New World Endgame Expertise Gypsum System Explained! High Water Mark Changes!



New World PTR Endgame Expertise Gypsum System guide shows changes with expertise and gypsum on ptr. Expertise is the watermark rework to get 600 gear score faster for various loot slot like the weapons, jewelry ect. Due to this crafting tuning orbs for various dungeon / expedition will be a top priority. This guide explains the Gypsum system it will allow you to create 22 hour cooldown gypsum orb and some weekly that will give you a token to choose a gypsum cast. You will be doing various tasks like elite monster killing, trade skill aptitude, outpost rush, Lazarus instrumentality and garden of genesis, arena, corrupted portals and breaches, topaz attunement monster hunting potion and more! A gypsum cast will allow you to select a 22 hour cooldown box that will give you a guaranteed upgrade of your weapon or armor choice slot! I will show you the use of the new crafting station the Gypsum Kiln and give you my thoughts on what all you should be doing or creating with this system and explain the details of what you want to be aiming for! PTR is bound for live soon before Christmas so hopefully this info helps you prepare!

Resources:
https://forums.newworld.com/t/dev-blog-end-game-update/619609
https://ptr.nwdb.info/guides/new-world-trade-skill-aptitude-explained

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Quick Skip!

0:00 – Expertise & Gypsum
0:31 – Gypsum Kiln Locations
1:17 – What It Does
1:35 – Gypsum Orb
2:15 – Gypsum Cast
3:08 – Separate Cooldowns
4:27 – Obsidian Gypsum
6:25 – Sapphire Gypsum
7:07 – Emerald Gypsum
8:15 – Citrine Gypsum
8:37 – Amethyst Gypsum
9:39 – Ruby Gypsum
9:54 – Topaz Gypsum Special
10:20 – Topaz Attunement Potion
11:36 – Double Proc Potion
13:01 – Topaz Weekly
13:38 – Summary Overview
14:11 – What’s To Come
15:29 – Outro

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27 thoughts on “New World Endgame Expertise Gypsum System Explained! High Water Mark Changes!”

  1. I’m done with the game, all mmos for that matter, they end up being nothing but a chore to do day in and day out, I’ll stick with single player games that have a good story a start, middle and end, yes, they are far and few but much more enjoyable and memorable.

    Reply
  2. So I wonder if the different skills all have a different rate for aptitude gain, unless each milestone is set to a specific xp amount. I guess that then would come down to the most efficient xp gain for each skill if you want those boxes.

    Also if gear score on items above our expertise level is being scaled down to meet our expertise, then we technically wouldn't suffer in crafting either right? We'd be able to make those best in slot items and still have them, we would just need to work our expertise to see their full value.

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  3. Also could we start a petition for more open world raids? It'd be nice to see a corruption boss event with challenging mechanics. Something that we'd need to coordinate to deal with or just lose out on an entire area for gathering for x amount of time.

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  4. Are dungeon orbs going to be cheaper to craft or are they going to have free entry? Those orbs for genesis and laz cost around 4-5k right now to buy straight up from someone or it will cost you 1-1.5k for a spot. That’s would be terrible. Despite WM being a boring grind, I don’t have to buy anything to get it up and that’s what I do like about it. This seems like a gold drainer.

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  5. You did several 65 portals? bullshit. What did they fix enemy Hp? Because with elites as they are now. Nothing short of an entire server can even run these zones. Malevelance is insane

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  6. If they truly wanted it to be optional content for players they wouldnt time gate the craft to the individual gypsum orb. IMO its alot healthier to choose what content they wanna engage it. So if theres 8 orbs i can get a day let ME choose how I wanna get em. If a player wants to do gathering to get all 8 let them. Instead of making it so it feels like you have to do all the activities or risk falling behind

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