Odin Reveals Victory | Marvel Snap Beginner Deck Guide



Odin headlines an incredible beginner deck you can win with very early on in Marvel Snap.

Looking for “on reveal” effects with his other cards, Odin hits the board for enormous turn 6 swings, perfect for luring your opponent into a Snap and taking all their cubes. Climb the ladder easily with this beginner deck you can start making day 1 on Marvel Snap. We break down the deck details, synergies, and walkthrough some gameplay in this guide to the Odin Deck.

Decklist:
~ 1 Drops ~
Electra
Nightcrawler
Quicksilver
~ 2 Drops ~
Medusa
Star Lord
Sentinel
~ 3 Drops ~
Ironheart
Wolfsbane
~ 4 Drops ~
Kazar
~ 5 Drops ~
Iron Man
White Tiger
~ 6 Drops ~
Odin

Marvel Snap is a digital collectible card game (DCCG) based on the Marvel franchise, featuring super heroes battling for control of different locations in rapid paced simultaneous turn matches.

Timestamps
0:00 – Opening Game
4:43 – Deck List Breakdown
9:40 – 2nd Game
13:45 – 3rd Game
18:50 – 4th Game
22:40 – 5th Game
27:30 – Closing + Giveaway

#marvelsnap, #deckguide, #odin,

source

12 thoughts on “Odin Reveals Victory | Marvel Snap Beginner Deck Guide”

  1. LP reacted d ryt way, she is Pamelarioss.Uno need of over drama, or over consider ations. She don't deserve *considerationsu. Lp പറഞ്ഞ പോലെ,, ജീവിതം തുടങ്ങിയല്ലേ ഉള്ളു, പഠിക്കട്ടെ.

    Reply
  2. In my opinion Odin is not that good because the only "on reveal" effects are all random (except Wolfsbane), they trigger after that turn or they trigger if your opponents plays something at that location. The location system is already throwing you randomness at you, adding a random deck strategy compounds the issue. Also Odin has to be in the same lane, this means his best combo (White Tiger) conflict with each other. White Tiger wants to be played in a lane you are losing, since she costs 5 and adds 0 power to that location. Having to add Odin to that lane on turn 6 means his 8 power goes to waste and then only giving back 7. You are better off playing Odin in the lane you need him to be in and hoping there is another effect that triggers like Ironheart.

    Anyway just my 2 cents, and food for thought. Nice video hope to see more Marvel Snap content.

    Reply
  3. If you are going to play Wolfsbane, Ironheart, and Kazar, you really want more 1 drops. I would say at least 4. You do not want to play a 2 cost unit on turn 2. It is more efficient to play two 1 cost units, so you can maximize the effectiveness of Ironheart and Wolfsbane on turn 3. Kazar on 4 will net you more power if you have three 1 cost units in play, rather than one 1 cost unit, one 2 cost unit, and one 3 cost unit. I personally only run 1 2 drop, Sentinel and five 1 cost units. Ant man is soooooo good.

    Another thing is you only tinning two 3 drops, you really do not want to miss on turn 3. You do not need two 5 drops, and Iron-man is too good not to run. If you are not running White Tiger then no need for Odin already. Hulk's 11 power is good. Odin and White Tiger are good but just too much randomness for my tastes. But to each their own. You should be running more 1 drops though.

    Reply

Leave a Comment