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Total War: Warhammer is part of Creative Assembly’s grand strategy Total War series. Set in the grim, high fantasy world of Warhammer Fantasy, Total War: Warhammer pits many unique races in a struggle for domination of the Old World. Soldiers clash with magic and monsters, as factions are locked in battle. But beyond this conflict lurks a larger threat: The forces of Chaos descend from the north to bring ruin and destruction, at the behest of their dark gods.
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Vampire Counts Lords, now you have a duty to pay minimum wage to your skeletons
A spectre is haunting Old World…
Bonemass Milk Tax… cattle pastures reduce upkeep + regeneration to skeletons (local armies)…
RIP
An interesting note is that in general the Vampire recruitment is weird.
I would argue for free recruitment but with unit caps dictated by structures and Lord perks. They would make up for this with both the raise dead Mechanic and having an economy more reliant on cycling out damaged units.
Also it would allow for unique units from magic resistant Dwarf skeletons to horrifying Zombie Dread Saurians.
In general CA should lean more towards medieval 2's mechanics than Warhammer's more arcade like predecessors.
Lizardmen could have spawnings that give them loads of cheap units, but also have abysmal regeneration for these units since they can't get more until the next spawning.
Meanwhile Elves could have long recruitment times for most of their roster offset by even their weakest units being high quality warriors.
-No more unliving wages !
-But you ARE undeads !
EVEN IN DEATH, I STILL FIGHT FOR MY RIGHTS!
I 100% support my fellow skeletons. Having the same wage as a zombie is not fair!
Even the dead have some respect for themselves.
– Luke Atmyass, brettonian scholar.
Noooo, my "strategy"!!!
#SkeletonLivesMatter
Wander what new cheese they’ll be using instead.
Vlad with his army of Veteran Grave Guard, well paid Sylvanian State Troopers, Elite Blood Dragons, and a complete disregard for his economic situation cause he's just that much of a badass: "Pathetic"
I don't like this because it takes away a very real advantage the undead had. Tactically speaking. It also doesn't feel lore friendly. My understanding is that while a necromancer can raise the dead, the number of undead they can have at one time is limited by there own power level. Maybe undead could be free but with an undead unit cap that grows along with the given lord.
As long as we now have permission to overthink this crap, why don't living armies have food upkeep? The skaven aren't the only ones who have to eat. Also, why don't living armies have natural disease attrition? No army in the history of the world was free of disease. That's just what happens when you gather that many people and animals in one place. They get sick and hungry. I'll tell you why it's not there, because it wouldn't be fun. Don't overthink this crap. Just give us a fun toy to play with and leave us alone.
Manfred´s like: "You will have to pry your wages from my cold dead hands!"
The living dead are like: "Yes"
The skeletons have unionized
To be honest I don’t minus changed that much because I never had a reason to use zombies before because if I needed a Free unit to hold the line as a meat shield skeletons with normally outperform zombies in the circumstances but now that’s gonna have to come with a bit of a cost and zombies will still be free which can make their meet meat shildness a little bit more pronounced I guess. I don’t know either way I like to change and the video ❤️
This is fair. How else are they going to get the milk they need to not crumble away to nothing.
*Meanwhile in unionized skavenslave warren…
5 min later, restored with mods.
Actually very fitting, given part of vampire mythos stems from nobles abusing the peasantry.
Yes, the CA gave us free skelis and zombies but now they are taken back and we even don't know what we get in return. Probably something bad.
Bad change imo, they just needed to make zombies more valuable/nerf squelly stats or numbers, not increase the upkeep.
Helman ghost and Heinrich kemmler should have -100% upkeep skeletons, since they’re portrayed as “powerful” necromancer lords
SFO player here has never had free skeletons instead the research reduces the upkeep to about half if i remember correct but it doesn't remove it.
Guess what will be the first mod i will download?
CA and Sega get stupider every…damn…year.
I get why, Skeletons were stupidly cost efficient, as were Zombies under Kemmler, I'm just glad this is coming with a total building reshuffle. Maybe I can get Varghulfs without another frigging building now.
Raise the dead? More like better raise the waige………
It would've been cool if there was a trait for lords that makes them free again. As if he is that powerful, that he can easily raise them with no effort.
Thanks!
Even vampire counts have better labor protection then our country)
And they are still cheap as bretonia serfs.
When the a Skeleton demands a "Livable wage".