Nintendo Music is a convenient way for fans to listen to listen to high quality videogame music, but it isn’t without a few minor differences.
Music Used:
Title Screen – amiibo Tap: Nintendo’s Greatest Bits
Main Theme – Wii Shop Channel
Posting Plaza – Check Mii Out Channel
Menu – Everybody Votes Channel
Space Fantasy – Super Mario Galaxy
Miiverse Gallery – The Legend of Zelda: Tri Force Heroes
A Friendly Chat – Fire Emblem: Engage
Night Results – Pikmin 4
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nintendo released the wii shop channel theme (along with the mii plaza theme) on the Touch! Generations soundtrack CD all the way back in 2008. Those songs had the same amount of reverb there as it does in the new app. i feel like maybe this extra reverby sound could be intentional.
I personally want higher quality songs, specially for older music like the nintendo DS music, which is super compressed. Like nintendogs, for example, I love the music but the quality was so bad, I'm glad I can listen to it without hurting my ears 😅
Listening to the Splatune CDs, I noticed they're also mastered a little more to the bassy side, compared to in-game.. interesting..
Also, the Splatoon 3 music in Nintendo Music is basically Splatune 3, in both lineup and mixing/masters.
"bringing high quality music to the masses " apple music exist tho
i don't really understand how someone who knows this much about game music is so unfamiliar with album mixes
Well this is a solid app to officially listen to Nintendo based songs, I honestly wished the app would go the extra mile by crediting the artist and composers that made the song, which is what those YouTube ripped channels had done prior.
320kbps being considered high quality music is debatable. It does sound good but it's still heavily compressed. For examine a CD is 1,411kbps.
Also I would look for a setting on the app that could go by a few different names "Normalize Audio" "Dynamic Compression" or something along those lines. Basically it takes the loudest sound in the mix and makes every sound that loud. Some apps like Spotify will have this on by default and it throws off the balance of the mix.
I don't know if the Nintendo music app has this setting but it's worth checking.
In the "Everybody Votes Channel" track, I don't think that's the original Wii sequenced audio track but rather the original recording of it. (Or taken from some previously released OST CD)
The brass patch seems fuller sounding with more multi samples when compared to the Wii comparison where it sounds like only one sample is being used.
I have no intention of downloading tracks with the app, I do like the idea of having all the music in a single library, but there are better alternatives out there to get the quality music you want to add tracks to videos. Personally, I think the Nintendo music app is mainly for show and convience… but it’s worth having.
This dumb asl💀💀
Of course it sounds different. How do you understand sequence vs streamed audio but dont understand DAC compression and lower sample rates played from the downmix of the soundcard? Not to give them a free pass, but the only way to get what you want is use of a proprietary sequencer with the same effects processing the system was using on each channel, which would vary because youre now working with higher quality samples. Also 320 kbs is NOT close to lossless.
well the Wii's original soundtrack is actually meant to be listened to in 5.1 Surround, they've converted it down to stereo for the app and it's likely that it's actually more accurate in the app compared to the down to stereo version you're listening to on your wii (or emulator) without a Dolby processor
bro, maybe i am kind of crazy, but i am pretty sure that rip from nintendo wii shop sounds exacly like some EDITED low quality fan rip that i heard some years ago
sound of WII disk being inserted oh yeah now THERE'S the song I remember from my childhood.
I honestly believe the differences in the sequenced music were intentional. Even when Nintendo released the SM64 ost back in the day, all the tracks were remastered with new effects and rebalancing when compared to the actual game
Theory: On the Wii, they optimized the mixing for built in TV speakers. But for a dedicated music app, they could go back and optimize it for headphones based listening.
Also the Wii used a lot of Live MIDI stuff, and the reverb is an effect, rather than a prebaked render, hence the differences.
Back in the day I experienced the same thing with games that had official soundtracks released on CD. The Nights into Dreams soundtrack CD used different samples for each instrument which made the tracks as a whole sound different. Most likely the CD represented what the composer actually wanted because the console had limited memory space to store each instrument sample. Either way it's interesting that Nintendo took the time to change the samples. Though it would have been more ideal if they offered both versions in the app whenever they did, just as an extra for the purists out there.
Part of me would love to see uncompressed Super Paper Mario OST, but something I've noticed is that Kirby Star Allies has music from Triple Deluxe and those sound compressed for some reason. We may just get most songs compressed whether we like it or not.
I actually kinda like this and the In Game version equally.
I love the reverb actually, makes it feel more nostalgic.
The release of this app made me wonder if all the effort put into ripping music was for naught, but this demonstrates— particularly for sequenced music— there is still value in game rips. (Ignoring the fact that there isn’t an easy way to rip brseq music accurately…)
I think technically the rip can be considered a remastered version. The original version not only use sound font, but the sound font is usually in lower quality than the original asset copied from a sample disc. Ripping the sequence allow them to use the original sample file rather than the compressed sound font.
Higher quality versions are better
Iirc, older Nintendo consoles had lower sampling rate, so low pass filter had to be applied to avoid aliasing. That cut higher frequencies (evident in clap sound) and probably had effect on reverbs. It might be interesting to play with the Nintendo Music fules to see, if lowering the quality is going to make the same effect.
7:53 Yes, it is cheaper than a Spotify or any kind of music subscription but cmon. What if I'd like to listen to regular music and Nintendo's music as well? Do I really need 2 subscriptions for that? I understand that this way they have a lot more control over how they present their music but they could've released all their music on other platforms, while having their own platform with these neat features so there's a reason for you to use their app but not forced to.
Sell with quality and customer service rather than with brute force.
But ofc. It's just Nintendo. What did we honestly expect?
My complaint is, that the App only contain Music from 24 different Games.
Even if you argue with licences, there are a lot of Nintendo owned Games.
I guess they will release Album by Album and fill in the missing gaps over time. but still at the moment it feels a little empty
2:42 Why is there so many Peter Griffins 😂
The Nintendo Wii shop theme feels like it’s more heavily compressed (dynamic wise)
youtube actually compresses to opus 128kbps for videos uploaded by people, but it's a great codec, transparent for most people unless the source is bad
Thats only 3 times as much as the ps3
I've had Nintendo music for the last decade without this app.
They're called MP3s, and don't require a subscription or internet connection.
So, no lossless? bummer
i honestly kinda prefer the nintendo music version, but knowing how they work is really cool!! i thought it was all just prerecorded, this is really neat actually!
What bothers me about having a separate app as a longtime Apple Music user is that firstly I now have to maintain two subscriptions if I want to easily listen to Nintendo music, and secondly that this method doesn't allow me to integrate Nintendo music into my broader music library. If I want to listen to Nintendo music, I have to listen to only Nintendo music.
That said, it does do a good job at justifying its existence through features like extensions and spoiler prevention.
there's also two other problems I've noticed despite barely having used the app. 1, is it relatively frequently crashes when you click a button, and the other is EVERY TIME you remove a track from a playlist, it forces you back to the top of the playlist, which makes it REALLY annoying to just add a game and remove the songs you don't want, especially on ones with hundreds of tracks.
The big question for me is, will the Dragon Roost Island theme have the bass line they added to the CD soundtrack and Super Smash Bros.?
DKC's soundtrack sounds a bit more muffled and has extra reverb. It's quite noticeable if you run the original game (on an emulator or real console, youtube rips are questionable) and compare it to the app.
It appears these changes were already made when the soundtrack was released on CD in the 90s, they just reused the same files.
Love it when audiophiles go goblin mode
The moment they add New Leaf’s soundtrack to the Nintendo Music, my study and work sessions will change forever
So basically it’s all mp3 I guess they would not make game soundtracks flac format
They're Likely Not Mistakes, They're Probably Tweaks, Considering The Music In The CD Release Of The Super Mario 64 OST Sounds Slightly Different From The In-Game Music.
Nintendo music Imma let you finish, but Kirby planet robobot album beat you to the punch 8 years ago and is still the most accessible nintendo soundtrack as its on every other streaming service
It's a wasted opportunity that they don't give lossless quality. But I guess almost anyone (except me) wouldn't notice.