No Man's Sky Orbital Update Is Bigger & Better Than It Looks! – 8 New Things in NMS 2024 News



No Man’s Sky’s latest news is on the Orbital Update with bigger and way more flashy space stations, better interiors with improved looks, No Man’s Sky now even has Custom Ship Building with the Orbital Update allowing some pretty amazing ship customisation to finally enter NMS after 8 years in 2024.

So here’s 8 new things from the No MAn’s Sky Orbital Update you should be excited for.

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34 thoughts on “No Man's Sky Orbital Update Is Bigger & Better Than It Looks! – 8 New Things in NMS 2024 News”

  1. Not only was the game not launching earlier…also waiting along with xbox pc gamers for update to roll out, rhe one they said has rolled out and available. Free with gamepass so as long as update doesnt cost money, wait is nothing. Was hoping the game not launching was sign of update rolling out…

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  2. I want to add an honorable mention you missed, you can now switch your current ship while docked in space stations, which is such a great quality of life improvement.

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  3. We badly need more slots for Multitools and Ships !!!! 6 slots for Multitools and 12 for ships just isn't enough!!! Not with all this cool stuff in the game!!! And while I'm at it… Having a total of 2 or 3 Freighters would be cool too!!!

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  4. I agree about the removal of rehireable NPCs. I loved hiring new ones with funny names, like, I had fortunately just before the update hired a new Armorer: "Sentinel Hunter Bam"

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  5. I flew an asymmetrical explorer to trigger people. I kind of love how ugly they can get. I do like this update for the ship building, however, it would have been really nice to go deeper in this, and have even more customisation (the landing feet, embellishments to the side armour like extra winglets, fins, extra cannon slots even if just for show, antenna, being able to place logos and much more) and a deeper level of upgrades maybe (on top of what we already have).

    The new stations look amazing. In the stations they need to refine the hit boxes for the traders a little.

    The weapons trader stocks 2 multi-tools, and while they are identical in terms of design, their boost slots differ even between the same class which is pretty cool, so you might find a rather groovy multi-tool that fits your weapon type really well.

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  6. I noticed that wings and hulls/cockpits have different stats for the ship you’re building. Example: different wings types will have different maneuverability stats. Play around with different combos to achieve the highest stats

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  7. I hope they do eventually add custom shuttles. I was hoping shuttles would be sort of a universal as far as parts go, like say a rasa with the wide shuttle wings. Alternatively you could allow the shuttle to change its type by adding parts from another ship type (Ie a shuttle that's class is a fighter or hauler). Allowing shuttles to be Frankenstein ship would be a lot of fun.

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  8. I played no mans sky for the first time a few years ago. Put around 50 hours into it and enjoyed it but I got to a point where everything felt tedious and grindy. Might install it again!

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  9. The atlas is the zero point from fortnite. Its all connected. This game is chronologically the last game to take place ever. Zero is dying because its been manipulated so much. Its why reality in this game is so fragile. The traveller is a member of the seven trying to find and restore zero. Zero doesn't want to be found, and gives the traveller amnesia to stop their mission. Don't you all see?????

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