it was one unit on army then same logic means only 1 unit can move per turn. Same timing logic 🙂
Are those Ogors six foot six and 100 Tons, the undisputed Kings of the Slums, with more alias' than Klaus Barbie, Master Butchers of Leigh on Sea? 🎶
29:22 have you got butcher nearby? Cant countercharge if you ran which is what redeploy is. Need run&charge ability
40:09. Unbinds and spells are in effect separate pools. Just spells, prayers and banishments each other. So if you cast spells and opponent magical intervenes you can unbind.
41:26 sure look like ogors aren't 3" away like you need to be on enemy. Which means without plusses for charge 1-2 always fails
56:46. Power through can't be used to get into combat with unit you weren't already in combat with
Also apart from fight abilities and reaction active player does all his stuff first, then other. Not alternating. Only fight(ie attacking in melee) and reactions(like all out attack which has reaction: as timing) alternate
59:06 magical intervention always -1
1:42:18. You do forward to charge as reaction to declare charge. When you declare charge you follow declare step and THEN comes reactions. Charge roll part of declare step. Ergo you roll, then decide whether to use reroll charge command
Been waiting so long to see this continue. Great game keep them coming mate
Most things have been covered by previous notes, but another one I noticed: The Powder Gnoblars are not once per game. They can be used every turn as long as you don't roll a 1 on the rerolled variable numbers. 🙂 So happy to see my fat boys on the table as their own army!