New World is an explosive new MMO that nearly reached a million players in the first week. Its got potential, its got content, and its fun to play but the choices that Amazon have made lead me to be VERY nervous about the games future.
The economy is on the precipice of disaster… the population dynamics are on the edge as well… and unless some serious measures are taken to right the ship, I believe the game will face serious hardship and consequences in the near future.
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What do you think about the Genshin Impact Anniversary drama?
The faction wars will become a problem. Unless you incentivise players to be on the losing faction it will go to hell.
Some things like a limited amount of buffs per company per faction meaning stacking factions wont be useful as most players will not get any benefit. Probably would help too to increase the bonus if the population of a faction is under 15%.
Or perhaps have a company faction leader based on controlled territories. This would make bonuses for said company, making top companies move off of a stacked factions for juicy bonuses. It would also create a political dynamic between same faction companies.
Per perhaps faction driven debuffs. If a faction does quests and/or over time it gets harder to control land via battling, it will cause dynamics to shift and at leasthave some low pop factions own some stuff time to time.
Or the easiest way. Get rid of factions. All territory is based on companies.
All of these have their own problems, but would still be better than the current system.
Honestly, if you need to reach max level or lvl 60 or whatever and have played 200h to get to a point where the game "actually starts" the game is garbage.
Sure, some games have a sluggish start but if the game dosen´t give you actual fun and engageing gameplay after 4-6h you should stop wasting your time and play a better game.
That´s ofcourse just my PERSONAL OPINION.
the game looks like ass anyway, ugly characters, no destinct classes, everyone is human it all just screams a lack of vision if you compare it to most korean mmorpgs.
You did rush through the game though.
played 8 hours, i´m never playing again… this game is just shallow lowest common denominator crap. I sadly wasted 40 bucks…
The game has been out one week….ONE WEEK.
Just like any other game you will obviously see player bases drop after the hype and servers merge to keep them somewhat populated for the majority of the time. There are some good points here, however, I do think the majority of your worries are based on things that may or may not happen. Really all depends on Amazon and how they move forward. No need to worry about the game dying because there isn’t anything we would be able to do about it.
I quite enjoy just chilling, listening to music or watching YouTube and mining/logging. I'm hoping the price of the low level resources rise so I can make bank.
Say some positive stuff along with your personal thoughts and negativety. The games great and like all games has flaws. My server is literally even in all 3 factions. Not rushing to end game has made the game much more enjoyable. At least amazon is trying there best to make a game that's now my favorite and beautiful game. Good video and ideas 100%
Could the "iron ore demand" be solved by making higher level players able to find and mine larger amounts of iron in higher level area?
Or simply "steel ore" and "starmetal ore"?
Fuck everything amazon does outside out their webshop.
This just sounds like the cycle of every MMO I have ever played. The populations will stabilize. eventully servers will be migrated. If it is like any other mmo then there will be a buff/nerf cycle because mmo's are hard to balance especially ones with pvp. People will quit and come back for the expansions.
Some players want to power-level to endgame, and some want to have fun at every level on the journey to endgame. Some just want to explore, and some want to hang out with friends.
I wonder if games like New World would benefit from having a universal type of EXP that you can invest in your character wherever you want, as opposed to earmarking it towards level, or skills, or faction standings, etc.
To put it simply, when you level up, you get a universal type of EXP, that you can choose to put all towards your level, or all towards improving your skills, or all towards improving your faction standings with certain characters/factions, or any combination of these that you want.
This would allow people to play their characters more like they want to, with more flexibility and freedom. It would also solve some problems, like level scaling. Let me explain.
1. If you are simply trying to catch up to your friends' levels, you can put all of your EXP into level, while they put it somewhere else.
2. If you are trying to grind faction standings, you can put all of your EXP into that, speeding up the grinding (which usually takes a lot of time)
3. With level scaling, you may be constantly running into enemies that are too hard for you, and grinding levels will never really help you because the enemies will grow in power as you do. Now, you can put EXP into skill development INSTEAD of level, making you stronger while still at the same level, so you do NOT trigger the spawning of tougher enemies, all while you become strong enough to deal with them. If it becomes too easy, because you are now TOO strong, then invest in your level and face tougher spawned enemies.
This also opens up a way to lull enemies in PVP into a false sense of security – imagine putting most of your EXP into skill strength instead of levels, so that you look like a low-level (and thus weak) player, but in fact you have a great deal of hidden strength!
all very true. first weeks been a mess…
I don't know man. I'm basically the same level as you and not experiencing any of those issues. The assertion that gathering low level materials is a problem is a strange one. As your skill and tool level increases, the speed you gather them, and the yield a node gives you, increases dramatically. They're also present in higher level zones too. The servers are designed to be merged together should populations drop enough. I really don't see anyone being worn out by the wars either. Everyone in chat is excited by the wars and invasions and mostly upset they don't get into the team. Maybe it's your server? The faction balance could be an issue, but people will be able to switch to another one every 3 months. Maybe if they incentivize doing that somehow will keep the balance. Anyway, I'm having fun and not experiencing or seeing any of these problems personally.
Server issues will be managed based on the player count. Server merges will happen if players dont play regularly i would imagine.
As for the faction issues… i hope they figure out a way to balance it but an afk company will just lose it once someone attacks them no?
And the pyramid crafting, highly skilled players will still be able to farm iron at a super fast pace compared to newer players, so there will always be supply. If people don't sell it then that means its not as profitable compared to what they can potentially make with it, and even then you have to take into account storage limitations and azoth costs.
I think you do make some good points and its not a perfect game, but i think these issues will either sort themselves out or AGS can implement some of the highly requested features to adjust it.
Everything about this game screams "puff in the wind". It'll last for a few weeks, maybe a month, before people leave en masse. I've seen it happen dozens of times. The more "hardcore" you try to make your game and content, the less time it will last.
Sometimes I feel like I’m the only person who didn’t like this game right off the bat. I bought it during early access to see if it was worth it. I hear about Steam refunding it because it wasn’t officially released yet. Anyway after about 8-10 hours, I was incredibly bored and just couldn’t be bothered with it any longer. I refunded it right away.
You might be right in 6 months, but the stuff you are calling out in your video is not really true… yet. I would have waited to put this video out. Give it one or two months to start to see if you are a little bit correct.
I've got multiple friends playing New World that have been trying to get me to try it out for a while now, but I have stayed clear from this one with a 10 foot pole. The game visually looks good, looks fun, but just seems like another vapid and soulless MMORPG experience that we all have no doubt been suckered into playing for the 10th or 15th time over. Couple that with the fact that I don't trust Amazon as a game developer AT ALL, and their open ideas of rapidly expanding upon monetization in this game later down the line, so I'm just not interested in another cookie cutter MMORPG that gets a little traction to begin with, and suddenly the devs say fuck the players and start putting as much monetization as possible into the game.
It's so fucking stupid how developers still divide their MMO's playerbase by servers.
Game is really fun, points are valid. Hopefully they can fix it. Their crafting system is fun but the structure is kinda odd. Bigger problem is a lack of content. If the game play wasn't fun, the slog to 60 would be unbearable.
Just one question, WHY THE HELL WOULD THEY WANT WAR 24/7 WHEN NOT EVERYONE CAN DO THAT (some yes and yes I know that they want this but it ain’t the point)
10:00 It would have took one single look into a history book to see this coming. People always form bigger and bigger "tribes" to outmass other tribes, up to a point where it´s impossible to maintain hierarchy and the power gets spread among several different people with different goals, which then eventually will fragment the tribe into smaller groups again. Think about the Roman Empire.
My biggest concern is slightly more long term. I'm worried that investors will see the high number of players as a sign that this cookie cutter model of MMO is what gamers want. It's not. We're so desperate for a new MMO that we're jumping on anything that's shiny and plays smoothly. But investors will only see the numbers and will invest in the "safe option" of more cookie cutter MMOs. Which means we'll continue to get mediocrity instead of another situation like what WoW did back in 2004.
REND being extremely buggy, laggy and not even close to properly finished didnt help release. Also its not only a dead game, it was officially abandoned a month after release and last I heard official servers were removed without any notification. Sooo, fuck Frostkeep studios.
I wish I could try out some new games too! All my time is spent in the world's best and most popular game of all time, RAID: Shadow Legends . No other game will ever surpass it in technology, graphics and game mechanics.
Lmao I’ll be that guy farming early game materials like iron and selling them for 100 gold a piece toward end game
1.5k iron ore is literally 2 mining runs in about 1-1 1/2 hours. High lvl players can just go farm a bit of lower tier mats.
Amazon has fixed most of the issues from alpha to release.
Let's give them some time to continue to patch this game and add more QOF fixes and add new zones and PvE/P content
"don't listen to other people's review who didn't bother to learn the mechanics or get further in the game"
Bro your doom review is STILL up.
I have been playing Black Desert Online for 2 years and I just can't understand how it's possible to enjoy a game with such terrible movement and combat as New World. Even watching a running character looks worse than classic World of Warcraft. Wtf is going on here, the movements looks horrendous.
It reminds me of Rifts launch
I have no sympathy for people who are power leveling to 60 in a couple days then complaining there is nothing to do in the game.
One feature I'm shocked they didn't have integrated before launch was a dungeon finder system for players to match up with each other.
I can promise you this game was dead the day it released, I tested the game since the day they allowed non employees to do so, and one thing that every test had in common? The developers never took feedback, removed entire mechanics that allowed replay-ability and focused on trying to copy traditional MMOs.
The game is fun but Amazon Game Studio made it, and sadly someone in charge there thinks they understand this industry and KNOW what to do at every step, even when the step they take is the opposite they should have.
Personally I decided not to buy and watch to see what happens over the first year, I still have a feeling this game won't survive that time period.
My server is starting have the mega companies. Purple has the most territories so every new character that joins, wants to join purple. It was once even but now all you see is purple. Go to new player areas and it's all purple. Now lvl green or yellow.
I'm not a coder nor a game dev nor anything like that but… Couldn't they have expanded the already existing servers to accomodate those amounts of players? I mean, turn all server from 2k to 4k for example, wouldn't that have helped?
Wtf are you on about with the resources?? The auction houses are full of low tier mats so cheap. The economy is the thing that will destroy this game.