Nintendo DELETED My Level?



So I reuploaded it.

A list of my Super Mario Maker levels: https://goo.gl/QML0eP

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32 thoughts on “Nintendo DELETED My Level?”

  1. I think I agree that the "bug" Nintendo is referring to is the one where you stop the super ball in flight. It's not exactly a bad glitch, but it certainly is in a glitch state when you do the on off block stuff that would ruin casual players runs. Otherwise, maybe a checkpoint and a superball refresh flower at the checkpoint would make the level a little less frustrating.

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  2. People are saying that this level is because some employee played the level and didn't understand how to beat it. I think Nintendo should store replays of the clearchecks and watch them back. Not sure why they don't do that already.

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  3. Aaaand, this is why I’m afraid to upload levels. What is Nintendo counting as a “glitch?” Who knows! Seriously, if putting two or three items next to each other in the editor makes a janky interaction, that’s on Nintendo, not the users.

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  4. The fact they removed it for “using a bug” despite there being thousands of uno mas levels that are literally ONLY a bug as a level, but those never get deleted….nintendo is dumb, make up unnecessary rules that are used completely incorrectly and not as intended, even tho the intended way is still pointless and unneeded

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  5. I think the section with the bouncing Pow and the ensnaring On-Offs may be the 'culprit' – firstly, (unless I am misremembering) Pows usually absorb Superballs when hit, but due to the motion of the Pow, it was able to both rebound and activate it; secondly, trapping a Superball in such a stationary state could also be considered a bug since almost all other entities (other than the player) are destroyed by such crushing, whereas this one was able to both be held stationary and rebound 'midair'. I completely disagree that it warranted a deletion, but instead was just a couple edge cases Nintendon't consider when coding, and instead a player was just harmlessly utilising 'features' of the game they bought and love. If anything, it warranted a patch, not punishment. (Despite that they are interesting features.)

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  6. You know how many levels they would have to delete if they removed every level that has unintended mechanics??

    My guess is someone on their staff couldn't figure out how to solve the level and assumed there must be some kind of trick/exploit they don't know; possibly with the fake dev shortcut.

    Anyway, cool level, I really like the ball stall and using the thwomp to reflect projectiles, also the rails turn it from "I have no idea what im supposed to do" into something that is potentially manageable by above average gamers

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